Merge "Use a SLEEP transition to trigger failsafe animation cancelling" into udc-dev
This commit is contained in:
@@ -453,6 +453,11 @@ public interface WindowManager extends ViewManager {
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* @hide
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*/
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int TRANSIT_WAKE = 11;
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/**
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* The screen is turning off. This is used as a message to stop all animations.
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* @hide
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*/
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int TRANSIT_SLEEP = 12;
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/**
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* The first slot for custom transition types. Callers (like Shell) can make use of custom
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* transition types for dealing with special cases. These types are effectively ignored by
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@@ -462,7 +467,7 @@ public interface WindowManager extends ViewManager {
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* implementation.
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* @hide
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*/
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int TRANSIT_FIRST_CUSTOM = 12;
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int TRANSIT_FIRST_CUSTOM = 13;
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/**
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* @hide
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@@ -480,6 +485,7 @@ public interface WindowManager extends ViewManager {
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TRANSIT_KEYGUARD_UNOCCLUDE,
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TRANSIT_PIP,
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TRANSIT_WAKE,
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TRANSIT_SLEEP,
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TRANSIT_FIRST_CUSTOM
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})
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@Retention(RetentionPolicy.SOURCE)
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@@ -1437,6 +1443,7 @@ public interface WindowManager extends ViewManager {
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case TRANSIT_KEYGUARD_UNOCCLUDE: return "KEYGUARD_UNOCCLUDE";
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case TRANSIT_PIP: return "PIP";
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case TRANSIT_WAKE: return "WAKE";
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case TRANSIT_SLEEP: return "SLEEP";
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case TRANSIT_FIRST_CUSTOM: return "FIRST_CUSTOM";
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default:
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if (type > TRANSIT_FIRST_CUSTOM) {
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@@ -1297,6 +1297,12 @@
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"group": "WM_ERROR",
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"at": "com\/android\/server\/wm\/WindowManagerService.java"
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},
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"-894942237": {
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"message": "Force Playing Transition: %d",
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"level": "VERBOSE",
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"group": "WM_DEBUG_WINDOW_TRANSITIONS",
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"at": "com\/android\/server\/wm\/Transition.java"
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},
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"-883738232": {
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"message": "Adding more than one toast window for UID at a time.",
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"level": "WARN",
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@@ -4243,12 +4249,6 @@
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"group": "WM_DEBUG_ORIENTATION",
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"at": "com\/android\/server\/wm\/DisplayContent.java"
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},
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"1878927091": {
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"message": "prepareSurface: No changes in animation for %s",
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"level": "VERBOSE",
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"group": "WM_DEBUG_ANIM",
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"at": "com\/android\/server\/wm\/WindowStateAnimator.java"
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},
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"1891501279": {
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"message": "cancelAnimation(): reason=%s",
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"level": "DEBUG",
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@@ -450,7 +450,9 @@ public class DefaultMixedHandler implements Transitions.TransitionHandler {
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// Already done, so no need to end it.
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return;
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}
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if (mixed.mType == MixedTransition.TYPE_ENTER_PIP_FROM_SPLIT) {
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if (mixed.mType == MixedTransition.TYPE_DISPLAY_AND_SPLIT_CHANGE) {
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// queue since no actual animation.
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} else if (mixed.mType == MixedTransition.TYPE_ENTER_PIP_FROM_SPLIT) {
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if (mixed.mAnimType == MixedTransition.ANIM_TYPE_GOING_HOME) {
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boolean ended = mSplitHandler.end();
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// If split couldn't end (because it is remote), then don't end everything else
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@@ -464,8 +466,12 @@ public class DefaultMixedHandler implements Transitions.TransitionHandler {
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} else {
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mPipHandler.end();
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}
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} else if (mixed.mType == MixedTransition.TYPE_DISPLAY_AND_SPLIT_CHANGE) {
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// queue
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} else if (mixed.mType == MixedTransition.TYPE_OPTIONS_REMOTE_AND_PIP_CHANGE) {
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mPipHandler.end();
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if (mixed.mLeftoversHandler != null) {
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mixed.mLeftoversHandler.mergeAnimation(transition, info, t, mergeTarget,
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finishCallback);
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}
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} else {
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throw new IllegalStateException("Playing a mixed transition with unknown type? "
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+ mixed.mType);
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@@ -0,0 +1,65 @@
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/*
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* Copyright (C) 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.wm.shell.transition;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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import android.os.IBinder;
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import android.util.Log;
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import android.view.SurfaceControl;
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import android.window.TransitionInfo;
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import android.window.TransitionRequestInfo;
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import android.window.WindowContainerTransaction;
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import java.util.ArrayList;
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/**
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* A Simple handler that tracks SLEEP transitions. We track them specially since we (ab)use these
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* as sentinels for fast-forwarding through animations when the screen is off.
