Add GLES32 class and JNI
Change-Id: I05ff0c14a35f51c2015edbd762dc9e6fe43347b9
This commit is contained in:
273
api/current.txt
273
api/current.txt
@@ -26852,6 +26852,279 @@ package android.opengl {
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method public abstract void onMessage(int, int, int, int, java.lang.String);
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}
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public class GLES32 extends android.opengl.GLES31 {
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method public static void glBlendBarrier();
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method public static void glBlendEquationSeparatei(int, int, int);
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method public static void glBlendEquationi(int, int);
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method public static void glBlendFuncSeparatei(int, int, int, int, int);
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method public static void glBlendFunci(int, int, int);
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method public static void glColorMaski(int, boolean, boolean, boolean, boolean);
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method public static void glCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
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method public static void glDebugMessageCallback(android.opengl.GLES32.DebugProc);
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method public static void glDebugMessageControl(int, int, int, int, int[], int, boolean);
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method public static void glDebugMessageControl(int, int, int, int, java.nio.IntBuffer, boolean);
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method public static void glDebugMessageInsert(int, int, int, int, int, java.lang.String);
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method public static void glDisablei(int, int);
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method public static void glDrawElementsBaseVertex(int, int, int, java.nio.Buffer, int);
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method public static void glDrawElementsInstancedBaseVertex(int, int, int, java.nio.Buffer, int, int);
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method public static void glDrawElementsInstancedBaseVertex(int, int, int, int, int, int);
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method public static void glDrawRangeElementsBaseVertex(int, int, int, int, int, java.nio.Buffer, int);
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method public static void glEnablei(int, int);
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method public static void glFramebufferTexture(int, int, int, int);
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method public static int glGetDebugMessageLog(int, int, int[], int, int[], int, int[], int, int[], int, int[], int, byte[], int);
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method public static int glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer);
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method public static java.lang.String[] glGetDebugMessageLog(int, int[], int, int[], int, int[], int, int[], int);
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method public static java.lang.String[] glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer);
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method public static int glGetGraphicsResetStatus();
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method public static java.lang.String glGetObjectLabel(int, int);
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method public static java.lang.String glGetObjectPtrLabel(long);
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method public static long glGetPointerv(int);
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method public static void glGetSamplerParameterIiv(int, int, int[], int);
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method public static void glGetSamplerParameterIiv(int, int, java.nio.IntBuffer);
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method public static void glGetSamplerParameterIuiv(int, int, int[], int);
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method public static void glGetSamplerParameterIuiv(int, int, java.nio.IntBuffer);
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method public static void glGetTexParameterIiv(int, int, int[], int);
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method public static void glGetTexParameterIiv(int, int, java.nio.IntBuffer);
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method public static void glGetTexParameterIuiv(int, int, int[], int);
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method public static void glGetTexParameterIuiv(int, int, java.nio.IntBuffer);
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method public static void glGetnUniformfv(int, int, int, float[], int);
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method public static void glGetnUniformfv(int, int, int, java.nio.FloatBuffer);
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method public static void glGetnUniformiv(int, int, int, int[], int);
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method public static void glGetnUniformiv(int, int, int, java.nio.IntBuffer);
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method public static void glGetnUniformuiv(int, int, int, int[], int);
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method public static void glGetnUniformuiv(int, int, int, java.nio.IntBuffer);
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method public static boolean glIsEnabledi(int, int);
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method public static void glMinSampleShading(float);
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method public static void glObjectLabel(int, int, int, java.lang.String);
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method public static void glObjectPtrLabel(long, java.lang.String);
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method public static void glPatchParameteri(int, int);
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method public static void glPopDebugGroup();
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method public static void glPrimitiveBoundingBox(float, float, float, float, float, float, float, float);
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method public static void glPushDebugGroup(int, int, int, java.lang.String);
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method public static void glReadnPixels(int, int, int, int, int, int, int, java.nio.Buffer);
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method public static void glSamplerParameterIiv(int, int, int[], int);
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method public static void glSamplerParameterIiv(int, int, java.nio.IntBuffer);
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method public static void glSamplerParameterIuiv(int, int, int[], int);
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method public static void glSamplerParameterIuiv(int, int, java.nio.IntBuffer);
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method public static void glTexBuffer(int, int, int);
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method public static void glTexBufferRange(int, int, int, int, int);
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method public static void glTexParameterIiv(int, int, int[], int);
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method public static void glTexParameterIiv(int, int, java.nio.IntBuffer);
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method public static void glTexParameterIuiv(int, int, int[], int);
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method public static void glTexParameterIuiv(int, int, java.nio.IntBuffer);
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method public static void glTexStorage3DMultisample(int, int, int, int, int, int, boolean);
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field public static final int GL_BUFFER = 33504; // 0x82e0
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field public static final int GL_CLAMP_TO_BORDER = 33069; // 0x812d
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field public static final int GL_COLORBURN = 37530; // 0x929a
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field public static final int GL_COLORDODGE = 37529; // 0x9299
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field public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 37819; // 0x93bb
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field public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 37816; // 0x93b8
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field public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 37817; // 0x93b9
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field public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 37818; // 0x93ba
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field public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 37820; // 0x93bc
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field public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 37821; // 0x93bd
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field public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 37808; // 0x93b0
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field public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 37809; // 0x93b1
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field public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 37810; // 0x93b2
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field public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 37811; // 0x93b3
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field public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 37812; // 0x93b4
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field public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 37813; // 0x93b5
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field public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 37814; // 0x93b6
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field public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 37815; // 0x93b7
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 37851; // 0x93db
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 37848; // 0x93d8
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 37849; // 0x93d9
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 37850; // 0x93da
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 37852; // 0x93dc
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 37853; // 0x93dd
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 37840; // 0x93d0
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 37841; // 0x93d1
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 37842; // 0x93d2
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 37843; // 0x93d3
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 37844; // 0x93d4
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 37845; // 0x93d5
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 37846; // 0x93d6
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field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 37847; // 0x93d7
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field public static final int GL_CONTEXT_FLAGS = 33310; // 0x821e
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field public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 2; // 0x2
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field public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4; // 0x4
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field public static final int GL_CONTEXT_LOST = 1287; // 0x507
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field public static final int GL_DARKEN = 37527; // 0x9297
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field public static final int GL_DEBUG_CALLBACK_FUNCTION = 33348; // 0x8244
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field public static final int GL_DEBUG_CALLBACK_USER_PARAM = 33349; // 0x8245
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field public static final int GL_DEBUG_GROUP_STACK_DEPTH = 33389; // 0x826d
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field public static final int GL_DEBUG_LOGGED_MESSAGES = 37189; // 0x9145
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field public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347; // 0x8243
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field public static final int GL_DEBUG_OUTPUT = 37600; // 0x92e0
