Ensure that a canvas is always backed by some form of SkDevice.
bug: 8518884 Change-Id: Id6c597179878ce5b938c00422e88bef5f12e2e1f
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@@ -77,7 +77,14 @@ public:
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}
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static SkCanvas* initRaster(JNIEnv* env, jobject, SkBitmap* bitmap) {
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return bitmap ? new SkCanvas(*bitmap) : new SkCanvas;
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if (bitmap) {
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return new SkCanvas(*bitmap);
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} else {
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// Create an empty bitmap device to prevent callers from crashing
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// if they attempt to draw into this canvas.
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SkBitmap emptyBitmap;
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return new SkCanvas(emptyBitmap);
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}
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}
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static void copyCanvasState(JNIEnv* env, jobject clazz,
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