Make GPU duration metrics more accurate for Vulkan
In the Vulkan pipeline, the GPU start time was measured to be when swapBuffers starts. But the command queue has already been submitted at this point, which means that the GPU work would already have begun. This means that it's possible to measure a negative time since for very light GPU workloads, the GPU fence can fire prior to CPU making it to swapBuffers(). To compensate, instead measure from after skia completed submitting GPU commands, until the GPU fence fires. Since it is theoretically possible for GPU work to complete if the render thread gets descheduled immediately after submitting the GPU, we also add some clamping to ensure that the duration from command submission -> completion of GPU work is nonnegative. Bug: 230713131 Test: atest android.view.cts.FrameMetricsListenerTest Change-Id: Ia30b7732eaab71e4e29766f788d5cd94ec63c38a
This commit is contained in:
@@ -254,8 +254,9 @@ public final class FrameMetrics {
|
||||
int GPU_COMPLETED = 19;
|
||||
int SWAP_BUFFERS_COMPLETED = 20;
|
||||
int DISPLAY_PRESENT_TIME = 21;
|
||||
int COMMAND_SUBMISSION_COMPLETED = 22;
|
||||
|
||||
int FRAME_STATS_COUNT = 22; // must always be last and in sync with
|
||||
int FRAME_STATS_COUNT = 23; // must always be last and in sync with
|
||||
// FrameInfoIndex::NumIndexes in libs/hwui/FrameInfo.h
|
||||
}
|
||||
|
||||
@@ -291,7 +292,7 @@ public final class FrameMetrics {
|
||||
// RESERVED VSYNC_TIMESTAMP
|
||||
0, 0,
|
||||
// GPU_DURATION
|
||||
Index.SWAP_BUFFERS, Index.GPU_COMPLETED,
|
||||
Index.COMMAND_SUBMISSION_COMPLETED, Index.GPU_COMPLETED,
|
||||
// DEADLINE
|
||||
Index.INTENDED_VSYNC, Index.FRAME_DEADLINE,
|
||||
};
|
||||
|
||||
@@ -20,19 +20,33 @@
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
const std::array FrameInfoNames{
|
||||
"Flags", "FrameTimelineVsyncId", "IntendedVsync",
|
||||
"Vsync", "InputEventId", "HandleInputStart",
|
||||
"AnimationStart", "PerformTraversalsStart", "DrawStart",
|
||||
"FrameDeadline", "FrameInterval", "FrameStartTime",
|
||||
"SyncQueued", "SyncStart", "IssueDrawCommandsStart",
|
||||
"SwapBuffers", "FrameCompleted", "DequeueBufferDuration",
|
||||
"QueueBufferDuration", "GpuCompleted", "SwapBuffersCompleted",
|
||||
"DisplayPresentTime",
|
||||
const std::array FrameInfoNames{"Flags",
|
||||
"FrameTimelineVsyncId",
|
||||
"IntendedVsync",
|
||||
"Vsync",
|
||||
"InputEventId",
|
||||
"HandleInputStart",
|
||||
"AnimationStart",
|
||||
"PerformTraversalsStart",
|
||||
"DrawStart",
|
||||
"FrameDeadline",
|
||||
"FrameInterval",
|
||||
"FrameStartTime",
|
||||
"SyncQueued",
|
||||
"SyncStart",
|
||||
"IssueDrawCommandsStart",
|
||||
"SwapBuffers",
|
||||
"FrameCompleted",
|
||||
"DequeueBufferDuration",
|
||||
"QueueBufferDuration",
|
||||
"GpuCompleted",
|
||||
"SwapBuffersCompleted",
|
||||
"DisplayPresentTime",
|
||||
"CommandSubmissionCompleted"
|
||||
|
||||
};
|
||||
|
||||
static_assert(static_cast<int>(FrameInfoIndex::NumIndexes) == 22,
|
||||
static_assert(static_cast<int>(FrameInfoIndex::NumIndexes) == 23,
|
||||
"Must update value in FrameMetrics.java#FRAME_STATS_COUNT (and here)");
|
||||
|
||||
void FrameInfo::importUiThreadInfo(int64_t* info) {
|
||||
|
||||
@@ -58,6 +58,7 @@ enum class FrameInfoIndex {
|
||||
GpuCompleted,
|
||||
SwapBuffersCompleted,
|
||||
DisplayPresentTime,
|
||||
CommandSubmissionCompleted,
|
||||
|
||||
// Must be the last value!
