Add GLES32 class and JNI

Change-Id: I05ff0c14a35f51c2015edbd762dc9e6fe43347b9
This commit is contained in:
Pablo Ceballos
2015-10-30 10:34:30 -07:00
parent 55bed95778
commit 38c1a7e732
8 changed files with 3608 additions and 1 deletions

View File

@@ -26852,6 +26852,279 @@ package android.opengl {
method public abstract void onMessage(int, int, int, int, java.lang.String);
}
public class GLES32 extends android.opengl.GLES31 {
method public static void glBlendBarrier();
method public static void glBlendEquationSeparatei(int, int, int);
method public static void glBlendEquationi(int, int);
method public static void glBlendFuncSeparatei(int, int, int, int, int);
method public static void glBlendFunci(int, int, int);
method public static void glColorMaski(int, boolean, boolean, boolean, boolean);
method public static void glCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
method public static void glDebugMessageCallback(android.opengl.GLES32.DebugProc);
method public static void glDebugMessageControl(int, int, int, int, int[], int, boolean);
method public static void glDebugMessageControl(int, int, int, int, java.nio.IntBuffer, boolean);
method public static void glDebugMessageInsert(int, int, int, int, int, java.lang.String);
method public static void glDisablei(int, int);
method public static void glDrawElementsBaseVertex(int, int, int, java.nio.Buffer, int);
method public static void glDrawElementsInstancedBaseVertex(int, int, int, java.nio.Buffer, int, int);
method public static void glDrawElementsInstancedBaseVertex(int, int, int, int, int, int);
method public static void glDrawRangeElementsBaseVertex(int, int, int, int, int, java.nio.Buffer, int);
method public static void glEnablei(int, int);
method public static void glFramebufferTexture(int, int, int, int);
method public static int glGetDebugMessageLog(int, int, int[], int, int[], int, int[], int, int[], int, int[], int, byte[], int);
method public static int glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer);
method public static java.lang.String[] glGetDebugMessageLog(int, int[], int, int[], int, int[], int, int[], int);
method public static java.lang.String[] glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer);
method public static int glGetGraphicsResetStatus();
method public static java.lang.String glGetObjectLabel(int, int);
method public static java.lang.String glGetObjectPtrLabel(long);
method public static long glGetPointerv(int);
method public static void glGetSamplerParameterIiv(int, int, int[], int);
method public static void glGetSamplerParameterIiv(int, int, java.nio.IntBuffer);
method public static void glGetSamplerParameterIuiv(int, int, int[], int);
method public static void glGetSamplerParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glGetTexParameterIiv(int, int, int[], int);
method public static void glGetTexParameterIiv(int, int, java.nio.IntBuffer);
method public static void glGetTexParameterIuiv(int, int, int[], int);
method public static void glGetTexParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glGetnUniformfv(int, int, int, float[], int);
method public static void glGetnUniformfv(int, int, int, java.nio.FloatBuffer);
method public static void glGetnUniformiv(int, int, int, int[], int);
method public static void glGetnUniformiv(int, int, int, java.nio.IntBuffer);
method public static void glGetnUniformuiv(int, int, int, int[], int);
method public static void glGetnUniformuiv(int, int, int, java.nio.IntBuffer);
method public static boolean glIsEnabledi(int, int);
method public static void glMinSampleShading(float);
method public static void glObjectLabel(int, int, int, java.lang.String);
method public static void glObjectPtrLabel(long, java.lang.String);
method public static void glPatchParameteri(int, int);
method public static void glPopDebugGroup();
method public static void glPrimitiveBoundingBox(float, float, float, float, float, float, float, float);
method public static void glPushDebugGroup(int, int, int, java.lang.String);
method public static void glReadnPixels(int, int, int, int, int, int, int, java.nio.Buffer);
method public static void glSamplerParameterIiv(int, int, int[], int);
method public static void glSamplerParameterIiv(int, int, java.nio.IntBuffer);
method public static void glSamplerParameterIuiv(int, int, int[], int);
method public static void glSamplerParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glTexBuffer(int, int, int);
method public static void glTexBufferRange(int, int, int, int, int);
method public static void glTexParameterIiv(int, int, int[], int);
method public static void glTexParameterIiv(int, int, java.nio.IntBuffer);
method public static void glTexParameterIuiv(int, int, int[], int);
method public static void glTexParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glTexStorage3DMultisample(int, int, int, int, int, int, boolean);
field public static final int GL_BUFFER = 33504; // 0x82e0
field public static final int GL_CLAMP_TO_BORDER = 33069; // 0x812d
field public static final int GL_COLORBURN = 37530; // 0x929a
field public static final int GL_COLORDODGE = 37529; // 0x9299
field public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 37819; // 0x93bb
field public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 37816; // 0x93b8
field public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 37817; // 0x93b9
field public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 37818; // 0x93ba
field public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 37820; // 0x93bc
field public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 37821; // 0x93bd
field public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 37808; // 0x93b0
field public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 37809; // 0x93b1
field public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 37810; // 0x93b2
field public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 37811; // 0x93b3
field public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 37812; // 0x93b4
field public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 37813; // 0x93b5
field public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 37814; // 0x93b6
field public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 37815; // 0x93b7
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 37851; // 0x93db
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 37848; // 0x93d8
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 37849; // 0x93d9
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 37850; // 0x93da
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 37852; // 0x93dc
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 37853; // 0x93dd
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 37840; // 0x93d0
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 37841; // 0x93d1
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 37842; // 0x93d2
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 37843; // 0x93d3
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 37844; // 0x93d4
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 37845; // 0x93d5
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 37846; // 0x93d6
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 37847; // 0x93d7
field public static final int GL_CONTEXT_FLAGS = 33310; // 0x821e
field public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 2; // 0x2
field public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4; // 0x4
field public static final int GL_CONTEXT_LOST = 1287; // 0x507
field public static final int GL_DARKEN = 37527; // 0x9297
field public static final int GL_DEBUG_CALLBACK_FUNCTION = 33348; // 0x8244
field public static final int GL_DEBUG_CALLBACK_USER_PARAM = 33349; // 0x8245
field public static final int GL_DEBUG_GROUP_STACK_DEPTH = 33389; // 0x826d
field public static final int GL_DEBUG_LOGGED_MESSAGES = 37189; // 0x9145
field public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347; // 0x8243
field public static final int GL_DEBUG_OUTPUT = 37600; // 0x92e0
field public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346; // 0x8242
field public static final int GL_DEBUG_SEVERITY_HIGH = 37190; // 0x9146
field public static final int GL_DEBUG_SEVERITY_LOW = 37192; // 0x9148
field public static final int GL_DEBUG_SEVERITY_MEDIUM = 37191; // 0x9147
field public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 33387; // 0x826b
field public static final int GL_DEBUG_SOURCE_API = 33350; // 0x8246
field public static final int GL_DEBUG_SOURCE_APPLICATION = 33354; // 0x824a
field public static final int GL_DEBUG_SOURCE_OTHER = 33355; // 0x824b
field public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 33352; // 0x8248
field public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 33353; // 0x8249
field public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351; // 0x8247
field public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357; // 0x824d
field public static final int GL_DEBUG_TYPE_ERROR = 33356; // 0x824c
field public static final int GL_DEBUG_TYPE_MARKER = 33384; // 0x8268
field public static final int GL_DEBUG_TYPE_OTHER = 33361; // 0x8251
field public static final int GL_DEBUG_TYPE_PERFORMANCE = 33360; // 0x8250
field public static final int GL_DEBUG_TYPE_POP_GROUP = 33386; // 0x826a
field public static final int GL_DEBUG_TYPE_PORTABILITY = 33359; // 0x824f
field public static final int GL_DEBUG_TYPE_PUSH_GROUP = 33385; // 0x8269
field public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358; // 0x824e
field public static final int GL_DIFFERENCE = 37534; // 0x929e
field public static final int GL_EXCLUSION = 37536; // 0x92a0
field public static final int GL_FIRST_VERTEX_CONVENTION = 36429; // 0x8e4d
field public static final int GL_FRACTIONAL_EVEN = 36476; // 0x8e7c
field public static final int GL_FRACTIONAL_ODD = 36475; // 0x8e7b
field public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445; // 0x8e5d
field public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263; // 0x8da7
field public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650; // 0x9312
