Merge "Remove dead window preservation" into udc-dev

This commit is contained in:
Riddle Hsu
2023-03-14 06:35:58 +00:00
committed by Android (Google) Code Review
5 changed files with 9 additions and 149 deletions

View File

@@ -874,15 +874,6 @@ public class WindowConfiguration implements Parcelable, Comparable<WindowConfigu
|| mWindowingMode == WINDOWING_MODE_MULTI_WINDOW;
}
/**
* Returns true if any visible windows belonging to apps with this window configuration should
* be kept on screen when the app is killed due to something like the low memory killer.
* @hide
*/
public boolean keepVisibleDeadAppWindowOnScreen() {
return mWindowingMode != WINDOWING_MODE_PINNED;
}
/**
* Returns true if the backdrop on the client side should match the frame of the window.
* Returns false, if the backdrop should be fullscreen.

View File

@@ -251,11 +251,6 @@ class ActivityClientController extends IActivityClientController.Stub {
// {@link #restartActivityProcessIfVisible}.
restartingName = r.app.mName;
restartingUid = r.app.mUid;
// Make EnsureActivitiesVisibleHelper#makeVisibleAndRestartIfNeeded not skip
// restarting non-top activity.
if (r != r.getTask().topRunningActivity()) {
r.setVisibleRequested(false);
}
}
r.activityStopped(icicle, persistentState, description);
}

View File

@@ -4135,9 +4135,7 @@ final class ActivityRecord extends WindowToken implements WindowManagerService.A
} else if (!mVisibleRequested && launchCount > 2
&& lastLaunchTime > (SystemClock.uptimeMillis() - 60000)) {
// We have launched this activity too many times since it was able to run, so give up
// and remove it. (Note if the activity is visible, we don't remove the record. We leave
// the dead window on the screen but the process will not be restarted unless user
// explicitly tap on it.)
// and remove it.
remove = true;
} else {
// The process may be gone, but the activity lives on!
@@ -4159,11 +4157,6 @@ final class ActivityRecord extends WindowToken implements WindowManagerService.A
if (DEBUG_APP) {
Slog.v(TAG_APP, "Keeping entry during removeHistory for activity " + this);
}
// Set nowVisible to previous visible state. If the app was visible while it died, we
// leave the dead window on screen so it's basically visible. This is needed when user
// later tap on the dead window, we need to stop other apps when user transfers focus
// to the restarted activity.
nowVisible = mVisibleRequested;
}
// upgrade transition trigger to task if this is the last activity since it means we are
// closing the task.
@@ -5290,10 +5283,6 @@ final class ActivityRecord extends WindowToken implements WindowManagerService.A
mLastDeferHidingClient = deferHidingClient;
if (!visible) {
// If the app is dead while it was visible, we kept its dead window on screen.
// Now that the app is going invisible, we can remove it. It will be restarted
// if made visible again.
removeDeadWindows();
// If this activity is about to finish/stopped and now becomes invisible, remove it
// from the unknownApp list in case the activity does not want to draw anything, which
// keep the user waiting for the next transition to start.
@@ -6642,9 +6631,6 @@ final class ActivityRecord extends WindowToken implements WindowManagerService.A
// stop tracking
mSplashScreenStyleSolidColor = true;
// We now have a good window to show, remove dead placeholders
removeDeadWindows();
if (mStartingWindow != null) {
ProtoLog.v(WM_DEBUG_STARTING_WINDOW, "Finish starting %s"
+ ": first real window is shown, no animation", win.mToken);
@@ -7380,20 +7366,6 @@ final class ActivityRecord extends WindowToken implements WindowManagerService.A
}
}
void removeDeadWindows() {
for (int winNdx = mChildren.size() - 1; winNdx >= 0; --winNdx) {
WindowState win = mChildren.get(winNdx);
if (win.mAppDied) {
ProtoLog.w(WM_DEBUG_ADD_REMOVE,
"removeDeadWindows: %s", win);
// Set mDestroying, we don't want any animation or delayed removal here.
win.mDestroying = true;
// Also removes child windows.
win.removeIfPossible();
}
}
}
void setWillReplaceWindows(boolean animate) {
ProtoLog.d(WM_DEBUG_ADD_REMOVE,
"Marking app token %s with replacing windows.", this);

