Merge "Add SkiaProfileRenderer to draw visual debugging info"
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Android (Google) Code Review
commit
3d36fac235
@@ -25,6 +25,7 @@ hwui_src_files := \
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pipeline/skia/SkiaDisplayList.cpp \
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pipeline/skia/SkiaOpenGLPipeline.cpp \
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pipeline/skia/SkiaPipeline.cpp \
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pipeline/skia/SkiaProfileRenderer.cpp \
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pipeline/skia/SkiaRecordingCanvas.cpp \
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pipeline/skia/SkiaVulkanPipeline.cpp \
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renderstate/Blend.cpp \
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@@ -20,6 +20,8 @@
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#include "renderthread/EglManager.h"
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#include "renderstate/RenderState.h"
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#include "Readback.h"
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#include "SkiaPipeline.h"
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#include "SkiaProfileRenderer.h"
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#include "utils/TraceUtils.h"
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#include <android/native_window.h>
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@@ -83,6 +85,16 @@ bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty,
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SkiaPipeline::updateLighting(lightGeometry, lightInfo);
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renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
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layerUpdateQueue->clear();
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// Draw visual debugging features
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if (CC_UNLIKELY(Properties::showDirtyRegions
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|| ProfileType::None == Properties::getProfileType())) {
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SkCanvas* profileCanvas = surface->getCanvas();
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SkiaProfileRenderer profileRenderer(profileCanvas);
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profiler->draw(profileRenderer);
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profileCanvas->flush();
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}
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return true;
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}
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45
libs/hwui/pipeline/skia/SkiaProfileRenderer.cpp
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45
libs/hwui/pipeline/skia/SkiaProfileRenderer.cpp
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@@ -0,0 +1,45 @@
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SkiaProfileRenderer.h"
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namespace android {
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namespace uirenderer {
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void SkiaProfileRenderer::drawRect(float left, float top, float right, float bottom,
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const SkPaint& paint) {
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SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
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mCanvas->drawRect(rect, paint);
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}
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void SkiaProfileRenderer::drawRects(const float* rects, int count, const SkPaint& paint) {
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for (int index = 0; index + 4 <= count; index += 4) {
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SkRect rect = SkRect::MakeLTRB(rects[index + 0], rects[index + 1], rects[index + 2],
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rects[index + 3]);
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mCanvas->drawRect(rect, paint);
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}
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}
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uint32_t SkiaProfileRenderer::getViewportWidth() {
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return mCanvas->imageInfo().width();
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}
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uint32_t SkiaProfileRenderer::getViewportHeight() {
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return mCanvas->imageInfo().height();
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}
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} /* namespace uirenderer */
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} /* namespace android */
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42
libs/hwui/pipeline/skia/SkiaProfileRenderer.h
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42
libs/hwui/pipeline/skia/SkiaProfileRenderer.h
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@@ -0,0 +1,42 @@
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "IProfileRenderer.h"
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#include "BakedOpRenderer.h"
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namespace android {
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namespace uirenderer {
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class SkiaProfileRenderer : public IProfileRenderer {
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public:
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SkiaProfileRenderer(SkCanvas* canvas)
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: mCanvas(canvas) {}
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void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
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void drawRects(const float* rects, int count, const SkPaint& paint) override;
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uint32_t getViewportWidth() override;
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uint32_t getViewportHeight() override;
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virtual ~SkiaProfileRenderer() {}
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private:
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// Does not have ownership.
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SkCanvas* mCanvas;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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@@ -20,6 +20,8 @@
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#include "renderthread/EglManager.h" // needed for Frame
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#include "Readback.h"
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#include "renderstate/RenderState.h"
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#include "SkiaPipeline.h"
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#include "SkiaProfileRenderer.h"
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#include <SkTypes.h>
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#include <WindowContextFactory_android.h>
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@@ -69,6 +71,16 @@ bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty,
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}
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renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, mBackbuffer);
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layerUpdateQueue->clear();
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// Draw visual debugging features
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if (CC_UNLIKELY(Properties::showDirtyRegions
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|| ProfileType::None == Properties::getProfileType())) {
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SkCanvas* profileCanvas = mBackbuffer->getCanvas();
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SkiaProfileRenderer profileRenderer(profileCanvas);
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profiler->draw(profileRenderer);
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profileCanvas->flush();
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}
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return true;
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}
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