field public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264; // 0x8da8
field public static final int GL_GEOMETRY_INPUT_TYPE = 35095; // 0x8917
field public static final int GL_GEOMETRY_OUTPUT_TYPE = 35096; // 0x8918
field public static final int GL_GEOMETRY_SHADER = 36313; // 0x8dd9
field public static final int GL_GEOMETRY_SHADER_BIT = 4; // 0x4
field public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 34943; // 0x887f
field public static final int GL_GEOMETRY_VERTICES_OUT = 35094; // 0x8916
field public static final int GL_GUILTY_CONTEXT_RESET = 33363; // 0x8253
field public static final int GL_HARDLIGHT = 37531; // 0x929b
field public static final int GL_HSL_COLOR = 37551; // 0x92af
field public static final int GL_HSL_HUE = 37549; // 0x92ad
field public static final int GL_HSL_LUMINOSITY = 37552; // 0x92b0
field public static final int GL_HSL_SATURATION = 37550; // 0x92ae
field public static final int GL_IMAGE_BUFFER = 36945; // 0x9051
field public static final int GL_IMAGE_CUBE_MAP_ARRAY = 36948; // 0x9054
field public static final int GL_INNOCENT_CONTEXT_RESET = 33364; // 0x8254
field public static final int GL_INT_IMAGE_BUFFER = 36956; // 0x905c
field public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959; // 0x905f
field public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132; // 0x910c
field public static final int GL_INT_SAMPLER_BUFFER = 36304; // 0x8dd0
field public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878; // 0x900e
field public static final int GL_ISOLINES = 36474; // 0x8e7a
field public static final int GL_IS_PER_PATCH = 37607; // 0x92e7
field public static final int GL_LAST_VERTEX_CONVENTION = 36430; // 0x8e4e
field public static final int GL_LAYER_PROVOKING_VERTEX = 33374; // 0x825e
field public static final int GL_LIGHTEN = 37528; // 0x9298
field public static final int GL_LINES_ADJACENCY = 10; // 0xa
field public static final int GL_LINE_STRIP_ADJACENCY = 11; // 0xb
field public static final int GL_LOSE_CONTEXT_ON_RESET = 33362; // 0x8252
field public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378; // 0x8a32
field public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382; // 0x8e1e
field public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383; // 0x8e1f
field public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388; // 0x826c
field public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 37188; // 0x9144
field public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 37187; // 0x9143
field public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444; // 0x8e5c
field public static final int GL_MAX_FRAMEBUFFER_LAYERS = 37655; // 0x9317
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589; // 0x92d5
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583; // 0x92cf
field public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069; // 0x90cd
field public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155; // 0x9123
field public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156; // 0x9124
field public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320; // 0x8de0
field public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442; // 0x8e5a
field public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 37079; // 0x90d7
field public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881; // 0x8c29
field public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321; // 0x8de1
field public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372; // 0x8a2c
field public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319; // 0x8ddf
field public static final int GL_MAX_LABEL_LENGTH = 33512; // 0x82e8
field public static final int GL_MAX_PATCH_VERTICES = 36477; // 0x8e7d
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587; // 0x92d3
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581; // 0x92cd
field public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067; // 0x90cb
field public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924; // 0x886c
field public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483; // 0x8e83
field public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 37080; // 0x90d8
field public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481; // 0x8e81
field public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485; // 0x8e85
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489; // 0x8e89
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479; // 0x8e7f
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588; // 0x92d4
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582; // 0x92ce
field public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068; // 0x90cc
field public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925; // 0x886d
field public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486; // 0x8e86
field public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 37081; // 0x90d9
field public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482; // 0x8e82
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490; // 0x8e8a
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480; // 0x8e80
field public static final int GL_MAX_TESS_GEN_LEVEL = 36478; // 0x8e7e
field public static final int GL_MAX_TESS_PATCH_COMPONENTS = 36484; // 0x8e84
field public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 35883; // 0x8c2b
field public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443; // 0x8e5b
field public static final int GL_MIN_SAMPLE_SHADING_VALUE = 35895; // 0x8c37
field public static final int GL_MULTIPLY = 37524; // 0x9294
field public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 37762; // 0x9382
field public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 37761; // 0x9381
field public static final int GL_NO_RESET_NOTIFICATION = 33377; // 0x8261
field public static final int GL_OVERLAY = 37526; // 0x9296
field public static final int GL_PATCHES = 14; // 0xe
field public static final int GL_PATCH_VERTICES = 36466; // 0x8e72
field public static final int GL_PRIMITIVES_GENERATED = 35975; // 0x8c87
field public static final int GL_PRIMITIVE_BOUNDING_BOX = 37566; // 0x92be
field public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 33313; // 0x8221
field public static final int GL_PROGRAM = 33506; // 0x82e2
field public static final int GL_PROGRAM_PIPELINE = 33508; // 0x82e4
field public static final int GL_QUADS = 7; // 0x7
field public static final int GL_QUERY = 33507; // 0x82e3
field public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 37641; // 0x9309
field public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 37639; // 0x9307
field public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 37640; // 0x9308
field public static final int GL_RESET_NOTIFICATION_STRATEGY = 33366; // 0x8256
field public static final int GL_SAMPLER = 33510; // 0x82e6
field public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131; // 0x910b
field public static final int GL_SAMPLER_BUFFER = 36290; // 0x8dc2
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 36876; // 0x900c
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877; // 0x900d
field public static final int GL_SAMPLE_SHADING = 35894; // 0x8c36
field public static final int GL_SCREEN = 37525; // 0x9295
field public static final int GL_SHADER = 33505; // 0x82e1
field public static final int GL_SOFTLIGHT = 37532; // 0x929c
field public static final int GL_STACK_OVERFLOW = 1283; // 0x503
field public static final int GL_STACK_UNDERFLOW = 1284; // 0x504
field public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 36469; // 0x8e75
field public static final int GL_TESS_CONTROL_SHADER = 36488; // 0x8e88
field public static final int GL_TESS_CONTROL_SHADER_BIT = 8; // 0x8
field public static final int GL_TESS_EVALUATION_SHADER = 36487; // 0x8e87
field public static final int GL_TESS_EVALUATION_SHADER_BIT = 16; // 0x10
field public static final int GL_TESS_GEN_MODE = 36470; // 0x8e76
field public static final int GL_TESS_GEN_POINT_MODE = 36473; // 0x8e79
field public static final int GL_TESS_GEN_SPACING = 36471; // 0x8e77
field public static final int GL_TESS_GEN_VERTEX_ORDER = 36472; // 0x8e78
field public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122; // 0x9102
field public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125; // 0x9105
field public static final int GL_TEXTURE_BINDING_BUFFER = 35884; // 0x8c2c
field public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874; // 0x900a
field public static final int GL_TEXTURE_BORDER_COLOR = 4100; // 0x1004
field public static final int GL_TEXTURE_BUFFER = 35882; // 0x8c2a
field public static final int GL_TEXTURE_BUFFER_BINDING = 35882; // 0x8c2a
field public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885; // 0x8c2d
field public static final int GL_TEXTURE_BUFFER_OFFSET = 37277; // 0x919d
field public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 37279; // 0x919f
field public static final int GL_TEXTURE_BUFFER_SIZE = 37278; // 0x919e
field public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 36873; // 0x9009
field public static final int GL_TRIANGLES_ADJACENCY = 12; // 0xc
field public static final int GL_TRIANGLE_STRIP_ADJACENCY = 13; // 0xd
field public static final int GL_UNDEFINED_VERTEX = 33376; // 0x8260
field public static final int GL_UNKNOWN_CONTEXT_RESET = 33365; // 0x8255
field public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 36967; // 0x9067
field public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970; // 0x906a
field public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133; // 0x910d
field public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312; // 0x8dd8
field public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879; // 0x900f
field public static final int GL_VERTEX_ARRAY = 32884; // 0x8074
}
public static abstract interface GLES32.DebugProc {
method public abstract void onMessage(int, int, int, int, java.lang.String);
}
public class GLException extends java.lang.RuntimeException {
ctor public GLException(int);
ctor public GLException(int, java.lang.String);