View File

@@ -193,7 +193,7 @@ class EnsureActivitiesVisibleHelper {
}
if (!r.attachedToProcess()) {
makeVisibleAndRestartIfNeeded(mStarting, mConfigChanges, isTop,
makeVisibleAndRestartIfNeeded(mStarting, mConfigChanges,
resumeTopActivity && isTop, r);
} else if (r.isVisibleRequested()) {
// If this activity is already visible, then there is nothing to do here.
@@ -243,15 +243,7 @@ class EnsureActivitiesVisibleHelper {
}
private void makeVisibleAndRestartIfNeeded(ActivityRecord starting, int configChanges,
boolean isTop, boolean andResume, ActivityRecord r) {
// We need to make sure the app is running if it's the top, or it is just made visible from
// invisible. If the app is already visible, it must have died while it was visible. In this
// case, we'll show the dead window but will not restart the app. Otherwise we could end up
// thrashing.
if (!isTop && r.isVisibleRequested() && !r.isState(INITIALIZING)) {
return;
}
boolean andResume, ActivityRecord r) {
// This activity needs to be visible, but isn't even running...
// get it started and resume if no other root task in this root task is resumed.
if (DEBUG_VISIBILITY) {

View File

@@ -221,8 +221,6 @@ import android.view.IWindow;
import android.view.IWindowFocusObserver;
import android.view.IWindowId;
import android.view.InputChannel;
import android.view.InputEvent;
import android.view.InputEventReceiver;
import android.view.InputWindowHandle;
import android.view.InsetsSource;
import android.view.InsetsState;
@@ -571,12 +569,6 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
/** Completely remove from window manager after exit animation? */
boolean mRemoveOnExit;
/**
* Whether the app died while it was visible, if true we might need
* to continue to show it until it's restarted.
*/
boolean mAppDied;
/**
* Set when the orientation is changing and this window has not yet
* been updated for the new orientation.
@@ -760,7 +752,6 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
*/
private InsetsState mFrozenInsetsState;
private static final float DEFAULT_DIM_AMOUNT_DEAD_WINDOW = 0.5f;
private KeyInterceptionInfo mKeyInterceptionInfo;
/**
@@ -1504,13 +1495,6 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
}
}
// If it's a dead window left on screen, and the configuration changed, there is nothing
// we can do about it. Remove the window now.
if (mActivityRecord != null && mAppDied) {
mActivityRecord.removeDeadWindows();
return;
}
onResizeHandled();
mWmService.makeWindowFreezingScreenIfNeededLocked(this);
@@ -2009,7 +1993,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
boolean isInteresting() {
final RecentsAnimationController recentsAnimationController =
mWmService.getRecentsAnimationController();
return mActivityRecord != null && !mAppDied
return mActivityRecord != null
&& (!mActivityRecord.isFreezingScreen() || !mAppFreezing)
&& mViewVisibility == View.VISIBLE
&& (recentsAnimationController == null
@@ -2448,11 +2432,6 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
@Override
void removeIfPossible() {
super.removeIfPossible();
removeIfPossible(false /*keepVisibleDeadWindow*/);
}
private void removeIfPossible(boolean keepVisibleDeadWindow) {
mWindowRemovalAllowed = true;
ProtoLog.v(WM_DEBUG_ADD_REMOVE,
"removeIfPossible: %s callers=%s", this, Debug.getCallers(5));
@@ -2527,21 +2506,6 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
// If we are not currently running the exit animation, we need to see about starting one
wasVisible = isVisible();
if (keepVisibleDeadWindow) {
ProtoLog.v(WM_DEBUG_ADD_REMOVE,
"Not removing %s because app died while it's visible", this);
mAppDied = true;
setDisplayLayoutNeeded();
mWmService.mWindowPlacerLocked.performSurfacePlacement();
// Set up a replacement input channel since the app is now dead.
// We need to catch tapping on the dead window to restart the app.
openInputChannel(null);
displayContent.getInputMonitor().updateInputWindowsLw(true /*force*/);
return;
}
// Remove immediately if there is display transition because the animation is
// usually unnoticeable (e.g. covered by rotation animation) and the animation
// bounds could be inconsistent, such as depending on when the window applies
@@ -2715,19 +2679,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
|| (isVisible() && mActivityRecord != null && mActivityRecord.isVisible());
}
private final class DeadWindowEventReceiver extends InputEventReceiver {
DeadWindowEventReceiver(InputChannel inputChannel) {
