Merge "Revert "Revert "Revert "Revert "Implement dynamic colors for boot animation.""""" into sc-qpr1-dev am: 813c29b9a5 am: 9d7c1b7163 am: ba48d5a0f9
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/15600806 Change-Id: I8478388303170a00c288e37274e9560c817d52f6
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@@ -728,6 +728,22 @@ void BootAnimation::initShaders() {
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glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs);
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glEnableVertexAttribArray(uvLocation);
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if (dynamicColoringEnabled) {
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glUseProgram(mImageShader);
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SLOGI("[BootAnimation] Dynamically coloring boot animation.");
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for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
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float *startColor = mAnimation->startColors[i];
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float *endColor = mAnimation->endColors[i];
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glUniform4f(glGetUniformLocation(mImageShader,
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(U_START_COLOR_PREFIX + std::to_string(i)).c_str()),
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startColor[0], startColor[1], startColor[2], 1 /* alpha */);
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glUniform4f(glGetUniformLocation(mImageShader,
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(U_END_COLOR_PREFIX + std::to_string(i)).c_str()),
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endColor[0], endColor[1], endColor[2], 1 /* alpha */);
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}
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mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS);
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}
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// Initialize text shader.
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mTextShader = linkShader(vertexShader, textFragmentShader);
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positionLocation = glGetAttribLocation(mTextShader, A_POSITION);
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@@ -1163,6 +1179,12 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) {
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s = ++endl;
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}
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for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) {
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parseColorDecimalString(
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android::base::GetProperty("persist.bootanim.color" + std::to_string(i + 1), ""),
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animation.endColors[i], animation.startColors[i]);
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}
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return true;
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}
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