Add extra blending modes.

This change adds the following blending modes for shaders and color filters:
Add
Multiply
Screen
Overlay
Darken
Lighten

Change-Id: Iff22f5ce6041b43c71b1857d73013f5010ab3413
This commit is contained in:
Romain Guy
2010-08-10 19:21:34 -07:00
parent a674ab74e3
commit 48daa54d31
5 changed files with 179 additions and 19 deletions

View File

@@ -331,13 +331,8 @@ static SkShader* ComposeShader_create2(JNIEnv* env, jobject o,
static SkiaShader* ComposeShader_postCreate2(JNIEnv* env, jobject o, SkShader* shader,
SkiaShader* shaderA, SkiaShader* shaderB, SkPorterDuff::Mode porterDuffMode) {
#ifdef USE_OPENGL_RENDERER
SkAutoUnref au(SkPorterDuff::CreateXfermode(porterDuffMode));
SkXfermode* mode = (SkXfermode*) au.get();
SkXfermode::Mode skiaMode;
if (!SkXfermode::IsMode(mode, &skiaMode)) {
skiaMode = SkXfermode::kSrcOver_Mode;
}
return new SkiaComposeShader(shaderA, shaderB, skiaMode, shader);
SkXfermode::Mode mode = SkPorterDuff::ToXfermodeMode(porterDuffMode);
return new SkiaComposeShader(shaderA, shaderB, mode, shader);
#else
return NULL;
#endif
@@ -348,6 +343,7 @@ static SkiaShader* ComposeShader_postCreate1(JNIEnv* env, jobject o, SkShader* s
#ifdef USE_OPENGL_RENDERER
SkXfermode::Mode skiaMode;
if (!SkXfermode::IsMode(mode, &skiaMode)) {
// TODO: Support other modes
skiaMode = SkXfermode::kSrcOver_Mode;
}
return new SkiaComposeShader(shaderA, shaderB, skiaMode, shader);

View File

@@ -137,7 +137,7 @@ const char* gFS_Footer =
// PorterDuff snippets
///////////////////////////////////////////////////////////////////////////////
const char* gPorterDuff[12] = {
const char* gBlendOps[18] = {
// Clear
"return vec4(0.0, 0.0, 0.0, 0.0);\n",
// Src
@@ -161,8 +161,26 @@ const char* gPorterDuff[12] = {
// DstAtop
"return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
// Xor
"return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, 1.0, "
"return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
"src.a + dst.a - 2.0 * src.a * dst.a);\n",
// Add
"return min(src + dst, 1.0);\n",
// Multiply
"return src * dst;\n",
// Screen
"return src + dst - src * dst;\n",
// Overlay
"return clamp(vec4(mix("
"2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
"src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
"step(dst.a, 2.0 * dst.rgb)), "
"src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
// Darken
"return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
"min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
// Lighten
"return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
"max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
};
///////////////////////////////////////////////////////////////////////////////
@@ -292,10 +310,10 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
// Generate required functions
if (description.hasGradient && description.hasBitmap) {
generatePorterDuffBlend(shader, "blendShaders", description.shadersMode);
generateBlend(shader, "blendShaders", description.shadersMode);
}
if (description.colorOp == ProgramDescription::kColorBlend) {
generatePorterDuffBlend(shader, "blendColors", description.colorMode);
generateBlend(shader, "blendColors", description.colorMode);
}
if (description.isBitmapNpot) {
generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
@@ -354,13 +372,12 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
return shader;
}
void ProgramCache::generatePorterDuffBlend(String8& shader, const char* name,
SkXfermode::Mode mode) {
void ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) {
shader.append("\nvec4 ");
shader.append(name);
shader.append("(vec4 src, vec4 dst) {\n");
shader.append(" ");
shader.append(gPorterDuff[mode]);
shader.append(gBlendOps[mode]);
shader.append("}\n");
}