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field public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346; // 0x8242
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field public static final int GL_DEBUG_SEVERITY_HIGH = 37190; // 0x9146
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field public static final int GL_DEBUG_SEVERITY_LOW = 37192; // 0x9148
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field public static final int GL_DEBUG_SEVERITY_MEDIUM = 37191; // 0x9147
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field public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 33387; // 0x826b
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field public static final int GL_DEBUG_SOURCE_API = 33350; // 0x8246
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field public static final int GL_DEBUG_SOURCE_APPLICATION = 33354; // 0x824a
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field public static final int GL_DEBUG_SOURCE_OTHER = 33355; // 0x824b
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field public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 33352; // 0x8248
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field public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 33353; // 0x8249
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field public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351; // 0x8247
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field public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357; // 0x824d
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field public static final int GL_DEBUG_TYPE_ERROR = 33356; // 0x824c
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field public static final int GL_DEBUG_TYPE_MARKER = 33384; // 0x8268
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field public static final int GL_DEBUG_TYPE_OTHER = 33361; // 0x8251
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field public static final int GL_DEBUG_TYPE_PERFORMANCE = 33360; // 0x8250
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field public static final int GL_DEBUG_TYPE_POP_GROUP = 33386; // 0x826a
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field public static final int GL_DEBUG_TYPE_PORTABILITY = 33359; // 0x824f
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field public static final int GL_DEBUG_TYPE_PUSH_GROUP = 33385; // 0x8269
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field public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358; // 0x824e
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field public static final int GL_DIFFERENCE = 37534; // 0x929e
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field public static final int GL_EXCLUSION = 37536; // 0x92a0
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field public static final int GL_FIRST_VERTEX_CONVENTION = 36429; // 0x8e4d
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field public static final int GL_FRACTIONAL_EVEN = 36476; // 0x8e7c
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field public static final int GL_FRACTIONAL_ODD = 36475; // 0x8e7b
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field public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445; // 0x8e5d
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field public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263; // 0x8da7
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field public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650; // 0x9312
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field public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264; // 0x8da8
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field public static final int GL_GEOMETRY_INPUT_TYPE = 35095; // 0x8917
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field public static final int GL_GEOMETRY_OUTPUT_TYPE = 35096; // 0x8918
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field public static final int GL_GEOMETRY_SHADER = 36313; // 0x8dd9
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field public static final int GL_GEOMETRY_SHADER_BIT = 4; // 0x4
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field public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 34943; // 0x887f
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field public static final int GL_GEOMETRY_VERTICES_OUT = 35094; // 0x8916
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field public static final int GL_GUILTY_CONTEXT_RESET = 33363; // 0x8253
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field public static final int GL_HARDLIGHT = 37531; // 0x929b
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field public static final int GL_HSL_COLOR = 37551; // 0x92af
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field public static final int GL_HSL_HUE = 37549; // 0x92ad
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field public static final int GL_HSL_LUMINOSITY = 37552; // 0x92b0
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field public static final int GL_HSL_SATURATION = 37550; // 0x92ae
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field public static final int GL_IMAGE_BUFFER = 36945; // 0x9051
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field public static final int GL_IMAGE_CUBE_MAP_ARRAY = 36948; // 0x9054
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field public static final int GL_INNOCENT_CONTEXT_RESET = 33364; // 0x8254
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field public static final int GL_INT_IMAGE_BUFFER = 36956; // 0x905c
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field public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959; // 0x905f
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field public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132; // 0x910c
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field public static final int GL_INT_SAMPLER_BUFFER = 36304; // 0x8dd0
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field public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878; // 0x900e
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field public static final int GL_ISOLINES = 36474; // 0x8e7a
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field public static final int GL_IS_PER_PATCH = 37607; // 0x92e7
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field public static final int GL_LAST_VERTEX_CONVENTION = 36430; // 0x8e4e
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field public static final int GL_LAYER_PROVOKING_VERTEX = 33374; // 0x825e
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field public static final int GL_LIGHTEN = 37528; // 0x9298
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field public static final int GL_LINES_ADJACENCY = 10; // 0xa
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field public static final int GL_LINE_STRIP_ADJACENCY = 11; // 0xb
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field public static final int GL_LOSE_CONTEXT_ON_RESET = 33362; // 0x8252
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field public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378; // 0x8a32
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field public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382; // 0x8e1e
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field public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383; // 0x8e1f
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field public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388; // 0x826c
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field public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 37188; // 0x9144
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field public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 37187; // 0x9143
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field public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444; // 0x8e5c
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field public static final int GL_MAX_FRAMEBUFFER_LAYERS = 37655; // 0x9317
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field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589; // 0x92d5
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field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583; // 0x92cf
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field public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069; // 0x90cd
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field public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155; // 0x9123
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field public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156; // 0x9124
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field public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320; // 0x8de0
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field public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442; // 0x8e5a
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field public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 37079; // 0x90d7
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field public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881; // 0x8c29
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field public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321; // 0x8de1
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field public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372; // 0x8a2c
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field public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319; // 0x8ddf
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field public static final int GL_MAX_LABEL_LENGTH = 33512; // 0x82e8
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field public static final int GL_MAX_PATCH_VERTICES = 36477; // 0x8e7d
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field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587; // 0x92d3
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field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581; // 0x92cd
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field public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067; // 0x90cb
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field public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924; // 0x886c
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field public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483; // 0x8e83
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field public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 37080; // 0x90d8
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field public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481; // 0x8e81
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field public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485; // 0x8e85
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field public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489; // 0x8e89
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field public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479; // 0x8e7f
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field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588; // 0x92d4
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field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582; // 0x92ce
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field public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068; // 0x90cc
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field public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925; // 0x886d
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field public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486; // 0x8e86
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field public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 37081; // 0x90d9
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field public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482; // 0x8e82
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field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490; // 0x8e8a
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field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480; // 0x8e80
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field public static final int GL_MAX_TESS_GEN_LEVEL = 36478; // 0x8e7e
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field public static final int GL_MAX_TESS_PATCH_COMPONENTS = 36484; // 0x8e84
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field public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 35883; // 0x8c2b
