Implement full View.buildLayer

Bug: 17152292

Change-Id: Ia3cc2aadf72fe14517f50762fc634794df51ad5a
This commit is contained in:
John Reck
2014-08-20 10:08:39 -07:00
parent 730e9bceb7
commit 3e8249568c
8 changed files with 56 additions and 4 deletions

View File

@@ -349,6 +349,8 @@ public abstract class HardwareRenderer {
*/
abstract HardwareLayer createTextureLayer();
abstract void buildLayer(RenderNode node);
abstract boolean copyLayerInto(HardwareLayer layer, Bitmap bitmap);
/**

View File

@@ -331,6 +331,11 @@ public class ThreadedRenderer extends HardwareRenderer {
return HardwareLayer.adoptTextureLayer(this, layer);
}
@Override
void buildLayer(RenderNode node) {
nBuildLayer(mNativeProxy, node.getNativeDisplayList());
}
@Override
boolean copyLayerInto(final HardwareLayer layer, final Bitmap bitmap) {
return nCopyLayerInto(mNativeProxy,
@@ -468,6 +473,7 @@ public class ThreadedRenderer extends HardwareRenderer {
private static native long nCreateDisplayListLayer(long nativeProxy, int width, int height);
private static native long nCreateTextureLayer(long nativeProxy);
private static native void nBuildLayer(long nativeProxy, long node);
private static native boolean nCopyLayerInto(long nativeProxy, long layer, long bitmap);
private static native void nPushLayerUpdate(long nativeProxy, long layer);
private static native void nCancelLayerUpdate(long nativeProxy, long layer);

View File

@@ -13640,11 +13640,10 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
switch (mLayerType) {
case LAYER_TYPE_HARDWARE:
// The only part of a hardware layer we can build in response to
// this call is to ensure the display list is up to date.
// The actual rendering of the display list into the layer must
// be done at playback time
updateDisplayListIfDirty();
if (attachInfo.mHardwareRenderer != null && mRenderNode.isValid()) {
attachInfo.mHardwareRenderer.buildLayer(mRenderNode);
}
break;
case LAYER_TYPE_SOFTWARE:
buildDrawingCache(true);

View File

@@ -264,6 +264,13 @@ static jlong android_view_ThreadedRenderer_createTextureLayer(JNIEnv* env, jobje
return reinterpret_cast<jlong>(layer);
}
static void android_view_ThreadedRenderer_buildLayer(JNIEnv* env, jobject clazz,
jlong proxyPtr, jlong nodePtr) {
RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
RenderNode* node = reinterpret_cast<RenderNode*>(nodePtr);
proxy->buildLayer(node);
}
static jboolean android_view_ThreadedRenderer_copyLayerInto(JNIEnv* env, jobject clazz,
jlong proxyPtr, jlong layerPtr, jlong bitmapPtr) {
RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
@@ -367,6 +374,7 @@ static JNINativeMethod gMethods[] = {
{ "nInvokeFunctor", "(JZ)V", (void*) android_view_ThreadedRenderer_invokeFunctor },
{ "nCreateDisplayListLayer", "(JII)J", (void*) android_view_ThreadedRenderer_createDisplayListLayer },
{ "nCreateTextureLayer", "(J)J", (void*) android_view_ThreadedRenderer_createTextureLayer },
{ "nBuildLayer", "(JJ)V", (void*) android_view_ThreadedRenderer_buildLayer },
{ "nCopyLayerInto", "(JJJ)Z", (void*) android_view_ThreadedRenderer_copyLayerInto },
{ "nPushLayerUpdate", "(JJ)V", (void*) android_view_ThreadedRenderer_pushLayerUpdate },
{ "nCancelLayerUpdate", "(JJ)V", (void*) android_view_ThreadedRenderer_cancelLayerUpdate },

View File

@@ -244,6 +244,29 @@ void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
thread.renderState().invokeFunctor(functor, mode, NULL);
}
void CanvasContext::buildLayer(RenderNode* node) {
ATRACE_CALL();
if (!mEglManager.hasEglContext() || !mCanvas) {
return;
}
requireGlContext();
// buildLayer() will leave the tree in an unknown state, so we must stop drawing
stopDrawing();
TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
info.damageAccumulator = &mDamageAccumulator;
info.renderer = mCanvas;
node->prepareTree(info);
SkRect ignore;
mDamageAccumulator.finish(&ignore);
// Tickle the GENERIC property on node to mark it as dirty for damaging
// purposes when the frame is actually drawn
node->setPropertyFieldsDirty(RenderNode::GENERIC);
mCanvas->flushLayerUpdates();
}
bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
requireGlContext();
layer->apply();

View File

@@ -65,6 +65,7 @@ public:
// IFrameCallback, Chroreographer-driven frame callback entry point
virtual void doFrame();
void buildLayer(RenderNode* node);
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
void destroyHardwareResources();

View File

@@ -284,6 +284,18 @@ DeferredLayerUpdater* RenderProxy::createTextureLayer() {
return layer;
}
CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
args->context->buildLayer(args->node);
return NULL;
}
void RenderProxy::buildLayer(RenderNode* node) {
SETUP_TASK(buildLayer);
args->context = mContext;
args->node = node;
postAndWait(task);
}
CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
SkBitmap* bitmap) {
bool success = args->context->copyLayerInto(args->layer, args->bitmap);

View File

@@ -81,6 +81,7 @@ public:
static void enqueueDestroyLayer(Layer* layer);
ANDROID_API DeferredLayerUpdater* createDisplayListLayer(int width, int height);
ANDROID_API DeferredLayerUpdater* createTextureLayer();
ANDROID_API void buildLayer(RenderNode* node);
ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer);
ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer);