Merge "Use toolkit instead of renderscript in SystemUI"

This commit is contained in:
Prashanth Swaminathan
2023-03-17 02:43:43 +00:00
committed by Gerrit Code Review
2 changed files with 6 additions and 24 deletions

View File

@@ -177,6 +177,7 @@ android_library {
"lottie",
"LowLightDreamLib",
"motion_tool_lib",
"renderscript_toolkit",
],
manifest: "AndroidManifest.xml",
@@ -270,6 +271,7 @@ android_library {
"WindowManager-Shell",
"LowLightDreamLib",
"motion_tool_lib",
"renderscript_toolkit",
"androidx.core_core-animation-testing-nodeps",
],
}

View File

@@ -21,20 +21,17 @@ import android.graphics.Bitmap
import android.graphics.Canvas
import android.graphics.Point
import android.graphics.Rect
import android.renderscript.Allocation
import android.renderscript.Element
import android.renderscript.RenderScript
import android.renderscript.ScriptIntrinsicBlur
import android.util.Log
import android.util.MathUtils
import com.android.internal.graphics.ColorUtils
import com.android.systemui.dagger.SysUISingleton
import com.android.systemui.statusbar.notification.MediaNotificationProcessor
import com.google.android.renderscript.Toolkit
import javax.inject.Inject
private const val TAG = "MediaArtworkProcessor"
private const val COLOR_ALPHA = (255 * 0.7f).toInt()
private const val BLUR_RADIUS = 25f
private const val BLUR_RADIUS = 25
private const val DOWNSAMPLE = 6
@SysUISingleton
@@ -47,10 +44,6 @@ class MediaArtworkProcessor @Inject constructor() {
if (mArtworkCache != null) {
return mArtworkCache
}
val renderScript = RenderScript.create(context)
val blur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript))
var input: Allocation? = null
var output: Allocation? = null
var inBitmap: Bitmap? = null
try {
@Suppress("DEPRECATION")
@@ -66,18 +59,8 @@ class MediaArtworkProcessor @Inject constructor() {
inBitmap = oldIn.copy(Bitmap.Config.ARGB_8888, false /* isMutable */)
oldIn.recycle()
}
val outBitmap = Bitmap.createBitmap(inBitmap.width, inBitmap.height,
Bitmap.Config.ARGB_8888)
input = Allocation.createFromBitmap(renderScript, inBitmap,
Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_GRAPHICS_TEXTURE)
output = Allocation.createFromBitmap(renderScript, outBitmap)
blur.setRadius(BLUR_RADIUS)
blur.setInput(input)
blur.forEach(output)
output.copyTo(outBitmap)
val outBitmap = Toolkit.blur(inBitmap, BLUR_RADIUS)
val swatch = MediaNotificationProcessor.findBackgroundSwatch(artwork)
val canvas = Canvas(outBitmap)
@@ -87,9 +70,6 @@ class MediaArtworkProcessor @Inject constructor() {
Log.e(TAG, "error while processing artwork", ex)
return null
} finally {
input?.destroy()
output?.destroy()
blur.destroy()
inBitmap?.recycle()
}
}
@@ -98,4 +78,4 @@ class MediaArtworkProcessor @Inject constructor() {
mArtworkCache?.recycle()
mArtworkCache = null
}
}
}