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*
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* There should only be one SleepHandler and it is used explicitly by {@link Transitions} so we
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* don't register it like a normal handler.
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*/
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class SleepHandler implements Transitions.TransitionHandler {
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final ArrayList<IBinder> mSleepTransitions = new ArrayList<>();
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@Override
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public boolean startAnimation(@NonNull IBinder transition, @NonNull TransitionInfo info,
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@NonNull SurfaceControl.Transaction startTransaction,
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@NonNull SurfaceControl.Transaction finishTransaction,
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@NonNull Transitions.TransitionFinishCallback finishCallback) {
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startTransaction.apply();
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finishCallback.onTransitionFinished(null, null);
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mSleepTransitions.remove(transition);
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return true;
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}
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@Override
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@Nullable
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public WindowContainerTransaction handleRequest(@NonNull IBinder transition,
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@NonNull TransitionRequestInfo request) {
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mSleepTransitions.add(transition);
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return new WindowContainerTransaction();
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}
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@Override
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public void onTransitionConsumed(@NonNull IBinder transition, boolean aborted,
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@Nullable SurfaceControl.Transaction finishTransaction) {
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Log.e(Transitions.TAG, "Sleep transition was consumed. This doesn't make sense");
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mSleepTransitions.remove(transition);
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}
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}
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@@ -21,6 +21,7 @@ import static android.view.WindowManager.TRANSIT_CLOSE;
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import static android.view.WindowManager.TRANSIT_FIRST_CUSTOM;
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import static android.view.WindowManager.TRANSIT_KEYGUARD_UNOCCLUDE;
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import static android.view.WindowManager.TRANSIT_OPEN;
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import static android.view.WindowManager.TRANSIT_SLEEP;
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import static android.view.WindowManager.TRANSIT_TO_BACK;
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import static android.view.WindowManager.TRANSIT_TO_FRONT;
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import static android.view.WindowManager.fixScale;
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@@ -124,6 +125,7 @@ public class Transitions implements RemoteCallable<Transitions> {
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private final DisplayController mDisplayController;
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private final ShellController mShellController;
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private final ShellTransitionImpl mImpl = new ShellTransitionImpl();
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private final SleepHandler mSleepHandler = new SleepHandler();
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private boolean mIsRegistered = false;
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@@ -137,6 +139,14 @@ public class Transitions implements RemoteCallable<Transitions> {
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private float mTransitionAnimationScaleSetting = 1.0f;
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/**
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* How much time we allow for an animation to finish itself on sleep. If it takes longer, we
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* will force-finish it (on this end) which may leave it in a bad state but won't hang the
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* device. This needs to be pretty small because it is an allowance for each queued animation,
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* however it can't be too small since there is some potential IPC involved.
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*/
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private static final int SLEEP_ALLOWANCE_MS = 120;
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private static final class ActiveTransition {
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IBinder mToken;
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TransitionHandler mHandler;
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@@ -478,11 +488,29 @@ public class Transitions implements RemoteCallable<Transitions> {
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+ Arrays.toString(mActiveTransitions.stream().map(
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activeTransition -> activeTransition.mToken).toArray()));
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}
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final ActiveTransition active = mActiveTransitions.get(activeIdx);
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for (int i = 0; i < mObservers.size(); ++i) {
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mObservers.get(i).onTransitionReady(transitionToken, info, t, finishT);
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}
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if (info.getType() == TRANSIT_SLEEP) {
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if (activeIdx > 0) {
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active.mInfo = info;
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active.mStartT = t;
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active.mFinishT = finishT;
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if (!info.getRootLeash().isValid()) {
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// Shell has some debug settings which makes calling binders with invalid
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// surfaces crash, so replace it with a "real" one.
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info.setRootLeash(new SurfaceControl.Builder().setName("Invalid")
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.setContainerLayer().build(), 0, 0);
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}
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// Sleep starts a process of forcing all prior transitions to finish immediately
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finishForSleep(null /* forceFinish */);
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return;
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}
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}
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// Allow to notify keyguard un-occluding state to KeyguardService, which can happen while
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// screen-off, so there might no visibility change involved.
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if (!info.getRootLeash().isValid() && info.getType() != TRANSIT_KEYGUARD_UNOCCLUDE) {
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@@ -527,7 +555,6 @@ public class Transitions implements RemoteCallable<Transitions> {
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return;
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}
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final ActiveTransition active = mActiveTransitions.get(activeIdx);
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active.mInfo = info;
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active.mStartT = t;
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active.mFinishT = finishT;
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@@ -797,23 +824,30 @@ public class Transitions implements RemoteCallable<Transitions> {
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}
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final ActiveTransition active = new ActiveTransition();
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WindowContainerTransaction wct = null;
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for (int i = mHandlers.size() - 1; i >= 0; --i) {
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wct = mHandlers.get(i).handleRequest(transitionToken, request);
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if (wct != null) {
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active.mHandler = mHandlers.get(i);
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break;
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}
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}
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if (request.getDisplayChange() != null) {
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TransitionRequestInfo.DisplayChange change = request.getDisplayChange();
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if (change.getEndRotation() != change.getStartRotation()) {
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// Is a rotation, so dispatch to all displayChange listeners
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if (wct == null) {
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wct = new WindowContainerTransaction();
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// If we have sleep, we use a special handler and we try to finish everything ASAP.
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if (request.getType() == TRANSIT_SLEEP) {
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mSleepHandler.handleRequest(transitionToken, request);
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active.mHandler = mSleepHandler;
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} else {
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for (int i = mHandlers.size() - 1; i >= 0; --i) {
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wct = mHandlers.get(i).handleRequest(transitionToken, request);
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if (wct != null) {
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active.mHandler = mHandlers.get(i);
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break;
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}
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}
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if (request.getDisplayChange() != null) {
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TransitionRequestInfo.DisplayChange change = request.getDisplayChange();
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if (change.getEndRotation() != change.getStartRotation()) {
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// Is a rotation, so dispatch to all displayChange listeners
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if (wct == null) {
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wct = new WindowContainerTransaction();
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}
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mDisplayController.getChangeController().dispatchOnDisplayChange(wct,
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change.getDisplayId(), change.getStartRotation(),
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change.getEndRotation(), null /* newDisplayAreaInfo */);
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}
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mDisplayController.getChangeController().dispatchOnDisplayChange(wct,
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change.getDisplayId(), change.getStartRotation(), change.getEndRotation(),
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null /* newDisplayAreaInfo */);
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}
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}
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mOrganizer.startTransition(transitionToken, wct != null && wct.isEmpty() ? null : wct);
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@@ -839,6 +873,56 @@ public class Transitions implements RemoteCallable<Transitions> {
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return active.mToken;
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}
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/**
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* Finish running animations (almost) immediately when a SLEEP transition comes in. We use this
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* as both a way to reduce unnecessary work (animations not visible while screen off) and as a
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* failsafe to unblock "stuck" animations (in particular remote animations).
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*
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* This works by "merging" the sleep transition into the currently-playing transition (even if
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* its out-of-order) -- turning SLEEP into a signal. If the playing transition doesn't finish
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* within `SLEEP_ALLOWANCE_MS` from this merge attempt, this will then finish it directly (and
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* send an abort/consumed message).
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*
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* This is then repeated until there are no more pending sleep transitions.
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*
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* @param forceFinish When non-null, this is the transition that we last sent the SLEEP merge
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* signal to -- so it will be force-finished if it's still running.