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field public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443; // 0x8e5b
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field public static final int GL_MIN_SAMPLE_SHADING_VALUE = 35895; // 0x8c37
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field public static final int GL_MULTIPLY = 37524; // 0x9294
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field public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 37762; // 0x9382
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field public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 37761; // 0x9381
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field public static final int GL_NO_RESET_NOTIFICATION = 33377; // 0x8261
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field public static final int GL_OVERLAY = 37526; // 0x9296
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field public static final int GL_PATCHES = 14; // 0xe
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field public static final int GL_PATCH_VERTICES = 36466; // 0x8e72
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field public static final int GL_PRIMITIVES_GENERATED = 35975; // 0x8c87
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field public static final int GL_PRIMITIVE_BOUNDING_BOX = 37566; // 0x92be
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field public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 33313; // 0x8221
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field public static final int GL_PROGRAM = 33506; // 0x82e2
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field public static final int GL_PROGRAM_PIPELINE = 33508; // 0x82e4
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field public static final int GL_QUADS = 7; // 0x7
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field public static final int GL_QUERY = 33507; // 0x82e3
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field public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 37641; // 0x9309
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field public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 37639; // 0x9307
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field public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 37640; // 0x9308
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field public static final int GL_RESET_NOTIFICATION_STRATEGY = 33366; // 0x8256
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field public static final int GL_SAMPLER = 33510; // 0x82e6
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field public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131; // 0x910b
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field public static final int GL_SAMPLER_BUFFER = 36290; // 0x8dc2
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field public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 36876; // 0x900c
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field public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877; // 0x900d
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field public static final int GL_SAMPLE_SHADING = 35894; // 0x8c36
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field public static final int GL_SCREEN = 37525; // 0x9295
|
||||
field public static final int GL_SHADER = 33505; // 0x82e1
|
||||
field public static final int GL_SOFTLIGHT = 37532; // 0x929c
|
||||
field public static final int GL_STACK_OVERFLOW = 1283; // 0x503
|
||||
field public static final int GL_STACK_UNDERFLOW = 1284; // 0x504
|
||||
field public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 36469; // 0x8e75
|
||||
field public static final int GL_TESS_CONTROL_SHADER = 36488; // 0x8e88
|
||||
field public static final int GL_TESS_CONTROL_SHADER_BIT = 8; // 0x8
|
||||
field public static final int GL_TESS_EVALUATION_SHADER = 36487; // 0x8e87
|
||||
field public static final int GL_TESS_EVALUATION_SHADER_BIT = 16; // 0x10
|
||||
field public static final int GL_TESS_GEN_MODE = 36470; // 0x8e76
|
||||
field public static final int GL_TESS_GEN_POINT_MODE = 36473; // 0x8e79
|
||||
field public static final int GL_TESS_GEN_SPACING = 36471; // 0x8e77
|
||||
field public static final int GL_TESS_GEN_VERTEX_ORDER = 36472; // 0x8e78
|
||||
field public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122; // 0x9102
|
||||
field public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125; // 0x9105
|
||||
field public static final int GL_TEXTURE_BINDING_BUFFER = 35884; // 0x8c2c
|
||||
field public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874; // 0x900a
|
||||
field public static final int GL_TEXTURE_BORDER_COLOR = 4100; // 0x1004
|
||||
field public static final int GL_TEXTURE_BUFFER = 35882; // 0x8c2a
|
||||
field public static final int GL_TEXTURE_BUFFER_BINDING = 35882; // 0x8c2a
|
||||
field public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885; // 0x8c2d
|
||||
field public static final int GL_TEXTURE_BUFFER_OFFSET = 37277; // 0x919d
|
||||
field public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 37279; // 0x919f
|
||||
field public static final int GL_TEXTURE_BUFFER_SIZE = 37278; // 0x919e
|
||||
field public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 36873; // 0x9009
|
||||
field public static final int GL_TRIANGLES_ADJACENCY = 12; // 0xc
|
||||
field public static final int GL_TRIANGLE_STRIP_ADJACENCY = 13; // 0xd
|
||||
field public static final int GL_UNDEFINED_VERTEX = 33376; // 0x8260
|
||||
field public static final int GL_UNKNOWN_CONTEXT_RESET = 33365; // 0x8255
|
||||
field public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 36967; // 0x9067
|
||||
field public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970; // 0x906a
|
||||
field public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133; // 0x910d
|
||||
field public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312; // 0x8dd8
|
||||
field public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879; // 0x900f
|
||||
field public static final int GL_VERTEX_ARRAY = 32884; // 0x8074
|
||||
}
|
||||
|
||||
public static abstract interface GLES32.DebugProc {
|
||||
method public abstract void onMessage(int, int, int, int, java.lang.String);
|
||||
}
|
||||
|
||||
public class GLException extends java.lang.RuntimeException {
|
||||
ctor public GLException(int);
|
||||
ctor public GLException(int, java.lang.String);
|
||||
|
||||
@@ -28849,6 +28849,279 @@ package android.opengl {
|
||||
method public abstract void onMessage(int, int, int, int, java.lang.String);
|
||||
}
|
||||
|
||||
public class GLES32 extends android.opengl.GLES31 {
|
||||
method public static void glBlendBarrier();
|
||||
method public static void glBlendEquationSeparatei(int, int, int);
|
||||
method public static void glBlendEquationi(int, int);
|
||||
method public static void glBlendFuncSeparatei(int, int, int, int, int);
|
||||
method public static void glBlendFunci(int, int, int);
|
||||
method public static void glColorMaski(int, boolean, boolean, boolean, boolean);
|
||||
method public static void glCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
|
||||
method public static void glDebugMessageCallback(android.opengl.GLES32.DebugProc);
|
||||
method public static void glDebugMessageControl(int, int, int, int, int[], int, boolean);
|
||||
method public static void glDebugMessageControl(int, int, int, int, java.nio.IntBuffer, boolean);
|
||||
method public static void glDebugMessageInsert(int, int, int, int, int, java.lang.String);
|
||||
method public static void glDisablei(int, int);
|
||||
method public static void glDrawElementsBaseVertex(int, int, int, java.nio.Buffer, int);
|
||||
method public static void glDrawElementsInstancedBaseVertex(int, int, int, java.nio.Buffer, int, int);
|
||||
method public static void glDrawElementsInstancedBaseVertex(int, int, int, int, int, int);
|
||||
method public static void glDrawRangeElementsBaseVertex(int, int, int, int, int, java.nio.Buffer, int);
|
||||
method public static void glEnablei(int, int);
|
||||
method public static void glFramebufferTexture(int, int, int, int);
|
||||
method public static int glGetDebugMessageLog(int, int, int[], int, int[], int, int[], int, int[], int, int[], int, byte[], int);
|
||||
method public static int glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer);
|
||||
method public static java.lang.String[] glGetDebugMessageLog(int, int[], int, int[], int, int[], int, int[], int);
|
||||
method public static java.lang.String[] glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer);
|
||||
method public static int glGetGraphicsResetStatus();
|
||||
method public static java.lang.String glGetObjectLabel(int, int);
|
||||
method public static java.lang.String glGetObjectPtrLabel(long);
|
||||
method public static long glGetPointerv(int);
|
||||
method public static void glGetSamplerParameterIiv(int, int, int[], int);
|
||||
method public static void glGetSamplerParameterIiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glGetSamplerParameterIuiv(int, int, int[], int);
|
||||
method public static void glGetSamplerParameterIuiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glGetTexParameterIiv(int, int, int[], int);
|
||||
method public static void glGetTexParameterIiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glGetTexParameterIuiv(int, int, int[], int);
|
||||
method public static void glGetTexParameterIuiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glGetnUniformfv(int, int, int, float[], int);
|
||||
method public static void glGetnUniformfv(int, int, int, java.nio.FloatBuffer);
|
||||
method public static void glGetnUniformiv(int, int, int, int[], int);
|
||||
method public static void glGetnUniformiv(int, int, int, java.nio.IntBuffer);
|
||||
method public static void glGetnUniformuiv(int, int, int, int[], int);
|
||||
method public static void glGetnUniformuiv(int, int, int, java.nio.IntBuffer);
|
||||
method public static boolean glIsEnabledi(int, int);
|
||||
method public static void glMinSampleShading(float);
|
||||
method public static void glObjectLabel(int, int, int, java.lang.String);
|
||||
method public static void glObjectPtrLabel(long, java.lang.String);
|
||||
method public static void glPatchParameteri(int, int);
|
||||
method public static void glPopDebugGroup();
|
||||
method public static void glPrimitiveBoundingBox(float, float, float, float, float, float, float, float);
|
||||
method public static void glPushDebugGroup(int, int, int, java.lang.String);
|
||||
method public static void glReadnPixels(int, int, int, int, int, int, int, java.nio.Buffer);
|
||||
method public static void glSamplerParameterIiv(int, int, int[], int);
|
||||
method public static void glSamplerParameterIiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glSamplerParameterIuiv(int, int, int[], int);
|
||||
method public static void glSamplerParameterIuiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glTexBuffer(int, int, int);
|
||||
method public static void glTexBufferRange(int, int, int, int, int);
|
||||
method public static void glTexParameterIiv(int, int, int[], int);
|
||||
method public static void glTexParameterIiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glTexParameterIuiv(int, int, int[], int);
|
||||
method public static void glTexParameterIuiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glTexStorage3DMultisample(int, int, int, int, int, int, boolean);
|
||||
field public static final int GL_BUFFER = 33504; // 0x82e0
|
||||
field public static final int GL_CLAMP_TO_BORDER = 33069; // 0x812d
|
||||
field public static final int GL_COLORBURN = 37530; // 0x929a
|
||||
field public static final int GL_COLORDODGE = 37529; // 0x9299
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 37819; // 0x93bb
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 37816; // 0x93b8
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 37817; // 0x93b9
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 37818; // 0x93ba
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 37820; // 0x93bc
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 37821; // 0x93bd
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 37808; // 0x93b0
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 37809; // 0x93b1
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 37810; // 0x93b2
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 37811; // 0x93b3
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 37812; // 0x93b4
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 37813; // 0x93b5
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 37814; // 0x93b6
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 37815; // 0x93b7
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 37851; // 0x93db
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 37848; // 0x93d8
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 37849; // 0x93d9
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 37850; // 0x93da
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 37852; // 0x93dc
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 37853; // 0x93dd
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 37840; // 0x93d0
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 37841; // 0x93d1
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 37842; // 0x93d2
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 37843; // 0x93d3
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 37844; // 0x93d4
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 37845; // 0x93d5
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 37846; // 0x93d6
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 37847; // 0x93d7
|
||||
field public static final int GL_CONTEXT_FLAGS = 33310; // 0x821e
|
||||
field public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 2; // 0x2
|
||||
field public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4; // 0x4
|
||||
field public static final int GL_CONTEXT_LOST = 1287; // 0x507
|
||||
field public static final int GL_DARKEN = 37527; // 0x9297
|
||||
field public static final int GL_DEBUG_CALLBACK_FUNCTION = 33348; // 0x8244
|
||||
field public static final int GL_DEBUG_CALLBACK_USER_PARAM = 33349; // 0x8245
|
||||
field public static final int GL_DEBUG_GROUP_STACK_DEPTH = 33389; // 0x826d
|
||||
field public static final int GL_DEBUG_LOGGED_MESSAGES = 37189; // 0x9145
|
||||
field public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347; // 0x8243
|
||||
field public static final int GL_DEBUG_OUTPUT = 37600; // 0x92e0
|
||||
field public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346; // 0x8242
|
||||
field public static final int GL_DEBUG_SEVERITY_HIGH = 37190; // 0x9146
|
||||
field public static final int GL_DEBUG_SEVERITY_LOW = 37192; // 0x9148
|
||||
field public static final int GL_DEBUG_SEVERITY_MEDIUM = 37191; // 0x9147
|
||||
field public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 33387; // 0x826b
|
||||
field public static final int GL_DEBUG_SOURCE_API = 33350; // 0x8246
|
||||
field public static final int GL_DEBUG_SOURCE_APPLICATION = 33354; // 0x824a
|
||||
field public static final int GL_DEBUG_SOURCE_OTHER = 33355; // 0x824b
|
||||
field public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 33352; // 0x8248
|
||||
field public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 33353; // 0x8249
|
||||
field public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351; // 0x8247
|
||||
field public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357; // 0x824d
|
||||
field public static final int GL_DEBUG_TYPE_ERROR = 33356; // 0x824c
|
||||
field public static final int GL_DEBUG_TYPE_MARKER = 33384; // 0x8268
|
||||
field public static final int GL_DEBUG_TYPE_OTHER = 33361; // 0x8251
|
||||
field public static final int GL_DEBUG_TYPE_PERFORMANCE = 33360; // 0x8250
|
||||
field public static final int GL_DEBUG_TYPE_POP_GROUP = 33386; // 0x826a
|
||||
field public static final int GL_DEBUG_TYPE_PORTABILITY = 33359; // 0x824f
|
||||
field public static final int GL_DEBUG_TYPE_PUSH_GROUP = 33385; // 0x8269
|
||||
field public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358; // 0x824e
|
||||
field public static final int GL_DIFFERENCE = 37534; // 0x929e
|
||||
field public static final int GL_EXCLUSION = 37536; // 0x92a0
|
||||
field public static final int GL_FIRST_VERTEX_CONVENTION = 36429; // 0x8e4d
|
||||
field public static final int GL_FRACTIONAL_EVEN = 36476; // 0x8e7c
|
||||
field public static final int GL_FRACTIONAL_ODD = 36475; // 0x8e7b
|
||||
field public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445; // 0x8e5d
|
||||
field public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263; // 0x8da7
|
||||
field public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650; // 0x9312
|
||||
field public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264; // 0x8da8
|
||||
field public static final int GL_GEOMETRY_INPUT_TYPE = 35095; // 0x8917
|
||||
field public static final int GL_GEOMETRY_OUTPUT_TYPE = 35096; // 0x8918
|
||||
field public static final int GL_GEOMETRY_SHADER = 36313; // 0x8dd9
|
||||
field public static final int GL_GEOMETRY_SHADER_BIT = 4; // 0x4
|
||||
field public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 34943; // 0x887f
|
||||
field public static final int GL_GEOMETRY_VERTICES_OUT = 35094; // 0x8916
|
||||
field public static final int GL_GUILTY_CONTEXT_RESET = 33363; // 0x8253
|
||||
field public static final int GL_HARDLIGHT = 37531; // 0x929b
|
||||
field public static final int GL_HSL_COLOR = 37551; // 0x92af
|
||||
field public static final int GL_HSL_HUE = 37549; // 0x92ad
|
||||
field public static final int GL_HSL_LUMINOSITY = 37552; // 0x92b0
|
||||
field public static final int GL_HSL_SATURATION = 37550; // 0x92ae
|
||||
field public static final int GL_IMAGE_BUFFER = 36945; // 0x9051
|
||||
field public static final int GL_IMAGE_CUBE_MAP_ARRAY = 36948; // 0x9054
|
||||
field public static final int GL_INNOCENT_CONTEXT_RESET = 33364; // 0x8254
|
||||
field public static final int GL_INT_IMAGE_BUFFER = 36956; // 0x905c
|
||||
field public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959; // 0x905f
|
||||
field public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132; // 0x910c
|
||||
field public static final int GL_INT_SAMPLER_BUFFER = 36304; // 0x8dd0
|
||||
field public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878; // 0x900e
|
||||
field public static final int GL_ISOLINES = 36474; // 0x8e7a
|
||||
field public static final int GL_IS_PER_PATCH = 37607; // 0x92e7
|
||||
field public static final int GL_LAST_VERTEX_CONVENTION = 36430; // 0x8e4e
|
||||
field public static final int GL_LAYER_PROVOKING_VERTEX = 33374; // 0x825e
|
||||
field public static final int GL_LIGHTEN = 37528; // 0x9298
|
||||
field public static final int GL_LINES_ADJACENCY = 10; // 0xa
|
||||
field public static final int GL_LINE_STRIP_ADJACENCY = 11; // 0xb
|
||||
field public static final int GL_LOSE_CONTEXT_ON_RESET = 33362; // 0x8252
|
||||
field public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378; // 0x8a32
|
||||
field public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382; // 0x8e1e
|
||||
field public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383; // 0x8e1f
|
||||
field public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388; // 0x826c
|
||||
field public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 37188; // 0x9144
|
||||
field public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 37187; // 0x9143
|
||||
field public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444; // 0x8e5c
|
||||
field public static final int GL_MAX_FRAMEBUFFER_LAYERS = 37655; // 0x9317
|
||||
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589; // 0x92d5
|
||||
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583; // 0x92cf
|
||||
field public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069; // 0x90cd
|
||||
field public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155; // 0x9123
|
||||
field public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156; // 0x9124
|
||||
field public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320; // 0x8de0
|
||||
field public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442; // 0x8e5a
|
||||
field public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 37079; // 0x90d7
|
||||
field public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881; // 0x8c29
|
||||
field public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321; // 0x8de1
|
||||
field public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372; // 0x8a2c
|
||||
field public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319; // 0x8ddf
|
||||
field public static final int GL_MAX_LABEL_LENGTH = 33512; // 0x82e8
|
||||
field public static final int GL_MAX_PATCH_VERTICES = 36477; // 0x8e7d
|
||||
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587; // 0x92d3
|
||||
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581; // 0x92cd
|
||||
field public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067; // 0x90cb
|
||||
field public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924; // 0x886c
|
||||
field public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483; // 0x8e83
|
||||
field public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 37080; // 0x90d8
|
||||
field public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481; // 0x8e81
|
||||
field public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485; // 0x8e85
|
||||
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489; // 0x8e89
|
||||
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479; // 0x8e7f
|
||||
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588; // 0x92d4
|
||||
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582; // 0x92ce
|
||||
field public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068; // 0x90cc
|
||||
field public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925; // 0x886d
|
||||
field public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486; // 0x8e86
|
||||
field public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 37081; // 0x90d9
|
||||
field public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482; // 0x8e82
|
||||
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490; // 0x8e8a
|
||||
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480; // 0x8e80
|
||||
field public static final int GL_MAX_TESS_GEN_LEVEL = 36478; // 0x8e7e
|
||||
field public static final int GL_MAX_TESS_PATCH_COMPONENTS = 36484; // 0x8e84
|
||||
field public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 35883; // 0x8c2b
|
||||
field public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443; // 0x8e5b
|
||||
field public static final int GL_MIN_SAMPLE_SHADING_VALUE = 35895; // 0x8c37
|
||||
field public static final int GL_MULTIPLY = 37524; // 0x9294
|
||||
field public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 37762; // 0x9382
|
||||
field public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 37761; // 0x9381
|
||||
field public static final int GL_NO_RESET_NOTIFICATION = 33377; // 0x8261
|
||||
field public static final int GL_OVERLAY = 37526; // 0x9296
|
||||
field public static final int GL_PATCHES = 14; // 0xe
|
||||
field public static final int GL_PATCH_VERTICES = 36466; // 0x8e72
|
||||
field public static final int GL_PRIMITIVES_GENERATED = 35975; // 0x8c87
|
||||
field public static final int GL_PRIMITIVE_BOUNDING_BOX = 37566; // 0x92be
|
||||
field public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 33313; // 0x8221
|
||||
field public static final int GL_PROGRAM = 33506; // 0x82e2
|
||||
field public static final int GL_PROGRAM_PIPELINE = 33508; // 0x82e4
|
||||
field public static final int GL_QUADS = 7; // 0x7
|
||||
field public static final int GL_QUERY = 33507; // 0x82e3
|
||||
field public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 37641; // 0x9309
|
||||
field public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 37639; // 0x9307
|
||||
field public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 37640; // 0x9308
|
||||
field public static final int GL_RESET_NOTIFICATION_STRATEGY = 33366; // 0x8256
|
||||
field public static final int GL_SAMPLER = 33510; // 0x82e6
|
||||
field public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131; // 0x910b
|
||||
field public static final int GL_SAMPLER_BUFFER = 36290; // 0x8dc2
|
||||
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 36876; // 0x900c
|
||||
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877; // 0x900d
|
||||
field public static final int GL_SAMPLE_SHADING = 35894; // 0x8c36
|
||||
field public static final int GL_SCREEN = 37525; // 0x9295
|
||||
field public static final int GL_SHADER = 33505; // 0x82e1
|
||||
field public static final int GL_SOFTLIGHT = 37532; // 0x929c
|
||||
field public static final int GL_STACK_OVERFLOW = 1283; // 0x503
|
||||
field public static final int GL_STACK_UNDERFLOW = 1284; // 0x504
|
||||
field public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 36469; // 0x8e75
|
||||
field public static final int GL_TESS_CONTROL_SHADER = 36488; // 0x8e88
|
||||
field public static final int GL_TESS_CONTROL_SHADER_BIT = 8; // 0x8
|
||||
field public static final int GL_TESS_EVALUATION_SHADER = 36487; // 0x8e87
|
||||
field public static final int GL_TESS_EVALUATION_SHADER_BIT = 16; // 0x10
|
||||
field public static final int GL_TESS_GEN_MODE = 36470; // 0x8e76
|
||||
field public static final int GL_TESS_GEN_POINT_MODE = 36473; // 0x8e79
|
||||
field public static final int GL_TESS_GEN_SPACING = 36471; // 0x8e77
|
||||
field public static final int GL_TESS_GEN_VERTEX_ORDER = 36472; // 0x8e78
|
||||
field public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122; // 0x9102
|
||||
field public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125; // 0x9105
|
||||
field public static final int GL_TEXTURE_BINDING_BUFFER = 35884; // 0x8c2c
|
||||
field public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874; // 0x900a
|
||||
field public static final int GL_TEXTURE_BORDER_COLOR = 4100; // 0x1004
|
||||
field public static final int GL_TEXTURE_BUFFER = 35882; // 0x8c2a
|
||||
field public static final int GL_TEXTURE_BUFFER_BINDING = 35882; // 0x8c2a
|
||||
field public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885; // 0x8c2d
|
||||
field public static final int GL_TEXTURE_BUFFER_OFFSET = 37277; // 0x919d
|
||||
field public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 37279; // 0x919f
|
||||
field public static final int GL_TEXTURE_BUFFER_SIZE = 37278; // 0x919e
|
||||
field public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 36873; // 0x9009
|
||||
field public static final int GL_TRIANGLES_ADJACENCY = 12; // 0xc
|
||||
field public static final int GL_TRIANGLE_STRIP_ADJACENCY = 13; // 0xd
|
||||
field public static final int GL_UNDEFINED_VERTEX = 33376; // 0x8260
|
||||
field public static final int GL_UNKNOWN_CONTEXT_RESET = 33365; // 0x8255
|
||||
field public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 36967; // 0x9067
|
||||
field public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970; // 0x906a
|
||||
field public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133; // 0x910d
|
||||
field public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312; // 0x8dd8
|
||||
field public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879; // 0x900f
|
||||
field public static final int GL_VERTEX_ARRAY = 32884; // 0x8074
|
||||
}
|
||||
|
||||
public static abstract interface GLES32.DebugProc {
|
||||
method public abstract void onMessage(int, int, int, int, java.lang.String);
|
||||
}
|
||||
|
||||
public class GLException extends java.lang.RuntimeException {
|
||||
ctor public GLException(int);
|
||||
ctor public GLException(int, java.lang.String);
|
||||
|
||||
@@ -26852,6 +26852,279 @@ package android.opengl {
|
||||
method public abstract void onMessage(int, int, int, int, java.lang.String);
|
||||
}
|
||||
|
||||
public class GLES32 extends android.opengl.GLES31 {
|
||||
method public static void glBlendBarrier();
|
||||
method public static void glBlendEquationSeparatei(int, int, int);
|
||||
method public static void glBlendEquationi(int, int);
|
||||
method public static void glBlendFuncSeparatei(int, int, int, int, int);
|
||||
method public static void glBlendFunci(int, int, int);
|
||||
method public static void glColorMaski(int, boolean, boolean, boolean, boolean);
|
||||
method public static void glCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
|
||||
method public static void glDebugMessageCallback(android.opengl.GLES32.DebugProc);
|
||||
method public static void glDebugMessageControl(int, int, int, int, int[], int, boolean);
|
||||
method public static void glDebugMessageControl(int, int, int, int, java.nio.IntBuffer, boolean);
|
||||
method public static void glDebugMessageInsert(int, int, int, int, int, java.lang.String);
|
||||
method public static void glDisablei(int, int);
|
||||
method public static void glDrawElementsBaseVertex(int, int, int, java.nio.Buffer, int);
|
||||
method public static void glDrawElementsInstancedBaseVertex(int, int, int, java.nio.Buffer, int, int);
|
||||
method public static void glDrawElementsInstancedBaseVertex(int, int, int, int, int, int);
|
||||
method public static void glDrawRangeElementsBaseVertex(int, int, int, int, int, java.nio.Buffer, int);
|
||||
method public static void glEnablei(int, int);
|
||||
method public static void glFramebufferTexture(int, int, int, int);
|
||||
method public static int glGetDebugMessageLog(int, int, int[], int, int[], int, int[], int, int[], int, int[], int, byte[], int);
|
||||
method public static int glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer);
|
||||
method public static java.lang.String[] glGetDebugMessageLog(int, int[], int, int[], int, int[], int, int[], int);
|
||||
method public static java.lang.String[] glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer);
|
||||
method public static int glGetGraphicsResetStatus();
|
||||
method public static java.lang.String glGetObjectLabel(int, int);
|
||||
method public static java.lang.String glGetObjectPtrLabel(long);
|
||||
method public static long glGetPointerv(int);
|
||||
method public static void glGetSamplerParameterIiv(int, int, int[], int);
|
||||
method public static void glGetSamplerParameterIiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glGetSamplerParameterIuiv(int, int, int[], int);
|
||||
method public static void glGetSamplerParameterIuiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glGetTexParameterIiv(int, int, int[], int);
|
||||
method public static void glGetTexParameterIiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glGetTexParameterIuiv(int, int, int[], int);
|
||||
method public static void glGetTexParameterIuiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glGetnUniformfv(int, int, int, float[], int);
|
||||
method public static void glGetnUniformfv(int, int, int, java.nio.FloatBuffer);
|
||||
method public static void glGetnUniformiv(int, int, int, int[], int);
|
||||
method public static void glGetnUniformiv(int, int, int, java.nio.IntBuffer);
|
||||
method public static void glGetnUniformuiv(int, int, int, int[], int);
|
||||
method public static void glGetnUniformuiv(int, int, int, java.nio.IntBuffer);
|
||||
method public static boolean glIsEnabledi(int, int);
|
||||
method public static void glMinSampleShading(float);
|
||||
method public static void glObjectLabel(int, int, int, java.lang.String);
|
||||
method public static void glObjectPtrLabel(long, java.lang.String);
|
||||
method public static void glPatchParameteri(int, int);
|
||||
method public static void glPopDebugGroup();
|
||||
method public static void glPrimitiveBoundingBox(float, float, float, float, float, float, float, float);
|
||||
method public static void glPushDebugGroup(int, int, int, java.lang.String);
|
||||
method public static void glReadnPixels(int, int, int, int, int, int, int, java.nio.Buffer);
|
||||
method public static void glSamplerParameterIiv(int, int, int[], int);
|
||||
method public static void glSamplerParameterIiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glSamplerParameterIuiv(int, int, int[], int);
|
||||
method public static void glSamplerParameterIuiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glTexBuffer(int, int, int);
|
||||
method public static void glTexBufferRange(int, int, int, int, int);
|
||||
method public static void glTexParameterIiv(int, int, int[], int);
|
||||
method public static void glTexParameterIiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glTexParameterIuiv(int, int, int[], int);
|
||||
method public static void glTexParameterIuiv(int, int, java.nio.IntBuffer);
|
||||
method public static void glTexStorage3DMultisample(int, int, int, int, int, int, boolean);
|
||||
field public static final int GL_BUFFER = 33504; // 0x82e0
|
||||
field public static final int GL_CLAMP_TO_BORDER = 33069; // 0x812d
|
||||
field public static final int GL_COLORBURN = 37530; // 0x929a
|
||||
field public static final int GL_COLORDODGE = 37529; // 0x9299
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 37819; // 0x93bb
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 37816; // 0x93b8
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 37817; // 0x93b9
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 37818; // 0x93ba
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 37820; // 0x93bc
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 37821; // 0x93bd
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 37808; // 0x93b0
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 37809; // 0x93b1
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 37810; // 0x93b2
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 37811; // 0x93b3
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 37812; // 0x93b4
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 37813; // 0x93b5
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 37814; // 0x93b6
|
||||
field public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 37815; // 0x93b7
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 37851; // 0x93db
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 37848; // 0x93d8
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 37849; // 0x93d9
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 37850; // 0x93da
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 37852; // 0x93dc
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 37853; // 0x93dd
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 37840; // 0x93d0
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 37841; // 0x93d1
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 37842; // 0x93d2
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 37843; // 0x93d3
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 37844; // 0x93d4
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 37845; // 0x93d5
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 37846; // 0x93d6
|
||||
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 37847; // 0x93d7
|
||||
field public static final int GL_CONTEXT_FLAGS = 33310; // 0x821e
|
||||
field public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 2; // 0x2
|
||||
field public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4; // 0x4
|
||||
field public static final int GL_CONTEXT_LOST = 1287; // 0x507
|
||||
field public static final int GL_DARKEN = 37527; // 0x9297
|
||||
field public static final int GL_DEBUG_CALLBACK_FUNCTION = 33348; // 0x8244
|
||||
field public static final int GL_DEBUG_CALLBACK_USER_PARAM = 33349; // 0x8245
|
||||
field public static final int GL_DEBUG_GROUP_STACK_DEPTH = 33389; // 0x826d
|
||||
field public static final int GL_DEBUG_LOGGED_MESSAGES = 37189; // 0x9145
|
||||
field public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347; // 0x8243
|
||||
field public static final int GL_DEBUG_OUTPUT = 37600; // 0x92e0
|
||||
field public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346; // 0x8242
|
||||
field public static final int GL_DEBUG_SEVERITY_HIGH = 37190; // 0x9146
|
||||
field public static final int GL_DEBUG_SEVERITY_LOW = 37192; // 0x9148
|
||||
field public static final int GL_DEBUG_SEVERITY_MEDIUM = 37191; // 0x9147
|
||||
field public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 33387; // 0x826b
|
||||
field public static final int GL_DEBUG_SOURCE_API = 33350; // 0x8246
|
||||
field public static final int GL_DEBUG_SOURCE_APPLICATION = 33354; // 0x824a
|
||||
field public static final int GL_DEBUG_SOURCE_OTHER = 33355; // 0x824b
|
||||
field public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 33352; // 0x8248
|
||||
field public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 33353; // 0x8249
|
||||
field public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351; // 0x8247
|
||||
field public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357; // 0x824d
|
||||
field public static final int GL_DEBUG_TYPE_ERROR = 33356; // 0x824c
|
||||
field public static final int GL_DEBUG_TYPE_MARKER = 33384; // 0x8268
|
||||
field public static final int GL_DEBUG_TYPE_OTHER = 33361; // 0x8251
|
||||
field public static final int GL_DEBUG_TYPE_PERFORMANCE = 33360; // 0x8250
|
||||
field public static final int GL_DEBUG_TYPE_POP_GROUP = 33386; // 0x826a
|
||||
field public static final int GL_DEBUG_TYPE_PORTABILITY = 33359; // 0x824f
|
||||
field public static final int GL_DEBUG_TYPE_PUSH_GROUP = 33385; // 0x8269
|
||||
field public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358; // 0x824e
|
||||
field public static final int GL_DIFFERENCE = 37534; // 0x929e
|
||||
field public static final int GL_EXCLUSION = 37536; // 0x92a0
|
||||
field public static final int GL_FIRST_VERTEX_CONVENTION = 36429; // 0x8e4d
|
||||
field public static final int GL_FRACTIONAL_EVEN = 36476; // 0x8e7c
|
||||
field public static final int GL_FRACTIONAL_ODD = 36475; // 0x8e7b
|
||||
field public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445; // 0x8e5d
|
||||
field public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263; // 0x8da7
|
||||
field public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650; // 0x9312
|
||||
