Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.

This commit is contained in:
Jason Sams
2009-07-02 15:09:27 -07:00
parent aabd00960f
commit 4244afa87e
5 changed files with 74 additions and 18 deletions

View File

@@ -25,13 +25,13 @@ int main(void* con, int ft, int launchID)
int pressure;
iconCount = 38;//loadI32(0, 1);
rotStep = 20 * 0x10000;
pressure = loadI32(0, 2);
rowCount = 4;
rot = (-20 + loadI32(0, 0)) * 0x10000;
iconCount = loadI32(0, 1);
rot = (-20 + loadI32(0, 0)) * 0x10000;
while (iconCount) {
tmpSin = sinx(rot);
tmpCos = cosx(rot);
@@ -45,9 +45,7 @@ int main(void* con, int ft, int launchID)
for (y = 0; (y < rowCount) && iconCount; y++) {
ty1 = (y * 0x30000) - 0x48000;
ty2 = ty1 + 0x20000;
pfBindTexture(NAMED_PF, 0, loadI32(1, y));
drawQuad(tx1, ty1, tz1,
tx2, ty1, tz2,
tx2, ty2, tz2,
@@ -57,8 +55,6 @@ int main(void* con, int ft, int launchID)
rot = rot + rotStep;
}
//renderTriangleMesh(con, NAMED_MeshCard);
//renderTriangleMesh(con, NAMED_MeshTab);
return 1;
return 0;
}

View File

@@ -69,6 +69,7 @@ public class RolloRS {
private RenderScript.ProgramVertex mPV;
private ProgramVertexAlloc mPVAlloc;
private RenderScript.Allocation[] mIcons;
private RenderScript.Allocation mIconPlate;
private int[] mAllocStateBuf;
private RenderScript.Allocation mAllocState;
@@ -79,7 +80,9 @@ public class RolloRS {
private void initNamed() {
mRS.samplerBegin();
mRS.samplerSet(RenderScript.SamplerParam.FILTER_MIN,
RenderScript.SamplerValue.LINEAR_MIP_LINEAR);
RenderScript.SamplerValue.LINEAR);//_MIP_LINEAR);
mRS.samplerSet(RenderScript.SamplerParam.FILTER_MAG,
RenderScript.SamplerValue.LINEAR);
mRS.samplerSet(RenderScript.SamplerParam.WRAP_MODE_S,
RenderScript.SamplerValue.CLAMP);
mRS.samplerSet(RenderScript.SamplerParam.WRAP_MODE_T,
@@ -89,10 +92,13 @@ public class RolloRS {
mRS.programFragmentBegin(null, null);
mRS.programFragmentSetTexEnable(0, true);
//mRS.programFragmentSetTexEnable(1, true);
//mRS.programFragmentSetEnvMode(0, RS_TEX_ENV_MODE_REPLACE);
//mRS.programFragmentSetEnvMode(1, RS_TEX_ENV_MODE_MODULATE);
mPFImages = mRS.programFragmentCreate();
mPFImages.setName("PF");
mPFImages.bindSampler(mSampler, 0);
mPFImages.bindSampler(mSampler, 1);
mRS.programFragmentStoreBegin(null, null);
mRS.programFragmentStoreDepthFunc(RenderScript.DepthFunc.ALWAYS);
@@ -148,6 +154,34 @@ public class RolloRS {
mAllocIconIDBuf[ct] = mIcons[ct].getID();
}
mAllocIconID.data(mAllocIconIDBuf);
RenderScript.Element e = mRS.elementGetPredefined(RenderScript.ElementPredefined.RGB_565);
mRS.typeBegin(e);
mRS.typeAdd(RenderScript.Dimension.X, 64);
mRS.typeAdd(RenderScript.Dimension.Y, 64);
RenderScript.Type t = mRS.typeCreate();
mIconPlate = mRS.allocationCreateTyped(t);
//t.destroy();
//e.destroy();
int tmp[] = new int[64 * 32];
for(int ct = 0; ct < (64*32); ct++) {
tmp[ct] = 7 | (13 << 5) | (7 << 11);
tmp[ct] = tmp[ct] | (tmp[ct] << 16);
}
for(int ct = 0; ct < 32; ct++) {
tmp[ct] = 0;
tmp[ct + (63*32)] = 0;
}
for(int ct = 0; ct < 64; ct++) {
tmp[ct * 32] = 0;
tmp[ct * 32 + 31] = 0;
}
mIconPlate.data(tmp);
Log.e("xx", "plate");
mIconPlate.uploadToTexture(0);
mIconPlate.setName("Plate");
mPFImages.bindTexture(mIconPlate, 0);
}
}

View File

@@ -164,6 +164,7 @@ RsAllocation rsi_AllocationCreateTyped(Context *rsc, RsType vtype)
const Type * type = static_cast<const Type *>(vtype);
Allocation * alloc = new Allocation(type);
alloc->incRef();
return alloc;
}

View File

@@ -32,6 +32,7 @@ ProgramFragment::ProgramFragment(Element *in, Element *out) :
mTextureDimensions[ct] = 2;
}
mTextureEnableMask = 0;
mEnvModes[1] = RS_TEX_ENV_MODE_DECAL;
}
ProgramFragment::~ProgramFragment()
@@ -42,10 +43,7 @@ void ProgramFragment::setupGL()
{
for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
glActiveTexture(GL_TEXTURE0 + ct);
if (!(mTextureEnableMask & (1 << ct)) ||
//!mSamplers[ct].get() ||
!mTextures[ct].get()) {
if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
glDisable(GL_TEXTURE_2D);
continue;
}
@@ -55,13 +53,13 @@ void ProgramFragment::setupGL()
switch(mEnvModes[ct]) {
case RS_TEX_ENV_MODE_REPLACE:
glTexEnvf(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
break;
case RS_TEX_ENV_MODE_MODULATE:
glTexEnvf(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
break;
case RS_TEX_ENV_MODE_DECAL:
glTexEnvf(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_DECAL);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
break;
}
@@ -70,10 +68,29 @@ void ProgramFragment::setupGL()
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
// Gross hack.
if (ct == 2) {
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
}
}
glActiveTexture(GL_TEXTURE0);
}
@@ -85,6 +102,7 @@ void ProgramFragment::bindTexture(uint32_t slot, Allocation *a)
return;
}
//LOGE("bindtex %i %p", slot, a);
mTextures[slot].set(a);
}

View File

@@ -334,12 +334,19 @@ extern "C" void drawQuad(int32_t x1, int32_t y1, int32_t z1,
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FIXED, 0, vtx);
glClientActiveTexture(GL_TEXTURE0);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FIXED, 0, tex);
glClientActiveTexture(GL_TEXTURE1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FIXED, 0, tex);
glClientActiveTexture(GL_TEXTURE0);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FIXED, 0, vtx);
glTexCoordPointer(2, GL_FIXED, 0, tex);
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);