Increase dequeueBuffer timeout

Timeout recovery isn't working properly, so increase it
to avoid any false-positives from something like a
slow screen-on

Bug: 137509524
Test: none
Change-Id: Ic4fae04b41f71600479f9557e334f67c27851db4
This commit is contained in:
John Reck
2019-07-17 11:12:32 -07:00
parent 32cc706519
commit 3f333d6d72

View File

@@ -148,7 +148,8 @@ void CanvasContext::setSurface(sp<Surface>&& surface) {
if (surface) {
mNativeSurface = new ReliableSurface{std::move(surface)};
mNativeSurface->setDequeueTimeout(500_ms);
// TODO: Fix error handling & re-shorten timeout
mNativeSurface->setDequeueTimeout(4000_ms);
} else {
mNativeSurface = nullptr;
}