field public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264; // 0x8da8
|
||||
field public static final int GL_GEOMETRY_INPUT_TYPE = 35095; // 0x8917
|
||||
field public static final int GL_GEOMETRY_OUTPUT_TYPE = 35096; // 0x8918
|
||||
field public static final int GL_GEOMETRY_SHADER = 36313; // 0x8dd9
|
||||
field public static final int GL_GEOMETRY_SHADER_BIT = 4; // 0x4
|
||||
field public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 34943; // 0x887f
|
||||
field public static final int GL_GEOMETRY_VERTICES_OUT = 35094; // 0x8916
|
||||
field public static final int GL_GUILTY_CONTEXT_RESET = 33363; // 0x8253
|
||||
field public static final int GL_HARDLIGHT = 37531; // 0x929b
|
||||
field public static final int GL_HSL_COLOR = 37551; // 0x92af
|
||||
field public static final int GL_HSL_HUE = 37549; // 0x92ad
|
||||
field public static final int GL_HSL_LUMINOSITY = 37552; // 0x92b0
|
||||
field public static final int GL_HSL_SATURATION = 37550; // 0x92ae
|
||||
field public static final int GL_IMAGE_BUFFER = 36945; // 0x9051
|
||||
field public static final int GL_IMAGE_CUBE_MAP_ARRAY = 36948; // 0x9054
|
||||
field public static final int GL_INNOCENT_CONTEXT_RESET = 33364; // 0x8254
|
||||
field public static final int GL_INT_IMAGE_BUFFER = 36956; // 0x905c
|
||||
field public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959; // 0x905f
|
||||
field public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132; // 0x910c
|
||||
field public static final int GL_INT_SAMPLER_BUFFER = 36304; // 0x8dd0
|
||||
field public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878; // 0x900e
|
||||
field public static final int GL_ISOLINES = 36474; // 0x8e7a
|
||||
field public static final int GL_IS_PER_PATCH = 37607; // 0x92e7
|
||||
field public static final int GL_LAST_VERTEX_CONVENTION = 36430; // 0x8e4e
|
||||
field public static final int GL_LAYER_PROVOKING_VERTEX = 33374; // 0x825e
|
||||
field public static final int GL_LIGHTEN = 37528; // 0x9298
|
||||
field public static final int GL_LINES_ADJACENCY = 10; // 0xa
|
||||
field public static final int GL_LINE_STRIP_ADJACENCY = 11; // 0xb
|
||||
field public static final int GL_LOSE_CONTEXT_ON_RESET = 33362; // 0x8252
|
||||
field public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378; // 0x8a32
|
||||
field public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382; // 0x8e1e
|
||||
field public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383; // 0x8e1f
|
||||
field public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388; // 0x826c
|
||||
field public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 37188; // 0x9144
|
||||
field public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 37187; // 0x9143
|
||||
field public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444; // 0x8e5c
|
||||
field public static final int GL_MAX_FRAMEBUFFER_LAYERS = 37655; // 0x9317
|
||||
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589; // 0x92d5
|
||||
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583; // 0x92cf
|
||||
field public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069; // 0x90cd
|
||||
field public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155; // 0x9123
|
||||
field public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156; // 0x9124
|
||||
field public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320; // 0x8de0
|
||||
field public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442; // 0x8e5a
|
||||
field public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 37079; // 0x90d7
|
||||
field public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881; // 0x8c29
|
||||
field public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321; // 0x8de1
|
||||
field public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372; // 0x8a2c
|
||||
field public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319; // 0x8ddf
|
||||
field public static final int GL_MAX_LABEL_LENGTH = 33512; // 0x82e8
|
||||
field public static final int GL_MAX_PATCH_VERTICES = 36477; // 0x8e7d
|
||||
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587; // 0x92d3
|
||||
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581; // 0x92cd
|
||||
field public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067; // 0x90cb
|
||||
field public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924; // 0x886c
|
||||
field public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483; // 0x8e83
|
||||
field public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 37080; // 0x90d8
|
||||
field public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481; // 0x8e81
|
||||
field public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485; // 0x8e85
|
||||
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489; // 0x8e89
|
||||
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479; // 0x8e7f
|
||||
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588; // 0x92d4
|
||||
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582; // 0x92ce
|
||||
field public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068; // 0x90cc
|
||||
field public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925; // 0x886d
|
||||
field public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486; // 0x8e86
|
||||
field public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 37081; // 0x90d9
|
||||
field public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482; // 0x8e82
|
||||
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490; // 0x8e8a
|
||||
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480; // 0x8e80
|
||||
field public static final int GL_MAX_TESS_GEN_LEVEL = 36478; // 0x8e7e
|
||||
field public static final int GL_MAX_TESS_PATCH_COMPONENTS = 36484; // 0x8e84
|
||||
field public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 35883; // 0x8c2b
|
||||
field public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443; // 0x8e5b
|
||||
field public static final int GL_MIN_SAMPLE_SHADING_VALUE = 35895; // 0x8c37
|
||||
field public static final int GL_MULTIPLY = 37524; // 0x9294
|
||||
field public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 37762; // 0x9382
|
||||
field public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 37761; // 0x9381
|
||||
field public static final int GL_NO_RESET_NOTIFICATION = 33377; // 0x8261
|
||||
field public static final int GL_OVERLAY = 37526; // 0x9296
|
||||
field public static final int GL_PATCHES = 14; // 0xe
|
||||
field public static final int GL_PATCH_VERTICES = 36466; // 0x8e72
|
||||
field public static final int GL_PRIMITIVES_GENERATED = 35975; // 0x8c87
|
||||
field public static final int GL_PRIMITIVE_BOUNDING_BOX = 37566; // 0x92be
|
||||
field public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 33313; // 0x8221
|
||||
field public static final int GL_PROGRAM = 33506; // 0x82e2
|
||||
field public static final int GL_PROGRAM_PIPELINE = 33508; // 0x82e4
|
||||
field public static final int GL_QUADS = 7; // 0x7
|
||||
field public static final int GL_QUERY = 33507; // 0x82e3
|
||||
field public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 37641; // 0x9309
|
||||
field public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 37639; // 0x9307
|
||||
field public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 37640; // 0x9308
|
||||
field public static final int GL_RESET_NOTIFICATION_STRATEGY = 33366; // 0x8256
|
||||
field public static final int GL_SAMPLER = 33510; // 0x82e6
|
||||
field public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131; // 0x910b
|
||||
field public static final int GL_SAMPLER_BUFFER = 36290; // 0x8dc2
|
||||
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 36876; // 0x900c
|
||||
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877; // 0x900d
|
||||
field public static final int GL_SAMPLE_SHADING = 35894; // 0x8c36
|
||||
field public static final int GL_SCREEN = 37525; // 0x9295
|
||||
field public static final int GL_SHADER = 33505; // 0x82e1
|
||||
field public static final int GL_SOFTLIGHT = 37532; // 0x929c
|
||||
field public static final int GL_STACK_OVERFLOW = 1283; // 0x503
|
||||
field public static final int GL_STACK_UNDERFLOW = 1284; // 0x504
|
||||
field public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 36469; // 0x8e75
|
||||
field public static final int GL_TESS_CONTROL_SHADER = 36488; // 0x8e88
|
||||
field public static final int GL_TESS_CONTROL_SHADER_BIT = 8; // 0x8
|
||||
field public static final int GL_TESS_EVALUATION_SHADER = 36487; // 0x8e87
|
||||
field public static final int GL_TESS_EVALUATION_SHADER_BIT = 16; // 0x10
|
||||
field public static final int GL_TESS_GEN_MODE = 36470; // 0x8e76
|
||||
field public static final int GL_TESS_GEN_POINT_MODE = 36473; // 0x8e79
|
||||
field public static final int GL_TESS_GEN_SPACING = 36471; // 0x8e77
|
||||
field public static final int GL_TESS_GEN_VERTEX_ORDER = 36472; // 0x8e78
|
||||
field public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122; // 0x9102
|
||||
field public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125; // 0x9105
|
||||
field public static final int GL_TEXTURE_BINDING_BUFFER = 35884; // 0x8c2c
|
||||
field public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874; // 0x900a
|
||||
field public static final int GL_TEXTURE_BORDER_COLOR = 4100; // 0x1004
|
||||
field public static final int GL_TEXTURE_BUFFER = 35882; // 0x8c2a
|
||||
field public static final int GL_TEXTURE_BUFFER_BINDING = 35882; // 0x8c2a
|
||||
field public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885; // 0x8c2d
|
||||
field public static final int GL_TEXTURE_BUFFER_OFFSET = 37277; // 0x919d
|
||||
field public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 37279; // 0x919f
|
||||
field public static final int GL_TEXTURE_BUFFER_SIZE = 37278; // 0x919e
|
||||
field public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 36873; // 0x9009
|
||||
field public static final int GL_TRIANGLES_ADJACENCY = 12; // 0xc
|
||||
field public static final int GL_TRIANGLE_STRIP_ADJACENCY = 13; // 0xd
|
||||
field public static final int GL_UNDEFINED_VERTEX = 33376; // 0x8260
|
||||
field public static final int GL_UNKNOWN_CONTEXT_RESET = 33365; // 0x8255
|
||||
field public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 36967; // 0x9067
|
||||
field public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970; // 0x906a
|
||||
field public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133; // 0x910d
|
||||
field public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312; // 0x8dd8
|
||||
field public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879; // 0x900f
|
||||
field public static final int GL_VERTEX_ARRAY = 32884; // 0x8074
|
||||
}
|
||||
|
||||
public static abstract interface GLES32.DebugProc {
|
||||
method public abstract void onMessage(int, int, int, int, java.lang.String);
|
||||
}
|
||||
|
||||
public class GLException extends java.lang.RuntimeException {
|
||||
ctor public GLException(int);
|
||||
ctor public GLException(int, java.lang.String);
|
||||
|
||||
@@ -43,6 +43,7 @@ LOCAL_SRC_FILES:= \
|
||||
android_opengl_GLES30.cpp \
|
||||
android_opengl_GLES31.cpp \
|
||||
android_opengl_GLES31Ext.cpp \
|
||||
android_opengl_GLES32.cpp \
|
||||
android_database_CursorWindow.cpp \
|
||||
android_database_SQLiteCommon.cpp \
|
||||
android_database_SQLiteConnection.cpp \
|
||||
|
||||
@@ -80,6 +80,7 @@ extern int register_android_opengl_jni_GLES20(JNIEnv* env);
|
||||
extern int register_android_opengl_jni_GLES30(JNIEnv* env);
|
||||
extern int register_android_opengl_jni_GLES31(JNIEnv* env);
|
||||
extern int register_android_opengl_jni_GLES31Ext(JNIEnv* env);
|
||||
extern int register_android_opengl_jni_GLES32(JNIEnv* env);
|
||||
|
||||
extern int register_android_hardware_Camera(JNIEnv *env);
|
||||
extern int register_android_hardware_camera2_CameraMetadata(JNIEnv *env);
|
||||
@@ -1280,6 +1281,7 @@ static const RegJNIRec gRegJNI[] = {
|
||||
REG_JNI(register_android_opengl_jni_GLES30),
|
||||
REG_JNI(register_android_opengl_jni_GLES31),
|
||||
REG_JNI(register_android_opengl_jni_GLES31Ext),
|
||||
REG_JNI(register_android_opengl_jni_GLES32),
|
||||
|
||||
REG_JNI(register_android_graphics_Bitmap),
|
||||
REG_JNI(register_android_graphics_BitmapFactory),
|
||||
|
||||
1999
core/jni/android_opengl_GLES32.cpp
Normal file
1999
core/jni/android_opengl_GLES32.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@@ -204,7 +204,8 @@ public class GLES31 extends GLES30 {
|
||||
_nativeClassInit();
|
||||
}
|
||||
|
||||
private GLES31() {}
|
||||
/** @hide */
|
||||
GLES31() {}
|
||||
// C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
|
||||
|
||||
public static native void glDispatchCompute(
|
||||
|
||||
785
opengl/java/android/opengl/GLES32.java
Normal file
785
opengl/java/android/opengl/GLES32.java
