Ignore EGL_BAD_CURRENT_SURFACE errors from eglSwapBuffers
Certain EGL device drivers are generating this error, so we need to survive it. (It's not clear from the EGL spec whether this is a legitimate error code, but since it's being generated we need to handle it.) Remove logging of expected errors from elSwapBuffers. We expect these errors to happen, and are handeling them by ignoring them. No need to clutter the logs. Bug: 6083241 Change-Id: If17dcfbb68d3009b92cf95a448728ccb47023b51
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@@ -1145,11 +1145,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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switch(error) {
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case EGL11.EGL_CONTEXT_LOST:
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return false;
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case EGL10.EGL_BAD_CURRENT_SURFACE:
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// The current surface is bad, probably because the window manager has closed
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// the associated window. Ignore this error, on the assumption that the
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// application will be closed soon.
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break;
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case EGL10.EGL_BAD_NATIVE_WINDOW:
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// The native window is bad, probably because the
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// window manager has closed it. Ignore this error,
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// on the expectation that the application will be closed soon.
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Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
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// The native window is bad, probably because the window manager has closed it.
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// Ignore this error, on the assumption that the application will be closed
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// soon.
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break;
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default:
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throwEglException("eglSwapBuffers", error);
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