super(inputChannel, mWmService.mH.getLooper());
}
@Override
public void onInputEvent(InputEvent event) {
finishInputEvent(event, true);
}
}
/** Fake event receiver for windows that died visible. */
private DeadWindowEventReceiver mDeadWindowEventReceiver;
void openInputChannel(InputChannel outInputChannel) {
void openInputChannel(@NonNull InputChannel outInputChannel) {
if (mInputChannel != null) {
throw new IllegalStateException("Window already has an input channel.");
}
@@ -2736,14 +2688,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
mInputChannelToken = mInputChannel.getToken();
mInputWindowHandle.setToken(mInputChannelToken);
mWmService.mInputToWindowMap.put(mInputChannelToken, this);
if (outInputChannel != null) {
mInputChannel.copyTo(outInputChannel);
} else {
// If the window died visible, we setup a fake input channel, so that taps
// can still detected by input monitor channel, and we can relaunch the app.
// Create fake event receiver that simply reports all events as handled.
mDeadWindowEventReceiver = new DeadWindowEventReceiver(mInputChannel);
}
mInputChannel.copyTo(outInputChannel);
}
/**
@@ -2754,10 +2699,6 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
}
void disposeInputChannel() {
if (mDeadWindowEventReceiver != null) {
mDeadWindowEventReceiver.dispose();
mDeadWindowEventReceiver = null;
}
if (mInputChannelToken != null) {
// Unregister server channel first otherwise it complains about broken channel.
mWmService.mInputManager.removeInputChannel(mInputChannelToken);
@@ -3084,11 +3025,10 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
.windowForClientLocked(mSession, mClient, false);
Slog.i(TAG, "WIN DEATH: " + win);
if (win != null) {
final DisplayContent dc = getDisplayContent();
if (win.mActivityRecord != null && win.mActivityRecord.findMainWindow() == win) {
mWmService.mTaskSnapshotController.onAppDied(win.mActivityRecord);
}
win.removeIfPossible(shouldKeepVisibleDeadAppWindow());
win.removeIfPossible();
} else if (mHasSurface) {
Slog.e(TAG, "!!! LEAK !!! Window removed but surface still valid.");
WindowState.this.removeIfPossible();
@@ -3100,32 +3040,6 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
}
}
/**
* Returns true if this window is visible and belongs to a dead app and shouldn't be removed,
* because we want to preserve its location on screen to be re-activated later when the user
* interacts with it.
*/
private boolean shouldKeepVisibleDeadAppWindow() {
if (!isVisible() || mActivityRecord == null || !mActivityRecord.isClientVisible()) {
// Not a visible app window or the app isn't dead.
return false;
}
if (mAttrs.token != mClient.asBinder()) {
// The window was add by a client using another client's app token. We don't want to
// keep the dead window around for this case since this is meant for 'real' apps.
return false;
}
if (mAttrs.type == TYPE_APPLICATION_STARTING) {
// We don't keep starting windows since they were added by the window manager before
// the app even launched.
return false;
}
return getWindowConfiguration().keepVisibleDeadAppWindowOnScreen();
}
/** Returns {@code true} if this window desires key events. */
boolean canReceiveKeys() {
return canReceiveKeys(false /* fromUserTouch */);
@@ -3972,7 +3886,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
@Override
public void notifyInsetsControlChanged() {
ProtoLog.d(WM_DEBUG_WINDOW_INSETS, "notifyInsetsControlChanged for %s ", this);
if (mAppDied || mRemoved) {
if (mRemoved) {
return;
}
final InsetsStateController stateController =
@@ -4278,7 +4192,6 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
pw.println(prefix + "mToken=" + mToken);
if (mActivityRecord != null) {
pw.println(prefix + "mActivityRecord=" + mActivityRecord);
pw.print(prefix + "mAppDied=" + mAppDied);
pw.print(prefix + "drawnStateEvaluated=" + getDrawnStateEvaluated());
pw.println(prefix + "mightAffectAllDrawn=" + mightAffectAllDrawn());
}
@@ -5407,10 +5320,7 @@ class WindowState extends WindowContainer<WindowState> implements WindowManagerP
}
private void applyDims() {
if (!mAnimatingExit && mAppDied) {
mIsDimming = true;
getDimmer().dimAbove(getSyncTransaction(), this, DEFAULT_DIM_AMOUNT_DEAD_WINDOW);
} else if (((mAttrs.flags & FLAG_DIM_BEHIND) != 0 || shouldDrawBlurBehind())
if (((mAttrs.flags & FLAG_DIM_BEHIND) != 0 || shouldDrawBlurBehind())
&& isVisibleNow() && !mHidden) {
// Only show the Dimmer when the following is satisfied:
// 1. The window has the flag FLAG_DIM_BEHIND or blur behind is requested