Normal file
@@ -0,0 +1,785 @@
|
||||
/*
|
||||
* Copyright 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
// This source file is automatically generated
|
||||
|
||||
package android.opengl;
|
||||
|
||||
/** OpenGL ES 3.2
|
||||
*/
|
||||
public class GLES32 extends GLES31 {
|
||||
|
||||
public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002;
|
||||
|
||||
public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004;
|
||||
|
||||
public static final int GL_GEOMETRY_SHADER_BIT = 0x00000004;
|
||||
public static final int GL_TESS_CONTROL_SHADER_BIT = 0x00000008;
|
||||
public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x00000010;
|
||||
|
||||
public static final int GL_QUADS = 0x0007;
|
||||
public static final int GL_LINES_ADJACENCY = 0x000A;
|
||||
public static final int GL_LINE_STRIP_ADJACENCY = 0x000B;
|
||||
public static final int GL_TRIANGLES_ADJACENCY = 0x000C;
|
||||
public static final int GL_TRIANGLE_STRIP_ADJACENCY = 0x000D;
|
||||
public static final int GL_PATCHES = 0x000E;
|
||||
public static final int GL_STACK_OVERFLOW = 0x0503;
|
||||
public static final int GL_STACK_UNDERFLOW = 0x0504;
|
||||
public static final int GL_CONTEXT_LOST = 0x0507;
|
||||
public static final int GL_TEXTURE_BORDER_COLOR = 0x1004;
|
||||
public static final int GL_VERTEX_ARRAY = 0x8074;
|
||||
public static final int GL_CLAMP_TO_BORDER = 0x812D;
|
||||
public static final int GL_CONTEXT_FLAGS = 0x821E;
|
||||
public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221;
|
||||
public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242;
|
||||
public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243;
|
||||
public static final int GL_DEBUG_CALLBACK_FUNCTION = 0x8244;
|
||||
public static final int GL_DEBUG_CALLBACK_USER_PARAM = 0x8245;
|
||||
public static final int GL_DEBUG_SOURCE_API = 0x8246;
|
||||
public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247;
|
||||
public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248;
|
||||
public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249;
|
||||
public static final int GL_DEBUG_SOURCE_APPLICATION = 0x824A;
|
||||
public static final int GL_DEBUG_SOURCE_OTHER = 0x824B;
|
||||
public static final int GL_DEBUG_TYPE_ERROR = 0x824C;
|
||||
public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D;
|
||||
public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E;
|
||||
public static final int GL_DEBUG_TYPE_PORTABILITY = 0x824F;
|
||||
public static final int GL_DEBUG_TYPE_PERFORMANCE = 0x8250;
|
||||
public static final int GL_DEBUG_TYPE_OTHER = 0x8251;
|
||||
public static final int GL_LOSE_CONTEXT_ON_RESET = 0x8252;
|
||||
public static final int GL_GUILTY_CONTEXT_RESET = 0x8253;
|
||||
public static final int GL_INNOCENT_CONTEXT_RESET = 0x8254;
|
||||
public static final int GL_UNKNOWN_CONTEXT_RESET = 0x8255;
|
||||
public static final int GL_RESET_NOTIFICATION_STRATEGY = 0x8256;
|
||||
public static final int GL_LAYER_PROVOKING_VERTEX = 0x825E;
|
||||
public static final int GL_UNDEFINED_VERTEX = 0x8260;
|
||||
public static final int GL_NO_RESET_NOTIFICATION = 0x8261;
|
||||
public static final int GL_DEBUG_TYPE_MARKER = 0x8268;
|
||||
public static final int GL_DEBUG_TYPE_PUSH_GROUP = 0x8269;
|
||||
public static final int GL_DEBUG_TYPE_POP_GROUP = 0x826A;
|
||||
public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B;
|
||||
public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C;
|
||||
public static final int GL_DEBUG_GROUP_STACK_DEPTH = 0x826D;
|
||||
public static final int GL_BUFFER = 0x82E0;
|
||||
public static final int GL_SHADER = 0x82E1;
|
||||
public static final int GL_PROGRAM = 0x82E2;
|
||||
public static final int GL_QUERY = 0x82E3;
|
||||
public static final int GL_PROGRAM_PIPELINE = 0x82E4;
|
||||
public static final int GL_SAMPLER = 0x82E6;
|
||||
public static final int GL_MAX_LABEL_LENGTH = 0x82E8;
|
||||
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C;
|
||||
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D;
|
||||
public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F;
|
||||
public static final int GL_GEOMETRY_VERTICES_OUT = 0x8916;
|
||||
public static final int GL_GEOMETRY_INPUT_TYPE = 0x8917;
|
||||
public static final int GL_GEOMETRY_OUTPUT_TYPE = 0x8918;
|
||||
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C;
|
||||
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32;
|
||||
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29;
|
||||
public static final int GL_TEXTURE_BUFFER = 0x8C2A;
|
||||
public static final int GL_TEXTURE_BUFFER_BINDING = 0x8C2A;
|
||||
public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B;
|
||||
public static final int GL_TEXTURE_BINDING_BUFFER = 0x8C2C;
|
||||
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D;
|
||||
public static final int GL_SAMPLE_SHADING = 0x8C36;
|
||||
public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37;
|
||||
public static final int GL_PRIMITIVES_GENERATED = 0x8C87;
|
||||
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7;
|
||||
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8;
|
||||
public static final int GL_SAMPLER_BUFFER = 0x8DC2;
|
||||
public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0;
|
||||
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8;
|
||||
public static final int GL_GEOMETRY_SHADER = 0x8DD9;
|
||||
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF;
|
||||
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0;
|
||||
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1;
|
||||
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E;
|
||||
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
|
||||
public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D;
|
||||
public static final int GL_LAST_VERTEX_CONVENTION = 0x8E4E;
|
||||
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A;
|
||||
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B;
|
||||
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C;
|
||||
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D;
|
||||
public static final int GL_PATCH_VERTICES = 0x8E72;
|
||||
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75;
|
||||
public static final int GL_TESS_GEN_MODE = 0x8E76;
|
||||
public static final int GL_TESS_GEN_SPACING = 0x8E77;
|
||||
public static final int GL_TESS_GEN_VERTEX_ORDER = 0x8E78;
|
||||
public static final int GL_TESS_GEN_POINT_MODE = 0x8E79;
|
||||
public static final int GL_ISOLINES = 0x8E7A;
|
||||
public static final int GL_FRACTIONAL_ODD = 0x8E7B;
|
||||
public static final int GL_FRACTIONAL_EVEN = 0x8E7C;
|
||||
public static final int GL_MAX_PATCH_VERTICES = 0x8E7D;
|
||||
public static final int GL_MAX_TESS_GEN_LEVEL = 0x8E7E;
|
||||
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F;
|
||||
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80;
|
||||
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81;
|
||||
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82;
|
||||
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83;
|
||||
public static final int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84;
|
||||
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85;
|
||||
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86;
|
||||
public static final int GL_TESS_EVALUATION_SHADER = 0x8E87;
|
||||
public static final int GL_TESS_CONTROL_SHADER = 0x8E88;
|
||||
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89;
|
||||
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009;
|
||||
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A;
|
||||
public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C;
|
||||
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D;
|
||||
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E;
|
||||
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F;
|
||||
public static final int GL_IMAGE_BUFFER = 0x9051;
|
||||
public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054;
|
||||
public static final int GL_INT_IMAGE_BUFFER = 0x905C;
|
||||
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F;
|
||||
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067;
|
||||
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A;
|
||||
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB;
|
||||
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC;
|
||||
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD;
|
||||
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7;
|
||||
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8;
|
||||
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9;
|
||||
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
|
||||
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105;
|
||||
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B;
|
||||
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C;
|
||||
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D;
|
||||
public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123;
|
||||
public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124;
|
||||
public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143;
|
||||
public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144;
|
||||
public static final int GL_DEBUG_LOGGED_MESSAGES = 0x9145;
|
||||
public static final int GL_DEBUG_SEVERITY_HIGH = 0x9146;
|
||||
public static final int GL_DEBUG_SEVERITY_MEDIUM = 0x9147;
|
||||
public static final int GL_DEBUG_SEVERITY_LOW = 0x9148;
|
||||
public static final int GL_TEXTURE_BUFFER_OFFSET = 0x919D;
|
||||
public static final int GL_TEXTURE_BUFFER_SIZE = 0x919E;
|
||||
public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F;
|
||||
public static final int GL_MULTIPLY = 0x9294;
|
||||
public static final int GL_SCREEN = 0x9295;
|
||||
public static final int GL_OVERLAY = 0x9296;
|
||||
public static final int GL_DARKEN = 0x9297;
|
||||
public static final int GL_LIGHTEN = 0x9298;
|
||||
public static final int GL_COLORDODGE = 0x9299;
|
||||
public static final int GL_COLORBURN = 0x929A;
|
||||
public static final int GL_HARDLIGHT = 0x929B;
|
||||
public static final int GL_SOFTLIGHT = 0x929C;
|
||||
public static final int GL_DIFFERENCE = 0x929E;
|
||||
public static final int GL_EXCLUSION = 0x92A0;
|
||||
public static final int GL_HSL_HUE = 0x92AD;
|
||||
public static final int GL_HSL_SATURATION = 0x92AE;
|
||||
public static final int GL_HSL_COLOR = 0x92AF;
|
||||
public static final int GL_HSL_LUMINOSITY = 0x92B0;
|
||||
public static final int GL_PRIMITIVE_BOUNDING_BOX = 0x92BE;
|
||||
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD;
|
||||
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE;
|
||||
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF;
|
||||
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3;
|
||||
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4;
|
||||
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5;
|
||||
public static final int GL_DEBUG_OUTPUT = 0x92E0;
|
||||
public static final int GL_IS_PER_PATCH = 0x92E7;
|
||||
public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307;
|
||||
public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308;
|
||||
public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309;
|
||||
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312;
|
||||
public static final int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317;
|
||||
public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381;
|
||||
public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC;
|
||||
public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC;
|
||||
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD;
|
||||
|
||||
|
||||
native private static void _nativeClassInit();
|
||||
static {
|
||||
_nativeClassInit();
|
||||
}
|
||||
|
||||
private GLES32() {}
|
||||
// C function void glBlendBarrier ( void )
|
||||
|
||||
public static native void glBlendBarrier(
|
||||
);
|
||||
|
||||
// C function void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth )
|
||||
|
||||
public static native void glCopyImageSubData(
|
||||
int srcName,
|
||||
int srcTarget,
|
||||
int srcLevel,
|
||||
int srcX,
|
||||
int srcY,
|
||||
int srcZ,
|
||||
int dstName,
|
||||
int dstTarget,
|
||||
int dstLevel,
|
||||
int dstX,
|
||||
int dstY,
|
||||
int dstZ,
|
||||
int srcWidth,
|
||||
int srcHeight,
|
||||
int srcDepth
|
||||
);
|
||||
|
||||
// C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
|
||||
|
||||
public static native void glDebugMessageControl(
|
||||
int source,
|
||||
int type,
|
||||
int severity,
|
||||
int count,
|
||||
int[] ids,
|
||||
int offset,
|
||||
boolean enabled
|
||||
);
|
||||
|
||||
// C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
|
||||
|
||||
public static native void glDebugMessageControl(
|
||||
int source,
|
||||
int type,
|
||||
int severity,
|
||||
int count,
|
||||