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*/
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private void finishForSleep(@Nullable IBinder forceFinish) {
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if (mActiveTransitions.isEmpty() || mSleepHandler.mSleepTransitions.isEmpty()) {
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return;
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}
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if (forceFinish != null && mActiveTransitions.get(0).mToken == forceFinish) {
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Log.e(TAG, "Forcing transition to finish due to sleep timeout: "
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+ mActiveTransitions.get(0).mToken);
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onFinish(mActiveTransitions.get(0).mToken, null, null, true);
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}
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final SurfaceControl.Transaction dummyT = new SurfaceControl.Transaction();
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while (!mActiveTransitions.isEmpty() && !mSleepHandler.mSleepTransitions.isEmpty()) {
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final ActiveTransition playing = mActiveTransitions.get(0);
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int sleepIdx = findActiveTransition(mSleepHandler.mSleepTransitions.get(0));
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if (sleepIdx >= 0) {
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// Try to signal that we are sleeping by attempting to merge the sleep transition
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// into the playing one.
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final ActiveTransition nextSleep = mActiveTransitions.get(sleepIdx);
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playing.mHandler.mergeAnimation(nextSleep.mToken, nextSleep.mInfo, dummyT,
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playing.mToken, (wct, cb) -> {});
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} else {
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Log.e(TAG, "Couldn't find sleep transition in active list: "
|
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+ mSleepHandler.mSleepTransitions.get(0));
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}
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// it's possible to complete immediately. If that happens, just repeat the signal
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// loop until we either finish everything or start playing an animation that isn't
|
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// finishing immediately.
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if (!mActiveTransitions.isEmpty() && mActiveTransitions.get(0) == playing) {
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// Give it a (very) short amount of time to process it before forcing.
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mMainExecutor.executeDelayed(
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() -> finishForSleep(playing.mToken), SLEEP_ALLOWANCE_MS);
|
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break;
|
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}
|
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}
|
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}
|
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|
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/**
|
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* Interface for a callback that must be called after a TransitionHandler finishes playing an
|
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* animation.
|
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@@ -20,6 +20,7 @@ import static android.app.WindowConfiguration.ACTIVITY_TYPE_HOME;
|
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import static android.app.WindowConfiguration.ACTIVITY_TYPE_RECENTS;
|
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import static android.view.WindowManager.TRANSIT_CHANGE;
|
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import static android.view.WindowManager.TRANSIT_FLAG_KEYGUARD_LOCKED;
|
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import static android.view.WindowManager.TRANSIT_SLEEP;
|
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|
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import android.annotation.SuppressLint;
|
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import android.app.ActivityManager;
|
||||
@@ -46,6 +47,7 @@ import com.android.internal.annotations.VisibleForTesting;
|
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import com.android.wm.shell.util.TransitionUtil;
|
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|
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import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
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* Helper class to build {@link RemoteTransition} objects
|
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@@ -205,6 +207,12 @@ public class RemoteTransitionCompat {
|
||||
|
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@SuppressLint("NewApi")
|
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boolean merge(TransitionInfo info, SurfaceControl.Transaction t) {
|
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if (info.getType() == TRANSIT_SLEEP) {
|
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// A sleep event means we need to stop animations immediately, so cancel here.
|
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mListener.onAnimationCanceled(new HashMap<>());
|
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finish(mWillFinishToHome, false /* userLeaveHint */);
|
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return false;
|
||||
}
|
||||
ArrayList<TransitionInfo.Change> openingTasks = null;
|
||||
ArrayList<TransitionInfo.Change> closingTasks = null;
|
||||
mAppearedTargets = null;
|
||||
|
||||
@@ -33,6 +33,7 @@ import static android.view.WindowManager.LayoutParams.TYPE_KEYGUARD_DIALOG;
|
||||
import static android.view.WindowManager.LayoutParams.TYPE_NOTIFICATION_SHADE;
|
||||
import static android.view.WindowManager.TRANSIT_NONE;
|
||||
import static android.view.WindowManager.TRANSIT_PIP;
|
||||
import static android.view.WindowManager.TRANSIT_SLEEP;
|
||||
import static android.view.WindowManager.TRANSIT_TO_BACK;
|
||||
import static android.view.WindowManager.TRANSIT_WAKE;
|
||||
|
||||
@@ -2329,6 +2330,7 @@ class RootWindowContainer extends WindowContainer<DisplayContent>
|
||||
}
|
||||
|
||||
void applySleepTokens(boolean applyToRootTasks) {
|
||||
boolean builtSleepTransition = false;
|
||||
for (int displayNdx = getChildCount() - 1; displayNdx >= 0; --displayNdx) {
|
||||
// Set the sleeping state of the display.
