Merge "HWUI: reset buffer state only for ES3 context" am: 44a1a1e0e4
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/2553671 Change-Id: I3c807c0dde713332ea7bc0db11091391dafe1da4 Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
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@@ -66,12 +66,15 @@ MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
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return MakeCurrentResult::AlreadyCurrent;
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}
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// Make sure read/draw buffer state of default framebuffer is GL_BACK. Vendor implementations
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EGLint majorVersion = 0;
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eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(), EGL_CONTEXT_CLIENT_VERSION, &majorVersion);
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// Make sure read/draw buffer state of default framebuffer is GL_BACK for ES 3.X. Vendor implementations
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// disagree on the draw/read buffer state if the default framebuffer transitions from a surface
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// to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic.
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// See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534.
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// The discussion was not resolved with a clear consensus
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if (error == 0 && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) {
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if (error == 0 && (majorVersion > 2) && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) {
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GLint curReadFB = 0;
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GLint curDrawFB = 0;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB);
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