Fixing notification shade scrims aliasing issue
Extending notification scrim 1 pixel higher to overlap with behind scrim which diminishes aliasing effect. Bug: 186644628 Test: manual + ScrimControllerTest Change-Id: Id94ddce26ffde5f7bc8dc9ea300c3f101cfffd6d
This commit is contained in:
@@ -294,7 +294,6 @@ public class ScrimView extends View {
|
||||
|
||||
/**
|
||||
* Make bottom edge concave so overlap between layers is not visible for alphas between 0 and 1
|
||||
* @return height of concavity
|
||||
*/
|
||||
public void enableBottomEdgeConcave(boolean clipScrim) {
|
||||
if (mDrawable instanceof ScrimDrawable) {
|
||||
|
||||
@@ -547,9 +547,12 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump
|
||||
* Set bounds for notifications background, all coordinates are absolute
|
||||
*/
|
||||
public void setNotificationsBounds(float left, float top, float right, float bottom) {
|
||||
mNotificationsScrim.setDrawableBounds(left, top, right, bottom);
|
||||
if (mClipsQsScrim) {
|
||||
// "top - 1" to have 1 px of scrims overlap, see: b/186644628
|
||||
mNotificationsScrim.setDrawableBounds(left, top - 1, right, bottom);
|
||||
mScrimBehind.setBottomEdgePosition((int) top);
|
||||
} else {
|
||||
mNotificationsScrim.setDrawableBounds(left, top, right, bottom);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user