Merge "Set unlockAmount = 1f when keyguardGoingAway = false." into tm-qpr-dev
This commit is contained in:
@@ -284,6 +284,14 @@ class KeyguardUnlockAnimationController @Inject constructor(
|
||||
@VisibleForTesting
|
||||
var willUnlockWithInWindowLauncherAnimations: Boolean = false
|
||||
|
||||
/**
|
||||
* Whether we called [ILauncherUnlockAnimationController.prepareForUnlock], but have not yet
|
||||
* called [ILauncherUnlockAnimationController.playUnlockAnimation]. This is used exclusively for
|
||||
* logging purposes to help track down bugs where the Launcher surface is prepared for unlock
|
||||
* but then never animated.
|
||||
*/
|
||||
private var launcherPreparedForUnlock = false
|
||||
|
||||
/**
|
||||
* Whether we decided in [prepareForInWindowLauncherAnimations] that we are able to and want to
|
||||
* play the smartspace shared element animation. If true,
|
||||
@@ -375,6 +383,20 @@ class KeyguardUnlockAnimationController @Inject constructor(
|
||||
!isFoldable(context)
|
||||
}
|
||||
|
||||
/**
|
||||
* Logging helper to log the conditions under which we decide to perform the in-window
|
||||
* animations. This is used if we prepare to unlock but then somehow decide later to not play
|
||||
* the animation, which would leave Launcher in a bad state.
|
||||
*/
|
||||
private fun logInWindowAnimationConditions() {
|
||||
Log.wtf(TAG, "canPerformInWindowLauncherAnimations expected all of these to be true: ")
|
||||
Log.wtf(TAG, " isNexusLauncherUnderneath: ${isNexusLauncherUnderneath()}")
|
||||
Log.wtf(TAG, " !notificationShadeWindowController.isLaunchingActivity: " +
|
||||
"${!notificationShadeWindowController.isLaunchingActivity}")
|
||||
Log.wtf(TAG, " launcherUnlockController != null: ${launcherUnlockController != null}")
|
||||
Log.wtf(TAG, " !isFoldable(context): ${!isFoldable(context)}")
|
||||
}
|
||||
|
||||
/**
|
||||
* Called from [KeyguardStateController] to let us know that the keyguard going away state has
|
||||
* changed.
|
||||
@@ -384,6 +406,15 @@ class KeyguardUnlockAnimationController @Inject constructor(
|
||||
!statusBarStateController.leaveOpenOnKeyguardHide()) {
|
||||
prepareForInWindowLauncherAnimations()
|
||||
}
|
||||
|
||||
// If the keyguard is no longer going away and we were unlocking with in-window animations,
|
||||
// make sure that we've left the launcher at 100% unlocked. This is a fail-safe to prevent
|
||||
// against "tiny launcher" and similar states where the launcher is left in the prepared to
|
||||
// animate state.
|
||||
if (!keyguardStateController.isKeyguardGoingAway &&
|
||||
willUnlockWithInWindowLauncherAnimations) {
|
||||
launcherUnlockController?.setUnlockAmount(1f, true /* forceIfAnimating */)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -437,6 +468,8 @@ class KeyguardUnlockAnimationController @Inject constructor(
|
||||
lockscreenSmartspaceBounds, /* lockscreenSmartspaceBounds */
|
||||
selectedPage /* selectedPage */
|
||||
)
|
||||
|
||||
launcherPreparedForUnlock = true
|
||||
} catch (e: RemoteException) {
|
||||
Log.e(TAG, "Remote exception in prepareForInWindowUnlockAnimations.", e)
|
||||
}
|
||||
@@ -495,6 +528,8 @@ class KeyguardUnlockAnimationController @Inject constructor(
|
||||
true,
|
||||
UNLOCK_ANIMATION_DURATION_MS + CANNED_UNLOCK_START_DELAY,
|
||||
0 /* startDelay */)
|
||||
|
||||
launcherPreparedForUnlock = false
|
||||
} else {
|
||||
// Otherwise, we're swiping in an app and should just fade it in. The swipe gesture
|
||||
// will translate it until the end of the swipe gesture.
|
||||
@@ -554,6 +589,12 @@ class KeyguardUnlockAnimationController @Inject constructor(
|
||||
surfaceBehindEntryAnimator.start()
|
||||
}
|
||||
}
|
||||
|
||||
if (launcherPreparedForUnlock && !willUnlockWithInWindowLauncherAnimations) {
|
||||
Log.wtf(TAG, "Launcher is prepared for unlock, so we should have started the " +
|
||||
"in-window animation, however we apparently did not.")
|
||||
logInWindowAnimationConditions()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -569,6 +610,8 @@ class KeyguardUnlockAnimationController @Inject constructor(
|
||||
LAUNCHER_ICONS_ANIMATION_DURATION_MS /* duration */,
|
||||
CANNED_UNLOCK_START_DELAY /* startDelay */)
|
||||
|
||||
launcherPreparedForUnlock = false
|
||||
|
||||
// Now that the Launcher surface (with its smartspace positioned identically to ours) is
|
||||
// visible, hide our smartspace.
|
||||
lockscreenSmartspace?.visibility = View.INVISIBLE
|
||||
|
||||
Reference in New Issue
Block a user