View File

@@ -28849,6 +28849,279 @@ package android.opengl {
method public abstract void onMessage(int, int, int, int, java.lang.String);
}
public class GLES32 extends android.opengl.GLES31 {
method public static void glBlendBarrier();
method public static void glBlendEquationSeparatei(int, int, int);
method public static void glBlendEquationi(int, int);
method public static void glBlendFuncSeparatei(int, int, int, int, int);
method public static void glBlendFunci(int, int, int);
method public static void glColorMaski(int, boolean, boolean, boolean, boolean);
method public static void glCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
method public static void glDebugMessageCallback(android.opengl.GLES32.DebugProc);
method public static void glDebugMessageControl(int, int, int, int, int[], int, boolean);
method public static void glDebugMessageControl(int, int, int, int, java.nio.IntBuffer, boolean);
method public static void glDebugMessageInsert(int, int, int, int, int, java.lang.String);
method public static void glDisablei(int, int);
method public static void glDrawElementsBaseVertex(int, int, int, java.nio.Buffer, int);
method public static void glDrawElementsInstancedBaseVertex(int, int, int, java.nio.Buffer, int, int);
method public static void glDrawElementsInstancedBaseVertex(int, int, int, int, int, int);
method public static void glDrawRangeElementsBaseVertex(int, int, int, int, int, java.nio.Buffer, int);
method public static void glEnablei(int, int);
method public static void glFramebufferTexture(int, int, int, int);
method public static int glGetDebugMessageLog(int, int, int[], int, int[], int, int[], int, int[], int, int[], int, byte[], int);
method public static int glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer);
method public static java.lang.String[] glGetDebugMessageLog(int, int[], int, int[], int, int[], int, int[], int);
method public static java.lang.String[] glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer);
method public static int glGetGraphicsResetStatus();
method public static java.lang.String glGetObjectLabel(int, int);
method public static java.lang.String glGetObjectPtrLabel(long);
method public static long glGetPointerv(int);
method public static void glGetSamplerParameterIiv(int, int, int[], int);
method public static void glGetSamplerParameterIiv(int, int, java.nio.IntBuffer);
method public static void glGetSamplerParameterIuiv(int, int, int[], int);
method public static void glGetSamplerParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glGetTexParameterIiv(int, int, int[], int);
method public static void glGetTexParameterIiv(int, int, java.nio.IntBuffer);
method public static void glGetTexParameterIuiv(int, int, int[], int);
method public static void glGetTexParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glGetnUniformfv(int, int, int, float[], int);
method public static void glGetnUniformfv(int, int, int, java.nio.FloatBuffer);
method public static void glGetnUniformiv(int, int, int, int[], int);
method public static void glGetnUniformiv(int, int, int, java.nio.IntBuffer);
method public static void glGetnUniformuiv(int, int, int, int[], int);
method public static void glGetnUniformuiv(int, int, int, java.nio.IntBuffer);
method public static boolean glIsEnabledi(int, int);
method public static void glMinSampleShading(float);
method public static void glObjectLabel(int, int, int, java.lang.String);
method public static void glObjectPtrLabel(long, java.lang.String);
method public static void glPatchParameteri(int, int);
method public static void glPopDebugGroup();
method public static void glPrimitiveBoundingBox(float, float, float, float, float, float, float, float);
method public static void glPushDebugGroup(int, int, int, java.lang.String);
method public static void glReadnPixels(int, int, int, int, int, int, int, java.nio.Buffer);
method public static void glSamplerParameterIiv(int, int, int[], int);
method public static void glSamplerParameterIiv(int, int, java.nio.IntBuffer);
method public static void glSamplerParameterIuiv(int, int, int[], int);
method public static void glSamplerParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glTexBuffer(int, int, int);
method public static void glTexBufferRange(int, int, int, int, int);
method public static void glTexParameterIiv(int, int, int[], int);
method public static void glTexParameterIiv(int, int, java.nio.IntBuffer);
method public static void glTexParameterIuiv(int, int, int[], int);
method public static void glTexParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glTexStorage3DMultisample(int, int, int, int, int, int, boolean);
field public static final int GL_BUFFER = 33504; // 0x82e0
field public static final int GL_CLAMP_TO_BORDER = 33069; // 0x812d
field public static final int GL_COLORBURN = 37530; // 0x929a
field public static final int GL_COLORDODGE = 37529; // 0x9299
field public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 37819; // 0x93bb
field public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 37816; // 0x93b8
field public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 37817; // 0x93b9
field public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 37818; // 0x93ba
field public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 37820; // 0x93bc
field public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 37821; // 0x93bd
field public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 37808; // 0x93b0
field public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 37809; // 0x93b1
field public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 37810; // 0x93b2
field public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 37811; // 0x93b3
field public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 37812; // 0x93b4
field public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 37813; // 0x93b5
field public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 37814; // 0x93b6
field public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 37815; // 0x93b7
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 37851; // 0x93db
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 37848; // 0x93d8
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 37849; // 0x93d9
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 37850; // 0x93da
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 37852; // 0x93dc
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 37853; // 0x93dd
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 37840; // 0x93d0
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 37841; // 0x93d1
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 37842; // 0x93d2
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 37843; // 0x93d3
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 37844; // 0x93d4
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 37845; // 0x93d5
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 37846; // 0x93d6
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 37847; // 0x93d7
field public static final int GL_CONTEXT_FLAGS = 33310; // 0x821e
field public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 2; // 0x2
field public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4; // 0x4
field public static final int GL_CONTEXT_LOST = 1287; // 0x507
field public static final int GL_DARKEN = 37527; // 0x9297
field public static final int GL_DEBUG_CALLBACK_FUNCTION = 33348; // 0x8244
field public static final int GL_DEBUG_CALLBACK_USER_PARAM = 33349; // 0x8245
field public static final int GL_DEBUG_GROUP_STACK_DEPTH = 33389; // 0x826d
field public static final int GL_DEBUG_LOGGED_MESSAGES = 37189; // 0x9145
field public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347; // 0x8243
field public static final int GL_DEBUG_OUTPUT = 37600; // 0x92e0
field public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346; // 0x8242
field public static final int GL_DEBUG_SEVERITY_HIGH = 37190; // 0x9146
field public static final int GL_DEBUG_SEVERITY_LOW = 37192; // 0x9148
field public static final int GL_DEBUG_SEVERITY_MEDIUM = 37191; // 0x9147
field public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 33387; // 0x826b
field public static final int GL_DEBUG_SOURCE_API = 33350; // 0x8246
field public static final int GL_DEBUG_SOURCE_APPLICATION = 33354; // 0x824a
field public static final int GL_DEBUG_SOURCE_OTHER = 33355; // 0x824b
field public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 33352; // 0x8248
field public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 33353; // 0x8249
field public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351; // 0x8247
field public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357; // 0x824d
field public static final int GL_DEBUG_TYPE_ERROR = 33356; // 0x824c
field public static final int GL_DEBUG_TYPE_MARKER = 33384; // 0x8268
field public static final int GL_DEBUG_TYPE_OTHER = 33361; // 0x8251
field public static final int GL_DEBUG_TYPE_PERFORMANCE = 33360; // 0x8250
field public static final int GL_DEBUG_TYPE_POP_GROUP = 33386; // 0x826a
field public static final int GL_DEBUG_TYPE_PORTABILITY = 33359; // 0x824f
field public static final int GL_DEBUG_TYPE_PUSH_GROUP = 33385; // 0x8269
field public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358; // 0x824e
field public static final int GL_DIFFERENCE = 37534; // 0x929e
field public static final int GL_EXCLUSION = 37536; // 0x92a0
field public static final int GL_FIRST_VERTEX_CONVENTION = 36429; // 0x8e4d
field public static final int GL_FRACTIONAL_EVEN = 36476; // 0x8e7c
field public static final int GL_FRACTIONAL_ODD = 36475; // 0x8e7b
field public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445; // 0x8e5d
field public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263; // 0x8da7
field public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650; // 0x9312
field public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264; // 0x8da8
field public static final int GL_GEOMETRY_INPUT_TYPE = 35095; // 0x8917