|
||||
// Also must be kept in sync with FrameMetrics.java#FRAME_STATS_COUNT
|
||||
|
||||
@@ -16,8 +16,15 @@
|
||||
|
||||
#include "SkiaOpenGLPipeline.h"
|
||||
|
||||
#include <GrBackendSurface.h>
|
||||
#include <SkBlendMode.h>
|
||||
#include <SkImageInfo.h>
|
||||
#include <cutils/properties.h>
|
||||
#include <gui/TraceUtils.h>
|
||||
#include <strings.h>
|
||||
|
||||
#include "DeferredLayerUpdater.h"
|
||||
#include "FrameInfo.h"
|
||||
#include "LayerDrawable.h"
|
||||
#include "LightingInfo.h"
|
||||
#include "SkiaPipeline.h"
|
||||
@@ -27,17 +34,9 @@
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "renderthread/EglManager.h"
|
||||
#include "renderthread/Frame.h"
|
||||
#include "renderthread/IRenderPipeline.h"
|
||||
#include "utils/GLUtils.h"
|
||||
|
||||
#include <GLES3/gl3.h>
|
||||
|
||||
#include <GrBackendSurface.h>
|
||||
#include <SkBlendMode.h>
|
||||
#include <SkImageInfo.h>
|
||||
|
||||
#include <cutils/properties.h>
|
||||
#include <strings.h>
|
||||
|
||||
using namespace android::uirenderer::renderthread;
|
||||
|
||||
namespace android {
|
||||
@@ -69,12 +68,11 @@ Frame SkiaOpenGLPipeline::getFrame() {
|
||||
return mEglManager.beginFrame(mEglSurface);
|
||||
}
|
||||
|
||||
bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
|
||||
bool opaque, const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes,
|
||||
FrameInfoVisualizer* profiler) {
|
||||
IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw(
|
||||
const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) {
|
||||
if (!isCapturingSkp()) {
|
||||
mEglManager.damageFrame(frame, dirty);
|
||||
}
|
||||
@@ -129,7 +127,7 @@ bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
|
||||
dumpResourceCacheUsage();
|
||||
}
|
||||
|
||||
return true;
|
||||
return {true, IRenderPipeline::DrawResult::kUnknownTime};
|
||||
}
|
||||
|
||||
bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
|
||||
@@ -36,11 +36,14 @@ public:
|
||||
|
||||
renderthread::MakeCurrentResult makeCurrent() override;
|
||||
renderthread::Frame getFrame() override;
|
||||
bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode> >& renderNodes,
|
||||
FrameInfoVisualizer* profiler) override;
|
||||
renderthread::IRenderPipeline::DrawResult draw(const renderthread::Frame& frame,
|
||||
const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque,
|
||||
const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode> >& renderNodes,
|
||||
FrameInfoVisualizer* profiler) override;
|
||||
GrSurfaceOrigin getSurfaceOrigin() override { return kBottomLeft_GrSurfaceOrigin; }
|
||||
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
FrameInfo* currentFrameInfo, bool* requireSwap) override;
|
||||
|
||||
@@ -16,7 +16,15 @@
|
||||
|
||||
#include "SkiaVulkanPipeline.h"
|
||||
|
||||
#include <GrDirectContext.h>
|
||||
#include <GrTypes.h>
|
||||
#include <SkSurface.h>
|
||||
#include <SkTypes.h>
|
||||
#include <cutils/properties.h>
|
||||
#include <gui/TraceUtils.h>
|
||||
#include <strings.h>
|
||||
#include <vk/GrVkTypes.h>
|
||||
|
||||
#include "DeferredLayerUpdater.h"
|
||||
#include "LightingInfo.h"
|
||||
#include "Readback.h"
|
||||
@@ -26,16 +34,7 @@
|
||||
#include "VkInteropFunctorDrawable.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "renderthread/Frame.h"
|
||||
|
||||
#include <SkSurface.h>
|
||||
#include <SkTypes.h>
|
||||
|
||||
#include <GrDirectContext.h>
|
||||
#include <GrTypes.h>
|
||||
#include <vk/GrVkTypes.h>
