Set early-wake during transition animation

Parity with legacy. This tells surfaceflinger to allow more
time to composite frames during animations -- reduces likelihood
of missing frames.

Also, pause task-persisting during this period to avoid lock
contention (also parity w/ legacy).

Bug: 258881120
Test: run graphics/coldlaunch/open-youtube microbench and observe
      aggregate for SFSTATS_GLOBAL_MISSEDFRAMES-mean
Change-Id: I29afc5dca935e7b5db338b9f85c405cccafe09cc
This commit is contained in:
Evan Rosky
2022-12-05 22:25:41 +00:00
parent dae823a3b6
commit 4935914936

View File

@@ -38,6 +38,7 @@ import android.os.SystemProperties;
import android.util.ArrayMap;
import android.util.Slog;
import android.util.proto.ProtoOutputStream;
import android.view.SurfaceControl;
import android.view.WindowManager;
import android.window.ITransitionMetricsReporter;
import android.window.ITransitionPlayer;
@@ -116,6 +117,8 @@ class TransitionController {
*/
boolean mBuildingFinishLayers = false;
private final SurfaceControl.Transaction mWakeT = new SurfaceControl.Transaction();
TransitionController(ActivityTaskManagerService atm,
TaskSnapshotController taskSnapshotController,
TransitionTracer transitionTracer) {
@@ -619,8 +622,16 @@ class TransitionController {
private void updateRunningRemoteAnimation(Transition transition, boolean isPlaying) {
if (mTransitionPlayerProc == null) return;
if (isPlaying) {
mWakeT.setEarlyWakeupStart();
mWakeT.apply();
// Usually transitions put quite a load onto the system already (with all the things
// happening in app), so pause task snapshot persisting to not increase the load.
mAtm.mWindowManager.mTaskSnapshotController.setPersisterPaused(true);
mTransitionPlayerProc.setRunningRemoteAnimation(true);
} else if (mPlayingTransitions.isEmpty()) {
mWakeT.setEarlyWakeupEnd();
mWakeT.apply();
mAtm.mWindowManager.mTaskSnapshotController.setPersisterPaused(false);
mTransitionPlayerProc.setRunningRemoteAnimation(false);
mRemotePlayer.clear();
return;