field public static final int GL_GEOMETRY_OUTPUT_TYPE = 35096; // 0x8918
field public static final int GL_GEOMETRY_SHADER = 36313; // 0x8dd9
field public static final int GL_GEOMETRY_SHADER_BIT = 4; // 0x4
field public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 34943; // 0x887f
field public static final int GL_GEOMETRY_VERTICES_OUT = 35094; // 0x8916
field public static final int GL_GUILTY_CONTEXT_RESET = 33363; // 0x8253
field public static final int GL_HARDLIGHT = 37531; // 0x929b
field public static final int GL_HSL_COLOR = 37551; // 0x92af
field public static final int GL_HSL_HUE = 37549; // 0x92ad
field public static final int GL_HSL_LUMINOSITY = 37552; // 0x92b0
field public static final int GL_HSL_SATURATION = 37550; // 0x92ae
field public static final int GL_IMAGE_BUFFER = 36945; // 0x9051
field public static final int GL_IMAGE_CUBE_MAP_ARRAY = 36948; // 0x9054
field public static final int GL_INNOCENT_CONTEXT_RESET = 33364; // 0x8254
field public static final int GL_INT_IMAGE_BUFFER = 36956; // 0x905c
field public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959; // 0x905f
field public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132; // 0x910c
field public static final int GL_INT_SAMPLER_BUFFER = 36304; // 0x8dd0
field public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878; // 0x900e
field public static final int GL_ISOLINES = 36474; // 0x8e7a
field public static final int GL_IS_PER_PATCH = 37607; // 0x92e7
field public static final int GL_LAST_VERTEX_CONVENTION = 36430; // 0x8e4e
field public static final int GL_LAYER_PROVOKING_VERTEX = 33374; // 0x825e
field public static final int GL_LIGHTEN = 37528; // 0x9298
field public static final int GL_LINES_ADJACENCY = 10; // 0xa
field public static final int GL_LINE_STRIP_ADJACENCY = 11; // 0xb
field public static final int GL_LOSE_CONTEXT_ON_RESET = 33362; // 0x8252
field public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378; // 0x8a32
field public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382; // 0x8e1e
field public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383; // 0x8e1f
field public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388; // 0x826c
field public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 37188; // 0x9144
field public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 37187; // 0x9143
field public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444; // 0x8e5c
field public static final int GL_MAX_FRAMEBUFFER_LAYERS = 37655; // 0x9317
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589; // 0x92d5
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583; // 0x92cf
field public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069; // 0x90cd
field public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155; // 0x9123
field public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156; // 0x9124
field public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320; // 0x8de0
field public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442; // 0x8e5a
field public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 37079; // 0x90d7
field public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881; // 0x8c29
field public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321; // 0x8de1
field public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372; // 0x8a2c
field public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319; // 0x8ddf
field public static final int GL_MAX_LABEL_LENGTH = 33512; // 0x82e8
field public static final int GL_MAX_PATCH_VERTICES = 36477; // 0x8e7d
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587; // 0x92d3
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581; // 0x92cd
field public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067; // 0x90cb
field public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924; // 0x886c
field public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483; // 0x8e83
field public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 37080; // 0x90d8
field public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481; // 0x8e81
field public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485; // 0x8e85
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489; // 0x8e89
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479; // 0x8e7f
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588; // 0x92d4
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582; // 0x92ce
field public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068; // 0x90cc
field public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925; // 0x886d
field public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486; // 0x8e86
field public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 37081; // 0x90d9
field public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482; // 0x8e82
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490; // 0x8e8a
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480; // 0x8e80
field public static final int GL_MAX_TESS_GEN_LEVEL = 36478; // 0x8e7e
field public static final int GL_MAX_TESS_PATCH_COMPONENTS = 36484; // 0x8e84
field public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 35883; // 0x8c2b
field public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443; // 0x8e5b
field public static final int GL_MIN_SAMPLE_SHADING_VALUE = 35895; // 0x8c37
field public static final int GL_MULTIPLY = 37524; // 0x9294
field public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 37762; // 0x9382
field public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 37761; // 0x9381
field public static final int GL_NO_RESET_NOTIFICATION = 33377; // 0x8261
field public static final int GL_OVERLAY = 37526; // 0x9296
field public static final int GL_PATCHES = 14; // 0xe
field public static final int GL_PATCH_VERTICES = 36466; // 0x8e72
field public static final int GL_PRIMITIVES_GENERATED = 35975; // 0x8c87
field public static final int GL_PRIMITIVE_BOUNDING_BOX = 37566; // 0x92be
field public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 33313; // 0x8221
field public static final int GL_PROGRAM = 33506; // 0x82e2
field public static final int GL_PROGRAM_PIPELINE = 33508; // 0x82e4
field public static final int GL_QUADS = 7; // 0x7
field public static final int GL_QUERY = 33507; // 0x82e3
field public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 37641; // 0x9309
field public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 37639; // 0x9307
field public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 37640; // 0x9308
field public static final int GL_RESET_NOTIFICATION_STRATEGY = 33366; // 0x8256
field public static final int GL_SAMPLER = 33510; // 0x82e6
field public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131; // 0x910b
field public static final int GL_SAMPLER_BUFFER = 36290; // 0x8dc2
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 36876; // 0x900c
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877; // 0x900d
field public static final int GL_SAMPLE_SHADING = 35894; // 0x8c36
field public static final int GL_SCREEN = 37525; // 0x9295
field public static final int GL_SHADER = 33505; // 0x82e1
field public static final int GL_SOFTLIGHT = 37532; // 0x929c
field public static final int GL_STACK_OVERFLOW = 1283; // 0x503
field public static final int GL_STACK_UNDERFLOW = 1284; // 0x504
field public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 36469; // 0x8e75
field public static final int GL_TESS_CONTROL_SHADER = 36488; // 0x8e88
field public static final int GL_TESS_CONTROL_SHADER_BIT = 8; // 0x8
field public static final int GL_TESS_EVALUATION_SHADER = 36487; // 0x8e87
field public static final int GL_TESS_EVALUATION_SHADER_BIT = 16; // 0x10
field public static final int GL_TESS_GEN_MODE = 36470; // 0x8e76
field public static final int GL_TESS_GEN_POINT_MODE = 36473; // 0x8e79
field public static final int GL_TESS_GEN_SPACING = 36471; // 0x8e77
field public static final int GL_TESS_GEN_VERTEX_ORDER = 36472; // 0x8e78
field public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122; // 0x9102
field public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125; // 0x9105
field public static final int GL_TEXTURE_BINDING_BUFFER = 35884; // 0x8c2c
field public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874; // 0x900a
field public static final int GL_TEXTURE_BORDER_COLOR = 4100; // 0x1004
field public static final int GL_TEXTURE_BUFFER = 35882; // 0x8c2a
field public static final int GL_TEXTURE_BUFFER_BINDING = 35882; // 0x8c2a
field public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885; // 0x8c2d
field public static final int GL_TEXTURE_BUFFER_OFFSET = 37277; // 0x919d
field public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 37279; // 0x919f
field public static final int GL_TEXTURE_BUFFER_SIZE = 37278; // 0x919e
field public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 36873; // 0x9009
field public static final int GL_TRIANGLES_ADJACENCY = 12; // 0xc
field public static final int GL_TRIANGLE_STRIP_ADJACENCY = 13; // 0xd
field public static final int GL_UNDEFINED_VERTEX = 33376; // 0x8260
field public static final int GL_UNKNOWN_CONTEXT_RESET = 33365; // 0x8255
field public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 36967; // 0x9067
field public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970; // 0x906a
field public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133; // 0x910d
field public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312; // 0x8dd8
field public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879; // 0x900f
field public static final int GL_VERTEX_ARRAY = 32884; // 0x8074
}
public static abstract interface GLES32.DebugProc {
method public abstract void onMessage(int, int, int, int, java.lang.String);
}
public class GLException extends java.lang.RuntimeException {
ctor public GLException(int);
ctor public GLException(int, java.lang.String);

