* commit '553889a678c9bb2d67aaf5fc52b4585e8cebd6ab': Fix 9patches, again... Bug #3365243
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@@ -154,8 +154,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
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float y1 = 0.0f;
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float v1 = 0.0f;
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uint32_t i = 0;
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for ( ; i < mYCount; i++) {
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for (uint32_t i = 0; i < mYCount; i++) {
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float stepY = mYDivs[i];
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float y2 = 0.0f;
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@@ -167,8 +166,10 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
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}
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float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
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generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
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bitmapWidth, quadCount, i & 1);
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if (stepY > 0.0f) {
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generateRow(vertex, y1, y2, v1, v2, stretchX, right - left,
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bitmapWidth, quadCount);
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}
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y1 = y2;
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v1 = (stepY + 0.5f) / bitmapHeight;
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@@ -177,7 +178,7 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
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}
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generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left,
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bitmapWidth, quadCount, i & 1);
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bitmapWidth, quadCount);
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if (verticesCount > 0) {
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Caches::getInstance().bindMeshBuffer(meshBuffer);
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@@ -195,15 +196,14 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
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}
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void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
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float stretchX, float width, float bitmapWidth, uint32_t& quadCount, bool isStretch) {
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float stretchX, float width, float bitmapWidth, uint32_t& quadCount) {
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float previousStepX = 0.0f;
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float x1 = 0.0f;
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float u1 = 0.0f;
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// Generate the row quad by quad
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uint32_t i = 0;
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for ( ; i < mXCount; i++) {
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for (uint32_t i = 0; i < mXCount; i++) {
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float stepX = mXDivs[i];
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float x2 = 0.0f;
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@@ -215,7 +215,9 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
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}
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float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
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generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount, isStretch || (i & 1));
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if (stepX > 0.0f) {
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generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
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}
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x1 = x2;
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u1 = (stepX + 0.5f) / bitmapWidth;
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@@ -223,19 +225,16 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl
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previousStepX = stepX;
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}
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generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount, isStretch || (i & 1));
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generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount);
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}
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void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
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float u1, float v1, float u2, float v2, uint32_t& quadCount, bool isStretch) {
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float u1, float v1, float u2, float v2, uint32_t& quadCount) {
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const uint32_t oldQuadCount = quadCount;
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const bool valid = isStretch || (x2 - x1 > 0.9999f && y2 - y1 > 0.9999f);
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if (valid) {
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quadCount++;
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}
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quadCount++;
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// Skip degenerate and transparent (empty) quads
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if (!valid || ((mColorKey >> oldQuadCount) & 0x1) == 1) {
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if ((mColorKey >> oldQuadCount) & 0x1) {
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#if DEBUG_PATCHES_EMPTY_VERTICES
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PATCH_LOGD(" quad %d (empty)", oldQuadCount);
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PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.2f, %.2f", x1, y1, u1, v1);
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@@ -70,11 +70,11 @@ private:
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void generateRow(TextureVertex*& vertex, float y1, float y2,
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float v1, float v2, float stretchX, float width, float bitmapWidth,
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uint32_t& quadCount, bool isStretch);
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uint32_t& quadCount);
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void generateQuad(TextureVertex*& vertex,
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float x1, float y1, float x2, float y2,
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float u1, float v1, float u2, float v2,
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uint32_t& quadCount, bool isStretch);
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uint32_t& quadCount);
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}; // struct Patch
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}; // namespace uirenderer
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