|
||||
final DisplayContent display = getChildAt(displayNdx);
|
||||
@@ -2338,6 +2340,30 @@ class RootWindowContainer extends WindowContainer<DisplayContent>
|
||||
}
|
||||
display.setIsSleeping(displayShouldSleep);
|
||||
|
||||
if (display.mTransitionController.isShellTransitionsEnabled() && !builtSleepTransition
|
||||
// Only care if there are actual sleep tokens.
|
||||
&& displayShouldSleep && !display.mAllSleepTokens.isEmpty()) {
|
||||
builtSleepTransition = true;
|
||||
// We don't actually care about collecting anything here. We really just want
|
||||
// this as a signal to the transition-player.
|
||||
final Transition transition = new Transition(TRANSIT_SLEEP, 0 /* flags */,
|
||||
display.mTransitionController, mWmService.mSyncEngine);
|
||||
final Runnable sendSleepTransition = () -> {
|
||||
display.mTransitionController.requestStartTransition(transition,
|
||||
null /* trigger */, null /* remote */, null /* display */);
|
||||
// Force playing immediately so that unrelated ops can't be collected.
|
||||
transition.playNow();
|
||||
};
|
||||
if (display.mTransitionController.isCollecting()) {
|
||||
mWmService.mSyncEngine.queueSyncSet(
|
||||
() -> display.mTransitionController.moveToCollecting(transition),
|
||||
sendSleepTransition);
|
||||
} else {
|
||||
display.mTransitionController.moveToCollecting(transition);
|
||||
sendSleepTransition.run();
|
||||
}
|
||||
}
|
||||
|
||||
if (!applyToRootTasks) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -218,6 +218,9 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
|
||||
|
||||
final TransitionController.Logger mLogger = new TransitionController.Logger();
|
||||
|
||||
/** Whether this transition was forced to play early (eg for a SLEEP signal). */
|
||||
private boolean mForcePlaying = false;
|
||||
|
||||
/**
|
||||
* {@code false} if this transition runs purely in WMCore (meaning Shell is completely unaware
|
||||
* of it). Currently, this happens before the display is ready since nothing can be seen yet.
|
||||
@@ -1007,6 +1010,25 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
|
||||
mController.dispatchLegacyAppTransitionCancelled();
|
||||
}
|
||||
|
||||
/** Immediately moves this to playing even if it isn't started yet. */
|
||||
void playNow() {
|
||||
if (mState == STATE_PLAYING) return;
|
||||
ProtoLog.v(ProtoLogGroup.WM_DEBUG_WINDOW_TRANSITIONS, "Force Playing Transition: %d",
|
||||
mSyncId);
|
||||
mForcePlaying = true;
|
||||
setAllReady();
|
||||
if (mState == STATE_COLLECTING) {
|
||||
start();
|
||||
}
|
||||
// Don't wait for actual surface-placement. We don't want anything else collected in this
|
||||
// transition.
|
||||
mSyncEngine.onSurfacePlacement();
|
||||
}
|
||||
|
||||
boolean isForcePlaying() {
|
||||
return mForcePlaying;
|
||||
}
|
||||
|
||||
void setRemoteTransition(RemoteTransition remoteTransition) {
|
||||
mRemoteTransition = remoteTransition;
|
||||
}
|
||||
|
||||
@@ -317,7 +317,7 @@ class WindowOrganizerController extends IWindowOrganizerController.Stub
|
||||
}
|
||||
transition = mTransitionController.createTransition(type);
|
||||
}
|
||||
if (!transition.isCollecting()) {
|
||||
if (!transition.isCollecting() && !transition.isForcePlaying()) {
|
||||
Slog.e(TAG, "Trying to start a transition that isn't collecting. This probably"
|
||||
+ " means Shell took too long to respond to a request. WM State may be"
|
||||
+ " incorrect now, please file a bug");
|
||||
|
||||
Reference in New Issue
Block a user