View File

@@ -26852,6 +26852,279 @@ package android.opengl {
method public abstract void onMessage(int, int, int, int, java.lang.String);
}
public class GLES32 extends android.opengl.GLES31 {
method public static void glBlendBarrier();
method public static void glBlendEquationSeparatei(int, int, int);
method public static void glBlendEquationi(int, int);
method public static void glBlendFuncSeparatei(int, int, int, int, int);
method public static void glBlendFunci(int, int, int);
method public static void glColorMaski(int, boolean, boolean, boolean, boolean);
method public static void glCopyImageSubData(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
method public static void glDebugMessageCallback(android.opengl.GLES32.DebugProc);
method public static void glDebugMessageControl(int, int, int, int, int[], int, boolean);
method public static void glDebugMessageControl(int, int, int, int, java.nio.IntBuffer, boolean);
method public static void glDebugMessageInsert(int, int, int, int, int, java.lang.String);
method public static void glDisablei(int, int);
method public static void glDrawElementsBaseVertex(int, int, int, java.nio.Buffer, int);
method public static void glDrawElementsInstancedBaseVertex(int, int, int, java.nio.Buffer, int, int);
method public static void glDrawElementsInstancedBaseVertex(int, int, int, int, int, int);
method public static void glDrawRangeElementsBaseVertex(int, int, int, int, int, java.nio.Buffer, int);
method public static void glEnablei(int, int);
method public static void glFramebufferTexture(int, int, int, int);
method public static int glGetDebugMessageLog(int, int, int[], int, int[], int, int[], int, int[], int, int[], int, byte[], int);
method public static int glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer);
method public static java.lang.String[] glGetDebugMessageLog(int, int[], int, int[], int, int[], int, int[], int);
method public static java.lang.String[] glGetDebugMessageLog(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer);
method public static int glGetGraphicsResetStatus();
method public static java.lang.String glGetObjectLabel(int, int);
method public static java.lang.String glGetObjectPtrLabel(long);
method public static long glGetPointerv(int);
method public static void glGetSamplerParameterIiv(int, int, int[], int);
method public static void glGetSamplerParameterIiv(int, int, java.nio.IntBuffer);
method public static void glGetSamplerParameterIuiv(int, int, int[], int);
method public static void glGetSamplerParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glGetTexParameterIiv(int, int, int[], int);
method public static void glGetTexParameterIiv(int, int, java.nio.IntBuffer);
method public static void glGetTexParameterIuiv(int, int, int[], int);
method public static void glGetTexParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glGetnUniformfv(int, int, int, float[], int);
method public static void glGetnUniformfv(int, int, int, java.nio.FloatBuffer);
method public static void glGetnUniformiv(int, int, int, int[], int);
method public static void glGetnUniformiv(int, int, int, java.nio.IntBuffer);
method public static void glGetnUniformuiv(int, int, int, int[], int);
method public static void glGetnUniformuiv(int, int, int, java.nio.IntBuffer);
method public static boolean glIsEnabledi(int, int);
method public static void glMinSampleShading(float);
method public static void glObjectLabel(int, int, int, java.lang.String);
method public static void glObjectPtrLabel(long, java.lang.String);
method public static void glPatchParameteri(int, int);
method public static void glPopDebugGroup();
method public static void glPrimitiveBoundingBox(float, float, float, float, float, float, float, float);
method public static void glPushDebugGroup(int, int, int, java.lang.String);
method public static void glReadnPixels(int, int, int, int, int, int, int, java.nio.Buffer);
method public static void glSamplerParameterIiv(int, int, int[], int);
method public static void glSamplerParameterIiv(int, int, java.nio.IntBuffer);
method public static void glSamplerParameterIuiv(int, int, int[], int);
method public static void glSamplerParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glTexBuffer(int, int, int);
method public static void glTexBufferRange(int, int, int, int, int);
method public static void glTexParameterIiv(int, int, int[], int);
method public static void glTexParameterIiv(int, int, java.nio.IntBuffer);
method public static void glTexParameterIuiv(int, int, int[], int);
method public static void glTexParameterIuiv(int, int, java.nio.IntBuffer);
method public static void glTexStorage3DMultisample(int, int, int, int, int, int, boolean);
field public static final int GL_BUFFER = 33504; // 0x82e0
field public static final int GL_CLAMP_TO_BORDER = 33069; // 0x812d
field public static final int GL_COLORBURN = 37530; // 0x929a
field public static final int GL_COLORDODGE = 37529; // 0x9299
field public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 37819; // 0x93bb
field public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 37816; // 0x93b8
field public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 37817; // 0x93b9
field public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 37818; // 0x93ba
field public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 37820; // 0x93bc
field public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 37821; // 0x93bd
field public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 37808; // 0x93b0
field public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 37809; // 0x93b1
field public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 37810; // 0x93b2
field public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 37811; // 0x93b3
field public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 37812; // 0x93b4
field public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 37813; // 0x93b5
field public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 37814; // 0x93b6
field public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 37815; // 0x93b7
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 37851; // 0x93db
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 37848; // 0x93d8
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 37849; // 0x93d9
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 37850; // 0x93da
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 37852; // 0x93dc
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 37853; // 0x93dd
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 37840; // 0x93d0
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 37841; // 0x93d1
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 37842; // 0x93d2
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 37843; // 0x93d3
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 37844; // 0x93d4
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 37845; // 0x93d5
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 37846; // 0x93d6
field public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 37847; // 0x93d7
field public static final int GL_CONTEXT_FLAGS = 33310; // 0x821e
field public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 2; // 0x2
field public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4; // 0x4
field public static final int GL_CONTEXT_LOST = 1287; // 0x507
field public static final int GL_DARKEN = 37527; // 0x9297
field public static final int GL_DEBUG_CALLBACK_FUNCTION = 33348; // 0x8244
field public static final int GL_DEBUG_CALLBACK_USER_PARAM = 33349; // 0x8245
field public static final int GL_DEBUG_GROUP_STACK_DEPTH = 33389; // 0x826d
field public static final int GL_DEBUG_LOGGED_MESSAGES = 37189; // 0x9145
field public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347; // 0x8243
field public static final int GL_DEBUG_OUTPUT = 37600; // 0x92e0
field public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346; // 0x8242
field public static final int GL_DEBUG_SEVERITY_HIGH = 37190; // 0x9146
field public static final int GL_DEBUG_SEVERITY_LOW = 37192; // 0x9148
field public static final int GL_DEBUG_SEVERITY_MEDIUM = 37191; // 0x9147
field public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 33387; // 0x826b
field public static final int GL_DEBUG_SOURCE_API = 33350; // 0x8246
field public static final int GL_DEBUG_SOURCE_APPLICATION = 33354; // 0x824a
field public static final int GL_DEBUG_SOURCE_OTHER = 33355; // 0x824b
field public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 33352; // 0x8248
field public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 33353; // 0x8249
field public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351; // 0x8247
field public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357; // 0x824d
field public static final int GL_DEBUG_TYPE_ERROR = 33356; // 0x824c
field public static final int GL_DEBUG_TYPE_MARKER = 33384; // 0x8268
field public static final int GL_DEBUG_TYPE_OTHER = 33361; // 0x8251
field public static final int GL_DEBUG_TYPE_PERFORMANCE = 33360; // 0x8250
field public static final int GL_DEBUG_TYPE_POP_GROUP = 33386; // 0x826a
field public static final int GL_DEBUG_TYPE_PORTABILITY = 33359; // 0x824f
field public static final int GL_DEBUG_TYPE_PUSH_GROUP = 33385; // 0x8269
field public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358; // 0x824e
field public static final int GL_DIFFERENCE = 37534; // 0x929e
field public static final int GL_EXCLUSION = 37536; // 0x92a0
field public static final int GL_FIRST_VERTEX_CONVENTION = 36429; // 0x8e4d
field public static final int GL_FRACTIONAL_EVEN = 36476; // 0x8e7c
field public static final int GL_FRACTIONAL_ODD = 36475; // 0x8e7b
field public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445; // 0x8e5d
field public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263; // 0x8da7
field public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650; // 0x9312
field public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264; // 0x8da8
field public static final int GL_GEOMETRY_INPUT_TYPE = 35095; // 0x8917