java.nio.IntBuffer ids,
|
||||
boolean enabled
|
||||
);
|
||||
|
||||
// C function void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
|
||||
|
||||
public static native void glDebugMessageInsert(
|
||||
int source,
|
||||
int type,
|
||||
int id,
|
||||
int severity,
|
||||
int length,
|
||||
String buf
|
||||
);
|
||||
|
||||
// C function void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam )
|
||||
|
||||
public interface DebugProc {
|
||||
void onMessage(int source, int type, int id, int severity, String message);
|
||||
}
|
||||
|
||||
public static native void glDebugMessageCallback(DebugProc callback);
|
||||
|
||||
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
|
||||
|
||||
public static native int glGetDebugMessageLog(
|
||||
int count,
|
||||
int bufSize,
|
||||
int[] sources,
|
||||
int sourcesOffset,
|
||||
int[] types,
|
||||
int typesOffset,
|
||||
int[] ids,
|
||||
int idsOffset,
|
||||
int[] severities,
|
||||
int severitiesOffset,
|
||||
int[] lengths,
|
||||
int lengthsOffset,
|
||||
byte[] messageLog,
|
||||
int messageLogOffset);
|
||||
|
||||
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
|
||||
|
||||
public static native int glGetDebugMessageLog(
|
||||
int count,
|
||||
java.nio.IntBuffer sources,
|
||||
java.nio.IntBuffer types,
|
||||
java.nio.IntBuffer ids,
|
||||
java.nio.IntBuffer severities,
|
||||
java.nio.IntBuffer lengths,
|
||||
java.nio.ByteBuffer messageLog);
|
||||
|
||||
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
|
||||
|
||||
public static native String[] glGetDebugMessageLog(
|
||||
int count,
|
||||
int[] sources,
|
||||
int sourcesOffset,
|
||||
int[] types,
|
||||
int typesOffset,
|
||||
int[] ids,
|
||||
int idsOffset,
|
||||
int[] severities,
|
||||
int severitiesOffset);
|
||||
|
||||
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
|
||||
|
||||
public static native String[] glGetDebugMessageLog(
|
||||
int count,
|
||||
java.nio.IntBuffer sources,
|
||||
java.nio.IntBuffer types,
|
||||
java.nio.IntBuffer ids,
|
||||
java.nio.IntBuffer severities);
|
||||
|
||||
// C function void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
|
||||
|
||||
public static native void glPushDebugGroup(
|
||||
int source,
|
||||
int id,
|
||||
int length,
|
||||
String message
|
||||
);
|
||||
|
||||
// C function void glPopDebugGroup ( void )
|
||||
|
||||
public static native void glPopDebugGroup(
|
||||
);
|
||||
|
||||
// C function void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
|
||||
|
||||
public static native void glObjectLabel(
|
||||
int identifier,
|
||||
int name,
|
||||
int length,
|
||||
String label
|
||||
);
|
||||
|
||||
// C function void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
|
||||
|
||||
public static native String glGetObjectLabel(int identifier, int name);
|
||||
|
||||
// C function void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label )
|
||||
|
||||
public static native void glObjectPtrLabel(long ptr, String label);
|
||||
|
||||
// C function void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label )
|
||||
|
||||
public static native String glGetObjectPtrLabel(long ptr);
|
||||
|
||||
// C function void glGetPointerv ( GLenum pname, void **params )
|
||||
|
||||
public static native long glGetPointerv(
|
||||
int pname
|
||||
);
|
||||
|
||||
// C function void glEnablei ( GLenum target, GLuint index )
|
||||
|
||||
public static native void glEnablei(
|
||||
int target,
|
||||
int index
|
||||
);
|
||||
|
||||
// C function void glDisablei ( GLenum target, GLuint index )
|
||||
|
||||
public static native void glDisablei(
|
||||
int target,
|
||||
int index
|
||||
);
|
||||
|
||||
// C function void glBlendEquationi ( GLuint buf, GLenum mode )
|
||||
|
||||
public static native void glBlendEquationi(
|
||||
int buf,
|
||||
int mode
|
||||
);
|
||||
|
||||
// C function void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha )
|
||||
|
||||
public static native void glBlendEquationSeparatei(
|
||||
int buf,
|
||||
int modeRGB,
|
||||
int modeAlpha
|
||||
);
|
||||
|
||||
// C function void glBlendFunci ( GLuint buf, GLenum src, GLenum dst )
|
||||
|
||||
public static native void glBlendFunci(
|
||||
int buf,
|
||||
int src,
|
||||
int dst
|
||||
);
|
||||
|
||||
// C function void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
|
||||
|
||||
public static native void glBlendFuncSeparatei(
|
||||
int buf,
|
||||
int srcRGB,
|
||||
int dstRGB,
|
||||
int srcAlpha,
|
||||
int dstAlpha
|
||||
);
|
||||
|
||||
// C function void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
|
||||
|
||||
public static native void glColorMaski(
|
||||
int index,
|
||||
boolean r,
|
||||
boolean g,
|
||||
boolean b,
|
||||
boolean a
|
||||
);
|
||||
|
||||
// C function GLboolean glIsEnabledi ( GLenum target, GLuint index )
|
||||
|
||||
public static native boolean glIsEnabledi(
|
||||
int target,
|
||||
int index
|
||||
);
|
||||
|
||||
// C function void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex )
|
||||
|
||||
public static native void glDrawElementsBaseVertex(
|
||||
int mode,
|
||||
int count,
|
||||
int type,
|
||||
java.nio.Buffer indices,
|
||||
int basevertex
|
||||
);
|
||||
|
||||
// C function void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex )
|
||||
|
||||
public static native void glDrawRangeElementsBaseVertex(
|
||||
int mode,
|
||||
int start,
|
||||
int end,
|
||||
int count,
|
||||
int type,
|
||||
java.nio.Buffer indices,
|
||||
int basevertex
|
||||
);
|
||||
|
||||
// C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex )
|
||||
|
||||
public static native void glDrawElementsInstancedBaseVertex(
|
||||
int mode,
|
||||
int count,
|
||||
int type,
|
||||
java.nio.Buffer indices,
|
||||
int instanceCount,
|
||||
int basevertex
|
||||
);
|
||||
|
||||
// C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex )
|
||||
|
||||
public static native void glDrawElementsInstancedBaseVertex(
|
||||
int mode,
|
||||
int count,
|
||||
int type,
|
||||
int indicesOffset,
|
||||
int instanceCount,
|
||||
int basevertex
|
||||
);
|
||||
|
||||
// C function void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level )
|
||||
|
||||
public static native void glFramebufferTexture(
|
||||
int target,
|
||||
int attachment,
|
||||
int texture,
|
||||
int level
|
||||
);
|
||||
|
||||
// C function void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
|
||||
|
||||
public static native void glPrimitiveBoundingBox(
|
||||
float minX,
|
||||
float minY,
|
||||
float minZ,
|
||||
float minW,
|
||||
float maxX,
|
||||
float maxY,
|
||||
float maxZ,
|
||||
float maxW
|
||||
);
|
||||
|
||||
// C function GLenum glGetGraphicsResetStatus ( void )
|
||||
|
||||
public static native int glGetGraphicsResetStatus(
|
||||
);
|
||||
|
||||
// C function void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data )
|
||||
|
||||
public static native void glReadnPixels(
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
int height,
|
||||
int format,
|
||||
int type,
|
||||
int bufSize,
|
||||
java.nio.Buffer data
|
||||
);
|
||||
|
||||
// C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params )
|
||||
|
||||
public static native void glGetnUniformfv(
|
||||
int program,
|
||||
int location,
|
||||
int bufSize,
|
||||
float[] params,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params )
|
||||
|
||||
public static native void glGetnUniformfv(
|
||||
int program,
|
||||
int location,
|
||||
int bufSize,
|
||||
java.nio.FloatBuffer params
|
||||
);
|
||||
|
||||
// C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params )
|
||||
|
||||
public static native void glGetnUniformiv(
|
||||
int program,
|
||||
int location,
|
||||
int bufSize,
|
||||
int[] params,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params )
|
||||
|
||||
public static native void glGetnUniformiv(
|
||||
int program,
|
||||
int location,
|
||||
int bufSize,
|
||||
java.nio.IntBuffer params
|
||||
);
|
||||
|
||||
// C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params )
|
||||
|
||||
public static native void glGetnUniformuiv(
|
||||
int program,
|
||||
int location,
|
||||
int bufSize,
|
||||
int[] params,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params )
|
||||
|
||||
public static native void glGetnUniformuiv(
|
||||
int program,
|
||||
int location,
|
||||
int bufSize,
|
||||
java.nio.IntBuffer params
|
||||
);
|
||||
|
||||
// C function void glMinSampleShading ( GLfloat value )
|
||||
|
||||
public static native void glMinSampleShading(
|
||||
float value
|
||||
);
|
||||
|
||||
// C function void glPatchParameteri ( GLenum pname, GLint value )
|
||||
|
||||
public static native void glPatchParameteri(
|
||||
int pname,
|
||||
int value
|
||||
);
|
||||
|
||||
// C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params )
|
||||
|
||||
public static native void glTexParameterIiv(
|
||||
int target,
|
||||
int pname,
|
||||
int[] params,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params )
|
||||
|
||||
public static native void glTexParameterIiv(
|
||||
int target,
|
||||
int pname,
|
||||
java.nio.IntBuffer params
|
||||
);
|
||||
|
||||
// C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params )
|
||||
|
||||
public static native void glTexParameterIuiv(
|
||||
int target,
|
||||
int pname,
|
||||
int[] params,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params )
|
||||
|
||||
public static native void glTexParameterIuiv(
|
||||
int target,
|
||||
int pname,
|
||||
java.nio.IntBuffer params
|
||||
);
|
||||
|
||||
// C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params )
|
||||
|
||||
public static native void glGetTexParameterIiv(
|
||||
int target,
|
||||
int pname,
|
||||
int[] params,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params )
|
||||
|
||||
public static native void glGetTexParameterIiv(
|
||||
int target,
|
||||
int pname,
|
||||
java.nio.IntBuffer params
|
||||
);
|
||||
|
||||
// C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params )
|
||||
|
||||
public static native void glGetTexParameterIuiv(
|
||||
int target,
|
||||
int pname,
|
||||
int[] params,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params )
|
||||
|
||||
public static native void glGetTexParameterIuiv(
|
||||
int target,
|
||||
int pname,
|
||||
java.nio.IntBuffer params
|
||||
);
|
||||
|
||||
// C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param )
|
||||
|
||||
public static native void glSamplerParameterIiv(
|
||||
int sampler,
|
||||
int pname,
|
||||
int[] param,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param )
|
||||
|
||||
public static native void glSamplerParameterIiv(
|
||||
int sampler,
|
||||
int pname,
|
||||
java.nio.IntBuffer param
|
||||
);
|
||||
|
||||
// C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param )
|
||||
|
||||
public static native void glSamplerParameterIuiv(
|
||||
int sampler,
|
||||
int pname,
|
||||
int[] param,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param )
|
||||
|
||||
public static native void glSamplerParameterIuiv(
|
||||
int sampler,
|
||||
int pname,
|
||||
java.nio.IntBuffer param
|
||||
);
|
||||
|
||||
// C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params )
|
||||
|
||||
public static native void glGetSamplerParameterIiv(
|
||||
int sampler,
|
||||
int pname,
|
||||
int[] params,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params )
|
||||
|
||||
public static native void glGetSamplerParameterIiv(
|
||||
int sampler,
|
||||
int pname,
|
||||
java.nio.IntBuffer params
|
||||
);
|
||||
|
||||
// C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params )
|
||||
|
||||
public static native void glGetSamplerParameterIuiv(
|
||||
int sampler,
|
||||
int pname,
|
||||
int[] params,
|
||||
int offset
|
||||
);
|
||||
|
||||
// C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params )
|
||||
|
||||
public static native void glGetSamplerParameterIuiv(
|
||||
int sampler,
|
||||
int pname,
|
||||
java.nio.IntBuffer params
|
||||
);
|
||||
|
||||
// C function void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer )
|
||||
|
||||
public static native void glTexBuffer(
|
||||
int target,
|
||||
int internalformat,
|
||||
int buffer
|
||||
);
|
||||
|
||||
// C function void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )
|
||||
|
||||
public static native void glTexBufferRange(
|
||||
int target,
|
||||
int internalformat,
|
||||
int buffer,
|
||||
int offset,
|
||||
int size
|
||||
);
|
||||
|
||||
// C function void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
|
||||
|
||||
public static native void glTexStorage3DMultisample(
|
||||
int target,
|
||||
int samples,
|
||||
int internalformat,
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
boolean fixedsamplelocations
|
||||
);
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user