|
||||
|
||||
#include <cutils/properties.h>
|
||||
#include <strings.h>
|
||||
#include "renderthread/IRenderPipeline.h"
|
||||
|
||||
using namespace android::uirenderer::renderthread;
|
||||
|
||||
@@ -64,15 +63,14 @@ Frame SkiaVulkanPipeline::getFrame() {
|
||||
return vulkanManager().dequeueNextBuffer(mVkSurface);
|
||||
}
|
||||
|
||||
bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
|
||||
bool opaque, const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes,
|
||||
FrameInfoVisualizer* profiler) {
|
||||
IRenderPipeline::DrawResult SkiaVulkanPipeline::draw(
|
||||
const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler) {
|
||||
sk_sp<SkSurface> backBuffer = mVkSurface->getCurrentSkSurface();
|
||||
if (backBuffer.get() == nullptr) {
|
||||
return false;
|
||||
return {false, -1};
|
||||
}
|
||||
|
||||
// update the coordinates of the global light position based on surface rotation
|
||||
@@ -94,9 +92,10 @@ bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
|
||||
profiler->draw(profileRenderer);
|
||||
}
|
||||
|
||||
nsecs_t submissionTime = IRenderPipeline::DrawResult::kUnknownTime;
|
||||
{
|
||||
ATRACE_NAME("flush commands");
|
||||
vulkanManager().finishFrame(backBuffer.get());
|
||||
submissionTime = vulkanManager().finishFrame(backBuffer.get());
|
||||
}
|
||||
layerUpdateQueue->clear();
|
||||
|
||||
@@ -105,7 +104,7 @@ bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
|
||||
dumpResourceCacheUsage();
|
||||
}
|
||||
|
||||
return true;
|
||||
return {true, submissionTime};
|
||||
}
|
||||
|
||||
bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
|
||||
@@ -33,11 +33,14 @@ public:
|
||||
|
||||
renderthread::MakeCurrentResult makeCurrent() override;
|
||||
renderthread::Frame getFrame() override;
|
||||
bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode> >& renderNodes,
|
||||
FrameInfoVisualizer* profiler) override;
|
||||
renderthread::IRenderPipeline::DrawResult draw(const renderthread::Frame& frame,
|
||||
const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque,
|
||||
const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode> >& renderNodes,
|
||||
FrameInfoVisualizer* profiler) override;
|
||||
GrSurfaceOrigin getSurfaceOrigin() override { return kTopLeft_GrSurfaceOrigin; }
|
||||
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
FrameInfo* currentFrameInfo, bool* requireSwap) override;
|
||||
|
||||
@@ -512,9 +512,9 @@ nsecs_t CanvasContext::draw() {
|
||||
|
||||
ATRACE_FORMAT("Drawing " RECT_STRING, SK_RECT_ARGS(dirty));
|
||||
|
||||
bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
|
||||
mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes,
|
||||
&(profiler()));
|
||||
const auto drawResult = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry,
|
||||
&mLayerUpdateQueue, mContentDrawBounds, mOpaque,
|
||||
mLightInfo, mRenderNodes, &(profiler()));
|
||||
|
||||
uint64_t frameCompleteNr = getFrameNumber();
|
||||
|
||||
@@ -534,8 +534,11 @@ nsecs_t CanvasContext::draw() {
|
||||
|
||||
bool requireSwap = false;
|
||||
int error = OK;
|
||||
bool didSwap =
|
||||
mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, &requireSwap);
|
||||
bool didSwap = mRenderPipeline->swapBuffers(frame, drawResult.success, windowDirty,
|
||||
mCurrentFrameInfo, &requireSwap);
|
||||
|
||||
mCurrentFrameInfo->set(FrameInfoIndex::CommandSubmissionCompleted) = std::max(
|
||||
drawResult.commandSubmissionTime, mCurrentFrameInfo->get(FrameInfoIndex::SwapBuffers));