field public static final int GL_GEOMETRY_OUTPUT_TYPE = 35096; // 0x8918
field public static final int GL_GEOMETRY_SHADER = 36313; // 0x8dd9
field public static final int GL_GEOMETRY_SHADER_BIT = 4; // 0x4
field public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 34943; // 0x887f
field public static final int GL_GEOMETRY_VERTICES_OUT = 35094; // 0x8916
field public static final int GL_GUILTY_CONTEXT_RESET = 33363; // 0x8253
field public static final int GL_HARDLIGHT = 37531; // 0x929b
field public static final int GL_HSL_COLOR = 37551; // 0x92af
field public static final int GL_HSL_HUE = 37549; // 0x92ad
field public static final int GL_HSL_LUMINOSITY = 37552; // 0x92b0
field public static final int GL_HSL_SATURATION = 37550; // 0x92ae
field public static final int GL_IMAGE_BUFFER = 36945; // 0x9051
field public static final int GL_IMAGE_CUBE_MAP_ARRAY = 36948; // 0x9054
field public static final int GL_INNOCENT_CONTEXT_RESET = 33364; // 0x8254
field public static final int GL_INT_IMAGE_BUFFER = 36956; // 0x905c
field public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959; // 0x905f
field public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132; // 0x910c
field public static final int GL_INT_SAMPLER_BUFFER = 36304; // 0x8dd0
field public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878; // 0x900e
field public static final int GL_ISOLINES = 36474; // 0x8e7a
field public static final int GL_IS_PER_PATCH = 37607; // 0x92e7
field public static final int GL_LAST_VERTEX_CONVENTION = 36430; // 0x8e4e
field public static final int GL_LAYER_PROVOKING_VERTEX = 33374; // 0x825e
field public static final int GL_LIGHTEN = 37528; // 0x9298
field public static final int GL_LINES_ADJACENCY = 10; // 0xa
field public static final int GL_LINE_STRIP_ADJACENCY = 11; // 0xb
field public static final int GL_LOSE_CONTEXT_ON_RESET = 33362; // 0x8252
field public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378; // 0x8a32
field public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382; // 0x8e1e
field public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383; // 0x8e1f
field public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388; // 0x826c
field public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 37188; // 0x9144
field public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 37187; // 0x9143
field public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444; // 0x8e5c
field public static final int GL_MAX_FRAMEBUFFER_LAYERS = 37655; // 0x9317
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589; // 0x92d5
field public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583; // 0x92cf
field public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069; // 0x90cd
field public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155; // 0x9123
field public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156; // 0x9124
field public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320; // 0x8de0
field public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442; // 0x8e5a
field public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 37079; // 0x90d7
field public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881; // 0x8c29
field public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321; // 0x8de1
field public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372; // 0x8a2c
field public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319; // 0x8ddf
field public static final int GL_MAX_LABEL_LENGTH = 33512; // 0x82e8
field public static final int GL_MAX_PATCH_VERTICES = 36477; // 0x8e7d
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587; // 0x92d3
field public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581; // 0x92cd
field public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067; // 0x90cb
field public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924; // 0x886c
field public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483; // 0x8e83
field public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 37080; // 0x90d8
field public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481; // 0x8e81
field public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485; // 0x8e85
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489; // 0x8e89
field public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479; // 0x8e7f
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588; // 0x92d4
field public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582; // 0x92ce
field public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068; // 0x90cc
field public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925; // 0x886d
field public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486; // 0x8e86
field public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 37081; // 0x90d9
field public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482; // 0x8e82
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490; // 0x8e8a
field public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480; // 0x8e80
field public static final int GL_MAX_TESS_GEN_LEVEL = 36478; // 0x8e7e
field public static final int GL_MAX_TESS_PATCH_COMPONENTS = 36484; // 0x8e84
field public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 35883; // 0x8c2b
field public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443; // 0x8e5b
field public static final int GL_MIN_SAMPLE_SHADING_VALUE = 35895; // 0x8c37
field public static final int GL_MULTIPLY = 37524; // 0x9294
field public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 37762; // 0x9382
field public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 37761; // 0x9381
field public static final int GL_NO_RESET_NOTIFICATION = 33377; // 0x8261
field public static final int GL_OVERLAY = 37526; // 0x9296
field public static final int GL_PATCHES = 14; // 0xe
field public static final int GL_PATCH_VERTICES = 36466; // 0x8e72
field public static final int GL_PRIMITIVES_GENERATED = 35975; // 0x8c87
field public static final int GL_PRIMITIVE_BOUNDING_BOX = 37566; // 0x92be
field public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 33313; // 0x8221
field public static final int GL_PROGRAM = 33506; // 0x82e2
field public static final int GL_PROGRAM_PIPELINE = 33508; // 0x82e4
field public static final int GL_QUADS = 7; // 0x7
field public static final int GL_QUERY = 33507; // 0x82e3
field public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 37641; // 0x9309
field public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 37639; // 0x9307
field public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 37640; // 0x9308
field public static final int GL_RESET_NOTIFICATION_STRATEGY = 33366; // 0x8256
field public static final int GL_SAMPLER = 33510; // 0x82e6
field public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131; // 0x910b
field public static final int GL_SAMPLER_BUFFER = 36290; // 0x8dc2
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 36876; // 0x900c
field public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877; // 0x900d
field public static final int GL_SAMPLE_SHADING = 35894; // 0x8c36
field public static final int GL_SCREEN = 37525; // 0x9295
field public static final int GL_SHADER = 33505; // 0x82e1
field public static final int GL_SOFTLIGHT = 37532; // 0x929c
field public static final int GL_STACK_OVERFLOW = 1283; // 0x503
field public static final int GL_STACK_UNDERFLOW = 1284; // 0x504
field public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 36469; // 0x8e75
field public static final int GL_TESS_CONTROL_SHADER = 36488; // 0x8e88
field public static final int GL_TESS_CONTROL_SHADER_BIT = 8; // 0x8
field public static final int GL_TESS_EVALUATION_SHADER = 36487; // 0x8e87
field public static final int GL_TESS_EVALUATION_SHADER_BIT = 16; // 0x10
field public static final int GL_TESS_GEN_MODE = 36470; // 0x8e76
field public static final int GL_TESS_GEN_POINT_MODE = 36473; // 0x8e79
field public static final int GL_TESS_GEN_SPACING = 36471; // 0x8e77
field public static final int GL_TESS_GEN_VERTEX_ORDER = 36472; // 0x8e78
field public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122; // 0x9102
field public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125; // 0x9105
field public static final int GL_TEXTURE_BINDING_BUFFER = 35884; // 0x8c2c
field public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874; // 0x900a
field public static final int GL_TEXTURE_BORDER_COLOR = 4100; // 0x1004
field public static final int GL_TEXTURE_BUFFER = 35882; // 0x8c2a
field public static final int GL_TEXTURE_BUFFER_BINDING = 35882; // 0x8c2a
field public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885; // 0x8c2d
field public static final int GL_TEXTURE_BUFFER_OFFSET = 37277; // 0x919d
field public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 37279; // 0x919f
field public static final int GL_TEXTURE_BUFFER_SIZE = 37278; // 0x919e
field public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 36873; // 0x9009
field public static final int GL_TRIANGLES_ADJACENCY = 12; // 0xc
field public static final int GL_TRIANGLE_STRIP_ADJACENCY = 13; // 0xd
field public static final int GL_UNDEFINED_VERTEX = 33376; // 0x8260
field public static final int GL_UNKNOWN_CONTEXT_RESET = 33365; // 0x8255
field public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 36967; // 0x9067
field public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970; // 0x906a
field public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133; // 0x910d
field public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312; // 0x8dd8
field public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879; // 0x900f
field public static final int GL_VERTEX_ARRAY = 32884; // 0x8074
}
public static abstract interface GLES32.DebugProc {
method public abstract void onMessage(int, int, int, int, java.lang.String);
}
public class GLException extends java.lang.RuntimeException {
ctor public GLException(int);
ctor public GLException(int, java.lang.String);

