Restore ANGLE being enabled for game dashboard

The new per-application logic resolves "default" to either ANGLE or
legacy, which prevented the game dashboard logic from being
considered.  This fixes that.

Test: CtsAngleDeveloperOptionHostTest
Bug: 224558229
Change-Id: I645ab98eb44f33f2f5c4261cb83930d9f8a7ef1d
This commit is contained in:
Ian Elliott
2022-04-22 18:14:04 -06:00
parent 736b8642d6
commit 3a947939dc

View File

@@ -122,6 +122,11 @@ public class GraphicsEnvironment {
// The following value is a deprecated choice for "legacy"
private static final String ANGLE_GL_DRIVER_CHOICE_NATIVE = "native";
// Values returned by getDriverForPackage() and getDefaultDriverToUse() (avoid returning
// strings for performance reasons)
private static final int ANGLE_GL_DRIVER_TO_USE_LEGACY = 0;
private static final int ANGLE_GL_DRIVER_TO_USE_ANGLE = 1;
private ClassLoader mClassLoader;
private String mLibrarySearchPaths;
private String mLibraryPermittedPaths;
@@ -165,8 +170,10 @@ public class GraphicsEnvironment {
*/
mEglLegacyDriver = "mali";
/*}*/
Log.v(TAG, "Legacy GLES driver is '" + mEglLegacyDriver + "'");
} else {
mEglLegacyDriver = eglSystemDriver;
}
Log.v(TAG, "Legacy GLES driver is '" + mEglLegacyDriver + "'");
// Setup ANGLE and pass down ANGLE details to the C++ code
Trace.traceBegin(Trace.TRACE_TAG_GRAPHICS, "setupAngle");
@@ -225,22 +232,8 @@ public class GraphicsEnvironment {
return mAngleIsSystemDriver ? true : false;
}
// getDriverForPackage() will change "default" into either "angle" or "legacy"
final String devOptIn = getDriverForPackage(context, coreSettings, packageName);
Log.v(TAG, "ANGLE Developer option for '" + packageName + "' "
+ "set to: '" + devOptIn + "'");
// We only want to use ANGLE if the developer has explicitly chosen something other than
// default driver.
final boolean forceAngle = devOptIn.equals(ANGLE_GL_DRIVER_CHOICE_ANGLE);
final boolean forceLegacy = devOptIn.equals(ANGLE_GL_DRIVER_CHOICE_LEGACY);
if (forceAngle || forceLegacy) {
Log.v(TAG, "ANGLE developer option for " + packageName + ": " + devOptIn);
}
final boolean gameModeEnabledAngle = isAngleEnabledByGameMode(context, packageName);
return !forceLegacy && (forceAngle || gameModeEnabledAngle);
final int driverToUse = getDriverForPackage(context, coreSettings, packageName);
return driverToUse == ANGLE_GL_DRIVER_TO_USE_ANGLE;
}
private int getVulkanVersion(PackageManager pm) {
@@ -441,17 +434,35 @@ public class GraphicsEnvironment {
}
/**
* Return the appropriate "default" driver choice.
* Return the appropriate "default" driver, unless overridden by isAngleEnabledByGameMode().
*/
private String getDefaultDriverChoice() {
if (mAngleIsSystemDriver) {
return ANGLE_GL_DRIVER_CHOICE_ANGLE;
private int getDefaultDriverToUse(Context context, String packageName) {
if (mAngleIsSystemDriver || isAngleEnabledByGameMode(context, packageName)) {
return ANGLE_GL_DRIVER_TO_USE_ANGLE;
} else {
return ANGLE_GL_DRIVER_CHOICE_LEGACY;
return ANGLE_GL_DRIVER_TO_USE_LEGACY;
}
}
private String getDriverForPackage(Context context, Bundle bundle, String packageName) {
/*
* Determine which GLES "driver" should be used for the package, taking into account the
* following factors (in priority order):
*
* 1) The semi-global switch (i.e. Settings.Global.ANGLE_GL_DRIVER_ALL_ANGLE; which is set by
* the "angle_gl_driver_all_angle" setting; which forces a driver for all processes that
* start after the Java run time is up), if it forces a choice; otherwise ...
* 2) The per-application switch (i.e. Settings.Global.ANGLE_GL_DRIVER_SELECTION_PKGS and
* Settings.Global.ANGLE_GL_DRIVER_SELECTION_VALUES; which corresponds to the
* “angle_gl_driver_selection_pkgs” and “angle_gl_driver_selection_values” settings); if it
* forces a choice; otherwise ...
* 3) Use ANGLE if isAngleEnabledByGameMode() returns true; otherwise ...
* 4) The global switch (i.e. use the system driver, whether ANGLE or legacy;
* a.k.a. mAngleIsSystemDriver, which is set by the device’s “ro.hardware.egl” property)
*
* Factors 1 and 2 are decided by this method. Factors 3 and 4 are decided by
* getDefaultDriverToUse().
*/
private int getDriverForPackage(Context context, Bundle bundle, String packageName) {