View File

@@ -35,7 +35,7 @@ namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Debug
#define DEBUG_PROGRAM_CACHE 0
#define DEBUG_PROGRAM_CACHE 1
// Debug
#if DEBUG_PROGRAM_CACHE
@@ -57,9 +57,9 @@ namespace uirenderer {
#define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600
#define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800
// Support only the 12 Porter-Duff modes for now
#define PROGRAM_MAX_XFERMODE 0xC
#define PROGRAM_XFERMODE_SHADER_SHIFT 24
// Encode the xfermodes on 6 bits
#define PROGRAM_MAX_XFERMODE 0x1f
#define PROGRAM_XFERMODE_SHADER_SHIFT 26
#define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20
#define PROGRAM_BITMAP_WRAPS_SHIFT 9
@@ -177,7 +177,7 @@ private:
Program* generateProgram(const ProgramDescription& description, programid key);
String8 generateVertexShader(const ProgramDescription& description);
String8 generateFragmentShader(const ProgramDescription& description);
void generatePorterDuffBlend(String8& shader, const char* name, SkXfermode::Mode mode);
void generateBlend(String8& shader, const char* name, SkXfermode::Mode mode);
void generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT);
void printLongString(const String8& shader) const;

View File

@@ -180,5 +180,14 @@
</intent-filter>
</activity>
<activity
android:name="AdvancedBlendActivity"
android:label="_AdvancedBlend">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

View File

@@ -0,0 +1,138 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.test.hwui;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.Shader;
import android.os.Bundle;
import android.view.View;
@SuppressWarnings({"UnusedDeclaration"})
public class AdvancedBlendActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new ShadersView(this));
}
static class ShadersView extends View {
private BitmapShader mScaledShader;
private int mTexWidth;
private int mTexHeight;
private Paint mPaint;
private float mDrawWidth;
private float mDrawHeight;
private LinearGradient mHorGradient;
private ComposeShader mComposeShader;
private ComposeShader mCompose2Shader;
private ComposeShader mCompose3Shader;
private ComposeShader mCompose4Shader;
private ComposeShader mCompose5Shader;
private ComposeShader mCompose6Shader;
private BitmapShader mScaled2Shader;
ShadersView(Context c) {
super(c);
Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
mTexWidth = texture.getWidth();
mTexHeight = texture.getHeight();
mDrawWidth = mTexWidth * 2.2f;
mDrawHeight = mTexHeight * 1.2f;
mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR,
Shader.TileMode.MIRROR);
Matrix m2 = new Matrix();
m2.setScale(0.5f, 0.5f);
mScaledShader.setLocalMatrix(m2);
mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR,
Shader.TileMode.MIRROR);
Matrix m3 = new Matrix();
m3.setScale(0.1f, 0.1f);
mScaled2Shader.setLocalMatrix(m3);
mHorGradient = new LinearGradient(0.0f, 0.0f, mDrawWidth, 0.0f,
Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
mComposeShader = new ComposeShader(mScaledShader, mHorGradient,
PorterDuff.Mode.DARKEN);
mCompose2Shader = new ComposeShader(mScaledShader, mHorGradient,
PorterDuff.Mode.LIGHTEN);
mCompose3Shader = new ComposeShader(mScaledShader, mHorGradient,
PorterDuff.Mode.MULTIPLY);
mCompose4Shader = new ComposeShader(mScaledShader, mHorGradient,
PorterDuff.Mode.SCREEN);
mCompose5Shader = new ComposeShader(mScaledShader, mHorGradient,
PorterDuff.Mode.ADD);
mCompose6Shader = new ComposeShader(mHorGradient, mScaledShader,
PorterDuff.Mode.OVERLAY);
mPaint = new Paint();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawRGB(255, 255, 255);
canvas.save();
canvas.translate(40.0f, 40.0f);
mPaint.setShader(mComposeShader);
canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint);
canvas.translate(0.0f, 40.0f + mDrawHeight);
mPaint.setShader(mCompose2Shader);
canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint);
canvas.translate(0.0f, 40.0f + mDrawHeight);
mPaint.setShader(mCompose3Shader);
canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint);
canvas.restore();
canvas.save();
canvas.translate(40.0f + mDrawWidth + 40.0f, 40.0f);
mPaint.setShader(mCompose4Shader);
canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint);
canvas.translate(0.0f, 40.0f + mDrawHeight);
mPaint.setShader(mCompose5Shader);
canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint);
canvas.translate(0.0f, 40.0f + mDrawHeight);
mPaint.setShader(mCompose6Shader);
canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint);
canvas.restore();
}
}
}