Merge "[Shadows] Populate global shadow settings (3/n)"

This commit is contained in:
TreeHugger Robot
2019-11-21 19:11:55 +00:00
committed by Android (Google) Code Review
3 changed files with 76 additions and 0 deletions

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@@ -199,6 +199,8 @@ public final class SurfaceControl implements Parcelable {
private static native void nativeWriteTransactionToParcel(long nativeObject, Parcel out);
private static native void nativeSetShadowRadius(long transactionObj, long nativeObject,
float shadowRadius);
private static native void nativeSetGlobalShadowSettings(@Size(4) float[] ambientColor,
@Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius);
private final CloseGuard mCloseGuard = CloseGuard.get();
private String mName;
@@ -1979,6 +1981,42 @@ public final class SurfaceControl implements Parcelable {
return sc;
}
private static void validateColorArg(@Size(4) float[] color) {
final String msg = "Color must be specified as a float array with"
+ " four values to represent r, g, b, a in range [0..1]";
if (color.length != 4) {
throw new IllegalArgumentException(msg);
}
for (float c:color) {
if ((c < 0.f) || (c > 1.f)) {
throw new IllegalArgumentException(msg);
}
}
}
/**
* Sets the global configuration for all the shadows drawn by SurfaceFlinger. Shadow follows
* material design guidelines.
*
* @param ambientColor Color applied to the ambient shadow. The alpha is premultiplied. A
* float array with four values to represent r, g, b, a in range [0..1]
* @param spotColor Color applied to the spot shadow. The alpha is premultiplied. The position
* of the spot shadow depends on the light position. A float array with
* four values to represent r, g, b, a in range [0..1]
* @param lightPosY Y axis position of the light used to cast the spot shadow in pixels.
* @param lightPosZ Z axis position of the light used to cast the spot shadow in pixels. The X
* axis position is set to the display width / 2.
* @param lightRadius Radius of the light casting the shadow in pixels.
*[
* @hide
*/
public static void setGlobalShadowSettings(@Size(4) float[] ambientColor,
@Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) {
validateColorArg(ambientColor);
validateColorArg(spotColor);
nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius);
}
/**
* An atomic set of changes to a set of SurfaceControl.
*/

View File

@@ -491,6 +491,7 @@ static void nativeSetColor(JNIEnv* env, jclass clazz, jlong transactionObj,
float* floatColors = env->GetFloatArrayElements(fColor, 0);
half3 color(floatColors[0], floatColors[1], floatColors[2]);
transaction->setColor(ctrl, color);
env->ReleaseFloatArrayElements(fColor, floatColors, 0);
}
static void nativeSetMatrix(JNIEnv* env, jclass clazz, jlong transactionObj,
@@ -508,8 +509,12 @@ static void nativeSetColorTransform(JNIEnv* env, jclass clazz, jlong transaction
SurfaceControl* const surfaceControl = reinterpret_cast<SurfaceControl*>(nativeObject);
float* floatMatrix = env->GetFloatArrayElements(fMatrix, 0);
mat3 matrix(static_cast<float const*>(floatMatrix));
env->ReleaseFloatArrayElements(fMatrix, floatMatrix, 0);
float* floatTranslation = env->GetFloatArrayElements(fTranslation, 0);
vec3 translation(floatTranslation[0], floatTranslation[1], floatTranslation[2]);
env->ReleaseFloatArrayElements(fTranslation, floatTranslation, 0);
transaction->setColorTransform(surfaceControl, matrix, translation);
}
@@ -1262,6 +1267,22 @@ static jlong nativeMirrorSurface(JNIEnv* env, jclass clazz, jlong mirrorOfObj) {
return reinterpret_cast<jlong>(surface.get());
}
static void nativeSetGlobalShadowSettings(JNIEnv* env, jclass clazz, jfloatArray jAmbientColor,
jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) {
sp<SurfaceComposerClient> client = SurfaceComposerClient::getDefault();
float* floatAmbientColor = env->GetFloatArrayElements(jAmbientColor, 0);
half4 ambientColor = half4(floatAmbientColor[0], floatAmbientColor[1], floatAmbientColor[2],
floatAmbientColor[3]);
env->ReleaseFloatArrayElements(jAmbientColor, floatAmbientColor, 0);
float* floatSpotColor = env->GetFloatArrayElements(jSpotColor, 0);
half4 spotColor = half4(floatSpotColor[0], floatSpotColor[1], floatSpotColor[2],
floatSpotColor[3]);
env->ReleaseFloatArrayElements(jSpotColor, floatSpotColor, 0);
client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius);
}
// ----------------------------------------------------------------------------
static const JNINativeMethod sSurfaceControlMethods[] = {
@@ -1416,6 +1437,8 @@ static const JNINativeMethod sSurfaceControlMethods[] = {
(void*)nativeWriteTransactionToParcel },
{"nativeMirrorSurface", "(J)J",
(void*)nativeMirrorSurface },
{"nativeSetGlobalShadowSettings", "([F[FFFF)V",
(void*)nativeSetGlobalShadowSettings },
};
int register_android_view_SurfaceControl(JNIEnv* env)

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@@ -143,6 +143,7 @@ import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManagerInternal;
import android.content.res.Configuration;
import android.content.res.TypedArray;
import android.database.ContentObserver;
import android.graphics.Bitmap;
import android.graphics.Insets;
@@ -1247,6 +1248,20 @@ public class WindowManagerService extends IWindowManager.Stub
LocalServices.addService(WindowManagerInternal.class, new LocalService());
mEmbeddedWindowController = new EmbeddedWindowController(mGlobalLock);
setGlobalShadowSettings();
}
private void setGlobalShadowSettings() {
final TypedArray a = mContext.obtainStyledAttributes(null, R.styleable.Lighting, 0, 0);
float lightY = a.getDimension(R.styleable.Lighting_lightY, 0);
float lightZ = a.getDimension(R.styleable.Lighting_lightZ, 0);
float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0);
float ambientShadowAlpha = a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0);
float spotShadowAlpha = a.getFloat(R.styleable.Lighting_spotShadowAlpha, 0);
float[] ambientColor = {0.f, 0.f, 0.f, ambientShadowAlpha};
float[] spotColor = {0.f, 0.f, 0.f, spotShadowAlpha};
SurfaceControl.setGlobalShadowSettings(ambientColor, spotColor, lightY, lightZ,
lightRadius);
}
/**