// Check the semi-global switch (i.e. once system has booted enough) for whether ANGLE
// should be forced on or off for "all appplications"
final int allUseAngle;
@@ -464,16 +475,16 @@ public class GraphicsEnvironment {
}
if (allUseAngle == ANGLE_GL_DRIVER_ALL_ANGLE_ON) {
Log.v(TAG, "Turn on ANGLE for all applications.");
return ANGLE_GL_DRIVER_CHOICE_ANGLE;
return ANGLE_GL_DRIVER_TO_USE_ANGLE;
}
if (allUseAngle == ANGLE_GL_DRIVER_ALL_LEGACY) {
Log.v(TAG, "Disable ANGLE for all applications.");
return ANGLE_GL_DRIVER_CHOICE_LEGACY;
return ANGLE_GL_DRIVER_TO_USE_LEGACY;
}
// Make sure we have a good package name
if (TextUtils.isEmpty(packageName)) {
return getDefaultDriverChoice();
return getDefaultDriverToUse(context, packageName);
}
// Get the per-application settings lists
@@ -482,9 +493,9 @@ public class GraphicsEnvironment {
contentResolver, bundle, Settings.Global.ANGLE_GL_DRIVER_SELECTION_PKGS);
final List<String> optInValues = getGlobalSettingsString(
contentResolver, bundle, Settings.Global.ANGLE_GL_DRIVER_SELECTION_VALUES);
Log.v(TAG, "getDriverForPackage(): Currently set values for:");
Log.v(TAG, "getDriverForPackage(): angle_gl_driver_selection_pkgs =" + optInPackages);
Log.v(TAG, "getDriverForPackage(): angle_gl_driver_selection_values =" + optInValues);
Log.v(TAG, "Currently set values for:");
Log.v(TAG, " angle_gl_driver_selection_pkgs = " + optInPackages);
Log.v(TAG, " angle_gl_driver_selection_values =" + optInValues);
// Make sure we have good settings to use
if (optInPackages.size() != optInValues.size()) {
@@ -494,7 +505,7 @@ public class GraphicsEnvironment {
+ optInPackages.size() + ", "
+ "number of values: "
+ optInValues.size());
return getDefaultDriverChoice();
return getDefaultDriverToUse(context, packageName);
}
// See if this application is listed in the per-application settings lists
@@ -504,7 +515,7 @@ public class GraphicsEnvironment {
// The application is NOT listed in the per-application settings lists; and so use the
// system driver (i.e. either ANGLE or the Legacy driver)
Log.v(TAG, "getDriverForPackage(): No per-application setting");
return getDefaultDriverChoice();
return getDefaultDriverToUse(context, packageName);
}
mAngleOptInIndex = pkgIndex;
@@ -515,13 +526,19 @@ public class GraphicsEnvironment {
// setting--choosing the current system driver if the setting is "default" (i.e. either
// ANGLE or the Legacy driver)
String rtnValue = optInValues.get(pkgIndex);
if (rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_DEFAULT)) {
return getDefaultDriverChoice();
Log.v(TAG,
"ANGLE Developer option for '" + packageName + "' "
+ "set to: '" + rtnValue + "'");
if (rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_ANGLE)) {
return ANGLE_GL_DRIVER_TO_USE_ANGLE;
} else if (rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_NATIVE)
|| rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_LEGACY)) {
return ANGLE_GL_DRIVER_TO_USE_LEGACY;
} else {
// The user either chose default or an invalid value; go with the default driver or what
// the game dashboard indicates
return getDefaultDriverToUse(context, packageName);
}
if (rtnValue.equals(ANGLE_GL_DRIVER_CHOICE_NATIVE)) {
return ANGLE_GL_DRIVER_CHOICE_LEGACY;
}
return rtnValue;
}
/**
@@ -644,19 +661,11 @@ public class GraphicsEnvironment {
Log.v(TAG, "ANGLE package libs: " + paths);
}
// We need to call setAngleInfo() with the package name and the developer option value
// (legacy/angle/other). Later, when we are actually trying to load a driver,
// GraphicsEnv::getShouldUseAngle() has seen the package name before and can confidently
// answer yes/no based on the previously set developer option value.
final String devOptIn;
// If we make it to here, ANGLE will be used. Call setAngleInfo() with the package name,
// and features to use.
final String[] features = getAngleEglFeatures(context, bundle);
final boolean gameModeEnabledAngle = isAngleEnabledByGameMode(context, packageName);
if (gameModeEnabledAngle) {
devOptIn = ANGLE_GL_DRIVER_CHOICE_ANGLE;
} else {
devOptIn = getDriverForPackage(context, bundle, packageName);
}
setAngleInfo(paths, packageName, mAngleIsSystemDriver, devOptIn, features);
setAngleInfo(
paths, packageName, mAngleIsSystemDriver, ANGLE_GL_DRIVER_CHOICE_ANGLE, features);
return true;
}