Merge "New NDK APIs for SurfaceTexture"
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Android (Google) Code Review
commit
4a74084622
@@ -48,6 +48,7 @@ cc_library_shared {
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"sensor.cpp",
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"sharedmem.cpp",
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"storage_manager.cpp",
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"surface_texture.cpp",
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"trace.cpp",
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],
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@@ -205,6 +205,14 @@ LIBANDROID {
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AStorageManager_mountObb;
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AStorageManager_new;
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AStorageManager_unmountObb;
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ASurfaceTexture_acquireANativeWindow; # introduced=28
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ASurfaceTexture_attachToGLContext; # introduced=28
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ASurfaceTexture_detachFromGLContext; # introduced=28
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ASurfaceTexture_fromSurfaceTexture; # introduced=28
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ASurfaceTexture_getTimestamp; # introduced=28
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ASurfaceTexture_getTransformMatrix; # introduced=28
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ASurfaceTexture_release; # introduced=28
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ASurfaceTexture_updateTexImage; # introduced=28
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ATrace_beginSection; # introduced=23
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ATrace_endSection; # introduced=23
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ATrace_isEnabled; # introduced=23
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75
native/android/surface_texture.cpp
Normal file
75
native/android/surface_texture.cpp
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@@ -0,0 +1,75 @@
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <android/surface_texture.h>
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#include <android/surface_texture_jni.h>
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#define LOG_TAG "ASurfaceTexture"
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#include <utils/Log.h>
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#include <gui/GLConsumer.h>
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#include <gui/Surface.h>
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#include <android_runtime/android_graphics_SurfaceTexture.h>
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using namespace android;
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struct ASurfaceTexture {
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sp<GLConsumer> consumer;
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sp<IGraphicBufferProducer> producer;
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};
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ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) {
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if (!surfacetexture || !android_SurfaceTexture_isInstanceOf(env, surfacetexture)) {
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return nullptr;
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}
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ASurfaceTexture* ast = new ASurfaceTexture;
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ast->consumer = SurfaceTexture_getSurfaceTexture(env, surfacetexture);
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ast->producer = SurfaceTexture_getProducer(env, surfacetexture);
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return ast;
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}
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ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) {
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sp<Surface> surface = new Surface(st->producer);
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ANativeWindow* win(surface.get());
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ANativeWindow_acquire(win);
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return win;
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}
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void ASurfaceTexture_release(ASurfaceTexture* st) {
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delete st;
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}
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int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) {
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return st->consumer->attachToContext(tex);
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}
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int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) {
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return st->consumer->detachFromContext();
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}
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int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) {
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return st->consumer->updateTexImage();
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}
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void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) {
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st->consumer->getTransformMatrix(mtx);
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}
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int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) {
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return st->consumer->getTimestamp();
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}
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