am 72e2d6da: Merge change 24334 into eclair
Merge commit '72e2d6da79a2fc3b5346c02ed40b9335c1eb78fa' into eclair-plus-aosp * commit '72e2d6da79a2fc3b5346c02ed40b9335c1eb78fa': fix [2037525] Fail to start camera after adb sync new Camera
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@@ -133,6 +133,14 @@ bool LayerBuffer::transformed() const
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return false;
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}
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void LayerBuffer::serverDestroy()
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{
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sp<Source> source(clearSource());
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if (source != 0) {
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source->destroy();
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}
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}
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/**
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* This creates a "buffer" source for this surface
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*/
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@@ -413,7 +421,7 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
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status_t err = NO_ERROR;
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NativeBuffer src(ourBuffer->getBuffer());
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const Rect& transformedBounds = mLayer.getTransformedBounds();
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const Rect transformedBounds(mLayer.getTransformedBounds());
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copybit_device_t* copybit = mBlitEngine;
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if (copybit) {
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@@ -493,7 +501,7 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
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}
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}
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const Rect& transformedBounds = mLayer.getTransformedBounds();
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const Rect transformedBounds(mLayer.getTransformedBounds());
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const copybit_rect_t& drect =
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reinterpret_cast<const copybit_rect_t&>(transformedBounds);
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const State& s(mLayer.drawingState());
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@@ -583,9 +591,7 @@ LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
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mOverlayHandle = overlay->getHandleRef(overlay);
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// NOTE: here it's okay to acquire a reference to "this" as long as
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// the reference is not released before we leave the ctor.
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sp<OverlayChannel> channel = new OverlayChannel(this);
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sp<OverlayChannel> channel = new OverlayChannel( &layer );
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*overlayRef = new OverlayRef(mOverlayHandle, channel,
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mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
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@@ -625,7 +631,7 @@ void LayerBuffer::OverlaySource::onVisibilityResolved(
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if (mVisibilityChanged || !mInitialized) {
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mVisibilityChanged = false;
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mInitialized = true;
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const Rect& bounds = mLayer.getTransformedBounds();
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const Rect bounds(mLayer.getTransformedBounds());
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int x = bounds.left;
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int y = bounds.top;
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int w = bounds.width();
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@@ -644,17 +650,11 @@ void LayerBuffer::OverlaySource::onVisibilityResolved(
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}
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}
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void LayerBuffer::OverlaySource::serverDestroy()
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{
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mLayer.clearSource();
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destroyOverlay();
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}
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void LayerBuffer::OverlaySource::destroyOverlay()
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void LayerBuffer::OverlaySource::destroy()
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{
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// we need a lock here to protect "onVisibilityResolved"
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Mutex::Autolock _l(mOverlaySourceLock);
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if (mOverlay) {
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if (mOverlay && mOverlayDevice) {
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overlay_control_device_t* overlay_dev = mOverlayDevice;
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overlay_dev->destroyOverlay(overlay_dev, mOverlay);
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mOverlay = 0;
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@@ -49,6 +49,7 @@ class LayerBuffer : public LayerBaseClient
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virtual void postBuffer(ssize_t offset);
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virtual void unregisterBuffers();
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virtual bool transformed() const;
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virtual void destroy() { }
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protected:
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LayerBuffer& mLayer;
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};
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@@ -81,10 +82,12 @@ public:
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sp<Source> getSource() const;
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sp<Source> clearSource();
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void setNeedsBlending(bool blending);
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const Rect& getTransformedBounds() const {
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Rect getTransformedBounds() const {
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return mTransformedBounds;
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}
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void serverDestroy();
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private:
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struct NativeBuffer {
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copybit_image_t img;
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@@ -123,6 +126,7 @@ private:
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virtual void postBuffer(ssize_t offset);
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virtual void unregisterBuffers();
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virtual bool transformed() const;
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virtual void destroy() { }
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private:
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mutable Mutex mBufferSourceLock;
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sp<Buffer> mBuffer;
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@@ -143,29 +147,21 @@ private:
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virtual void onDraw(const Region& clip) const;
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virtual void onTransaction(uint32_t flags);
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virtual void onVisibilityResolved(const Transform& planeTransform);
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virtual void destroy();
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private:
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void serverDestroy();
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void destroyOverlay();
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class OverlayChannel : public BnOverlay {
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public:
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OverlayChannel(const sp<OverlaySource>& source)
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: mSource(source) {
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}
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private:
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wp<LayerBuffer> mLayer;
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virtual void destroy() {
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sp<OverlaySource> source;
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{ // scope for the lock;
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Mutex::Autolock _l(mDestroyLock);
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source = mSource;
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mSource.clear();
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}
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if (source != 0) {
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source->serverDestroy();
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sp<LayerBuffer> layer(mLayer.promote());
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if (layer != 0) {
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layer->serverDestroy();
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}
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}
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mutable Mutex mDestroyLock;
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sp<OverlaySource> mSource;
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public:
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OverlayChannel(const sp<LayerBuffer>& layer)
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: mLayer(layer) {
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}
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};
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friend class OverlayChannel;
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