Use SystemUI config to easily adjust udfps haptics
take #1b In the config file, it's easy to adjust (per device): * Using low_tick (default) vs tick * Customize tick intensity * Customize delay between ticks Test: manual Bug: 202867177 Bug: 207123411 Change-Id: I57dedc6480b83b7ea03fcff30e551cd900fead92
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@@ -595,6 +595,17 @@
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280
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</integer>
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<!-- Haptic feedback intensity for ticks used for the udfps dwell time -->
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<item name="config_udfpsTickIntensity" translatable="false" format="float"
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type="dimen">.5</item>
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<!-- Haptic feedback delay between ticks used for udfps dwell time -->
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<integer name="config_udfpsTickDelay" translatable="false">25</integer>
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<!-- Haptic feedback tick type - if true, uses VibrationEffect.Composition.PRIMITIVE_LOW_TICK
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else uses VibrationEffect.Composition.PRIMITIVE_TICK -->
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<bool name="config_udfpsUseLowTick">true</bool>
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<!-- package name of a built-in camera app to use to restrict implicit intent resolution
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when the double-press power gesture is used. Ignored if empty. -->
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<string translatable="false" name="config_cameraGesturePackage"></string>
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@@ -163,7 +163,10 @@ public class UdfpsController implements DozeReceiver {
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private boolean mOnFingerDown;
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private boolean mAttemptedToDismissKeyguard;
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private Set<Callback> mCallbacks = new HashSet<>();
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private final VibrationEffect mLowTick;
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// by default, use low tick
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private int mPrimitiveTick = VibrationEffect.Composition.PRIMITIVE_LOW_TICK;
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private final VibrationEffect mTick;
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@VisibleForTesting
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public static final AudioAttributes VIBRATION_SONIFICATION_ATTRIBUTES =
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@@ -572,7 +575,7 @@ public class UdfpsController implements DozeReceiver {
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mConfigurationController = configurationController;
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mSystemClock = systemClock;
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mUnlockedScreenOffAnimationController = unlockedScreenOffAnimationController;
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mLowTick = lowTick();
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mTick = lowTick();
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mSensorProps = findFirstUdfps();
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// At least one UDFPS sensor exists
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@@ -608,22 +611,31 @@ public class UdfpsController implements DozeReceiver {
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}
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private VibrationEffect lowTick() {
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boolean useLowTickDefault = mContext.getResources()
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.getBoolean(R.bool.config_udfpsUseLowTick);
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if (Settings.Global.getFloat(
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mContext.getContentResolver(),
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"tick-low", useLowTickDefault ? 1 : 0) == 0) {
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mPrimitiveTick = VibrationEffect.Composition.PRIMITIVE_TICK;
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}
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float tickIntensity = Settings.Global.getFloat(
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mContext.getContentResolver(), "low-tick-intensity", .5f);
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VibrationEffect.Composition composition = VibrationEffect.startComposition();
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composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK,
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tickIntensity, 0);
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mContext.getContentResolver(),
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"tick-intensity",
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mContext.getResources().getFloat(R.dimen.config_udfpsTickIntensity));
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int tickDelay = Settings.Global.getInt(
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mContext.getContentResolver(), "low-tick-delay", 25);
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mContext.getContentResolver(),
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"tick-delay",
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mContext.getResources().getInteger(R.integer.config_udfpsTickDelay));
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VibrationEffect.Composition composition = VibrationEffect.startComposition();
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composition.addPrimitive(mPrimitiveTick, tickIntensity, 0);
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int primitives = 1000 / tickDelay;
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float[] rampUp = new float[]{.48f, .58f, .69f, .83f};
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for (int i = 0; i < rampUp.length; i++) {
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composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK,
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tickIntensity * rampUp[i], tickDelay);
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composition.addPrimitive(mPrimitiveTick, tickIntensity * rampUp[i], tickDelay);
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}
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for (int i = rampUp.length; i < primitives; i++) {
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composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK,
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tickIntensity, tickDelay);
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composition.addPrimitive(mPrimitiveTick, tickIntensity, tickDelay);
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}
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return composition.compose();
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}
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@@ -637,7 +649,7 @@ public class UdfpsController implements DozeReceiver {
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mVibrator.vibrate(
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Process.myUid(),
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mContext.getOpPackageName(),
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mLowTick,
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mTick,
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"udfps-onStart-tick",
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VIBRATION_SONIFICATION_ATTRIBUTES);
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}
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