Increase dequeueBuffer timeout
Timeout recovery isn't working properly, so increase it to avoid any false-positives from something like a slow screen-on Bug: 137509524 Test: none Change-Id: Ic4fae04b41f71600479f9557e334f67c27851db4
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@@ -148,7 +148,8 @@ void CanvasContext::setSurface(sp<Surface>&& surface) {
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if (surface) {
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mNativeSurface = new ReliableSurface{std::move(surface)};
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mNativeSurface->setDequeueTimeout(500_ms);
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// TODO: Fix error handling & re-shorten timeout
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mNativeSurface->setDequeueTimeout(4000_ms);
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} else {
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mNativeSurface = nullptr;
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}
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