View File

@@ -43,6 +43,7 @@ LOCAL_SRC_FILES:= \
android_opengl_GLES30.cpp \
android_opengl_GLES31.cpp \
android_opengl_GLES31Ext.cpp \
android_opengl_GLES32.cpp \
android_database_CursorWindow.cpp \
android_database_SQLiteCommon.cpp \
android_database_SQLiteConnection.cpp \

View File

@@ -80,6 +80,7 @@ extern int register_android_opengl_jni_GLES20(JNIEnv* env);
extern int register_android_opengl_jni_GLES30(JNIEnv* env);
extern int register_android_opengl_jni_GLES31(JNIEnv* env);
extern int register_android_opengl_jni_GLES31Ext(JNIEnv* env);
extern int register_android_opengl_jni_GLES32(JNIEnv* env);
extern int register_android_hardware_Camera(JNIEnv *env);
extern int register_android_hardware_camera2_CameraMetadata(JNIEnv *env);
@@ -1280,6 +1281,7 @@ static const RegJNIRec gRegJNI[] = {
REG_JNI(register_android_opengl_jni_GLES30),
REG_JNI(register_android_opengl_jni_GLES31),
REG_JNI(register_android_opengl_jni_GLES31Ext),
REG_JNI(register_android_opengl_jni_GLES32),
REG_JNI(register_android_graphics_Bitmap),
REG_JNI(register_android_graphics_BitmapFactory),

File diff suppressed because it is too large Load Diff

View File

@@ -204,7 +204,8 @@ public class GLES31 extends GLES30 {
_nativeClassInit();
}
private GLES31() {}
/** @hide */
GLES31() {}
// C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
public static native void glDispatchCompute(