|
||||
|
||||
mIsDirty = false;
|
||||
|
||||
@@ -753,7 +756,8 @@ void CanvasContext::onSurfaceStatsAvailable(void* context, int32_t surfaceContro
|
||||
if (frameInfo != nullptr) {
|
||||
frameInfo->set(FrameInfoIndex::FrameCompleted) = std::max(gpuCompleteTime,
|
||||
frameInfo->get(FrameInfoIndex::SwapBuffersCompleted));
|
||||
frameInfo->set(FrameInfoIndex::GpuCompleted) = gpuCompleteTime;
|
||||
frameInfo->set(FrameInfoIndex::GpuCompleted) = std::max(
|
||||
gpuCompleteTime, frameInfo->get(FrameInfoIndex::CommandSubmissionCompleted));
|
||||
std::scoped_lock lock(instance->mFrameMetricsReporterMutex);
|
||||
instance->mJankTracker.finishFrame(*frameInfo, instance->mFrameMetricsReporter, frameNumber,
|
||||
surfaceControlId);
|
||||
|
||||
@@ -49,11 +49,21 @@ class IRenderPipeline {
|
||||
public:
|
||||
virtual MakeCurrentResult makeCurrent() = 0;
|
||||
virtual Frame getFrame() = 0;
|
||||
virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes,
|
||||
FrameInfoVisualizer* profiler) = 0;
|
||||
|
||||
// Result of IRenderPipeline::draw
|
||||
struct DrawResult {
|
||||
// True if draw() succeeded, false otherwise
|
||||
bool success = false;
|
||||
// If drawing was successful, reports the time at which command
|
||||
// submission occurred. -1 if this time is unknown.
|
||||
static constexpr nsecs_t kUnknownTime = -1;
|
||||
nsecs_t commandSubmissionTime = kUnknownTime;
|
||||
};
|
||||
virtual DrawResult draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes,
|
||||
FrameInfoVisualizer* profiler) = 0;
|
||||
virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
|
||||
virtual DeferredLayerUpdater* createTextureLayer() = 0;
|
||||
|
||||
@@ -494,7 +494,7 @@ static void destroy_semaphore(void* context) {
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanManager::finishFrame(SkSurface* surface) {
|
||||
nsecs_t VulkanManager::finishFrame(SkSurface* surface) {
|
||||
ATRACE_NAME("Vulkan finish frame");
|
||||
ALOGE_IF(mSwapSemaphore != VK_NULL_HANDLE || mDestroySemaphoreContext != nullptr,
|
||||
"finishFrame already has an outstanding semaphore");
|
||||
@@ -530,6 +530,7 @@ void VulkanManager::finishFrame(SkSurface* surface) {
|
||||
GrDirectContext* context = GrAsDirectContext(surface->recordingContext());
|
||||
ALOGE_IF(!context, "Surface is not backed by gpu");
|
||||
context->submit();
|
||||
const nsecs_t submissionTime = systemTime();
|
||||
if (semaphore != VK_NULL_HANDLE) {
|
||||
if (submitted == GrSemaphoresSubmitted::kYes) {
|
||||
mSwapSemaphore = semaphore;
|
||||
@@ -558,6 +559,8 @@ void VulkanManager::finishFrame(SkSurface* surface) {
|
||||
}
|
||||
}
|
||||
skiapipeline::ShaderCache::get().onVkFrameFlushed(context);
|
||||
|
||||
return submissionTime;
|
||||
}
|
||||
|
||||
void VulkanManager::swapBuffers(VulkanSurface* surface, const SkRect& dirtyRect) {
|
||||
|
||||
@@ -84,7 +84,9 @@ public:
|
||||
void destroySurface(VulkanSurface* surface);
|
||||
|
||||
Frame dequeueNextBuffer(VulkanSurface* surface);
|
||||
void finishFrame(SkSurface* surface);
|
||||
// Finishes the frame and submits work to the GPU
|
||||
// Returns the estimated start time for intiating GPU work, -1 otherwise.
|
||||
nsecs_t finishFrame(SkSurface* surface);
|
||||
void swapBuffers(VulkanSurface* surface, const SkRect& dirtyRect);
|
||||
|
||||
// Inserts a wait on fence command into the Vulkan command buffer.
|
||||
|
||||
Reference in New Issue
Block a user