Correctly expose EGL_ANDROID_native_fence_sync to hwui
When we moved off of gui/SyncFeatures for retrieving this extension, we accidentally didn't include the eglQueryStringImplementationANDROID path for retrieving extensions. Fortunately this extension is only used for TextureView synchronization, but we should still use the extension when available. Bug: 159921224 Test: Manually inject log statements to verify the extension is correctly visible. Change-Id: Idaa872778afc13e86bdea918da8631b4747fe9c1
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@@ -208,8 +208,12 @@ EGLConfig EglManager::loadFP16Config(EGLDisplay display, SwapBehavior swapBehavi
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return config;
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}
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extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
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void EglManager::initExtensions() {
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auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
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auto extensionsAndroid =
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StringUtils::split(eglQueryStringImplementationANDROID(mEglDisplay, EGL_EXTENSIONS));
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// For our purposes we don't care if EGL_BUFFER_AGE is a result of
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// EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
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@@ -228,9 +232,12 @@ void EglManager::initExtensions() {
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EglExtensions.displayP3 = extensions.has("EGL_EXT_gl_colorspace_display_p3_passthrough");
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EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
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EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context");
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EglExtensions.nativeFenceSync = extensions.has("EGL_ANDROID_native_fence_sync");
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EglExtensions.fenceSync = extensions.has("EGL_KHR_fence_sync");
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EglExtensions.waitSync = extensions.has("EGL_KHR_wait_sync");
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// EGL_ANDROID_native_fence_sync is not exposed to applications, so access
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// this through the private Android-specific query instead.
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EglExtensions.nativeFenceSync = extensionsAndroid.has("EGL_ANDROID_native_fence_sync");
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}
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bool EglManager::hasEglContext() {
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