View File

@@ -0,0 +1,785 @@
/*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This source file is automatically generated
package android.opengl;
/** OpenGL ES 3.2
*/
public class GLES32 extends GLES31 {
public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002;
public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004;
public static final int GL_GEOMETRY_SHADER_BIT = 0x00000004;
public static final int GL_TESS_CONTROL_SHADER_BIT = 0x00000008;
public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x00000010;
public static final int GL_QUADS = 0x0007;
public static final int GL_LINES_ADJACENCY = 0x000A;
public static final int GL_LINE_STRIP_ADJACENCY = 0x000B;
public static final int GL_TRIANGLES_ADJACENCY = 0x000C;
public static final int GL_TRIANGLE_STRIP_ADJACENCY = 0x000D;
public static final int GL_PATCHES = 0x000E;
public static final int GL_STACK_OVERFLOW = 0x0503;
public static final int GL_STACK_UNDERFLOW = 0x0504;
public static final int GL_CONTEXT_LOST = 0x0507;
public static final int GL_TEXTURE_BORDER_COLOR = 0x1004;
public static final int GL_VERTEX_ARRAY = 0x8074;
public static final int GL_CLAMP_TO_BORDER = 0x812D;
public static final int GL_CONTEXT_FLAGS = 0x821E;
public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221;
public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242;
public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243;
public static final int GL_DEBUG_CALLBACK_FUNCTION = 0x8244;
public static final int GL_DEBUG_CALLBACK_USER_PARAM = 0x8245;
public static final int GL_DEBUG_SOURCE_API = 0x8246;
public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247;
public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248;
public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249;
public static final int GL_DEBUG_SOURCE_APPLICATION = 0x824A;
public static final int GL_DEBUG_SOURCE_OTHER = 0x824B;
public static final int GL_DEBUG_TYPE_ERROR = 0x824C;
public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D;
public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E;
public static final int GL_DEBUG_TYPE_PORTABILITY = 0x824F;
public static final int GL_DEBUG_TYPE_PERFORMANCE = 0x8250;
public static final int GL_DEBUG_TYPE_OTHER = 0x8251;
public static final int GL_LOSE_CONTEXT_ON_RESET = 0x8252;
public static final int GL_GUILTY_CONTEXT_RESET = 0x8253;
public static final int GL_INNOCENT_CONTEXT_RESET = 0x8254;
public static final int GL_UNKNOWN_CONTEXT_RESET = 0x8255;
public static final int GL_RESET_NOTIFICATION_STRATEGY = 0x8256;
public static final int GL_LAYER_PROVOKING_VERTEX = 0x825E;
public static final int GL_UNDEFINED_VERTEX = 0x8260;
public static final int GL_NO_RESET_NOTIFICATION = 0x8261;
public static final int GL_DEBUG_TYPE_MARKER = 0x8268;
public static final int GL_DEBUG_TYPE_PUSH_GROUP = 0x8269;
public static final int GL_DEBUG_TYPE_POP_GROUP = 0x826A;
public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B;
public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C;
public static final int GL_DEBUG_GROUP_STACK_DEPTH = 0x826D;
public static final int GL_BUFFER = 0x82E0;
public static final int GL_SHADER = 0x82E1;
public static final int GL_PROGRAM = 0x82E2;
public static final int GL_QUERY = 0x82E3;
public static final int GL_PROGRAM_PIPELINE = 0x82E4;
public static final int GL_SAMPLER = 0x82E6;
public static final int GL_MAX_LABEL_LENGTH = 0x82E8;
public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C;
public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D;
public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F;
public static final int GL_GEOMETRY_VERTICES_OUT = 0x8916;
public static final int GL_GEOMETRY_INPUT_TYPE = 0x8917;
public static final int GL_GEOMETRY_OUTPUT_TYPE = 0x8918;
public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C;
public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32;
public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29;
public static final int GL_TEXTURE_BUFFER = 0x8C2A;
public static final int GL_TEXTURE_BUFFER_BINDING = 0x8C2A;
public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B;
public static final int GL_TEXTURE_BINDING_BUFFER = 0x8C2C;
public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D;
public static final int GL_SAMPLE_SHADING = 0x8C36;
public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37;
public static final int GL_PRIMITIVES_GENERATED = 0x8C87;
public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7;
public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8;
public static final int GL_SAMPLER_BUFFER = 0x8DC2;
public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0;
public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8;
public static final int GL_GEOMETRY_SHADER = 0x8DD9;
public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF;
public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0;
public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1;
public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E;
public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D;
public static final int GL_LAST_VERTEX_CONVENTION = 0x8E4E;
public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A;
public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B;
public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C;
public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D;
public static final int GL_PATCH_VERTICES = 0x8E72;
public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75;
public static final int GL_TESS_GEN_MODE = 0x8E76;
public static final int GL_TESS_GEN_SPACING = 0x8E77;
public static final int GL_TESS_GEN_VERTEX_ORDER = 0x8E78;
public static final int GL_TESS_GEN_POINT_MODE = 0x8E79;
public static final int GL_ISOLINES = 0x8E7A;
public static final int GL_FRACTIONAL_ODD = 0x8E7B;
public static final int GL_FRACTIONAL_EVEN = 0x8E7C;
public static final int GL_MAX_PATCH_VERTICES = 0x8E7D;
public static final int GL_MAX_TESS_GEN_LEVEL = 0x8E7E;
public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F;
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80;
public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81;
public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82;
public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83;
public static final int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84;
public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85;
public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86;
public static final int GL_TESS_EVALUATION_SHADER = 0x8E87;
public static final int GL_TESS_CONTROL_SHADER = 0x8E88;
public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89;
public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A;
public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009;
public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A;
public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C;
public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D;
public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E;
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F;
public static final int GL_IMAGE_BUFFER = 0x9051;
public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054;
public static final int GL_INT_IMAGE_BUFFER = 0x905C;
public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F;
public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067;
public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A;
public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB;
public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC;
public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD;
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7;
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8;
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9;
public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105;
public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B;
public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C;
public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D;
public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123;
public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124;
public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143;
public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144;
public static final int GL_DEBUG_LOGGED_MESSAGES = 0x9145;
public static final int GL_DEBUG_SEVERITY_HIGH = 0x9146;
public static final int GL_DEBUG_SEVERITY_MEDIUM = 0x9147;
public static final int GL_DEBUG_SEVERITY_LOW = 0x9148;
public static final int GL_TEXTURE_BUFFER_OFFSET = 0x919D;
public static final int GL_TEXTURE_BUFFER_SIZE = 0x919E;
public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F;
public static final int GL_MULTIPLY = 0x9294;
public static final int GL_SCREEN = 0x9295;
public static final int GL_OVERLAY = 0x9296;
public static final int GL_DARKEN = 0x9297;
public static final int GL_LIGHTEN = 0x9298;
public static final int GL_COLORDODGE = 0x9299;
public static final int GL_COLORBURN = 0x929A;
public static final int GL_HARDLIGHT = 0x929B;
public static final int GL_SOFTLIGHT = 0x929C;
public static final int GL_DIFFERENCE = 0x929E;
public static final int GL_EXCLUSION = 0x92A0;
public static final int GL_HSL_HUE = 0x92AD;
public static final int GL_HSL_SATURATION = 0x92AE;
public static final int GL_HSL_COLOR = 0x92AF;
public static final int GL_HSL_LUMINOSITY = 0x92B0;
public static final int GL_PRIMITIVE_BOUNDING_BOX = 0x92BE;
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD;
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE;
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF;
public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3;
public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4;
public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5;
public static final int GL_DEBUG_OUTPUT = 0x92E0;
public static final int GL_IS_PER_PATCH = 0x92E7;
public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307;
public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308;
public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309;
public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312;
public static final int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317;
public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381;
public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382;
public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0;
public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1;
public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2;
public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3;
public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4;
public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5;
public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6;
public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7;
public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8;
public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9;
public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA;
public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB;
public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC;
public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD;
native private static void _nativeClassInit();
static {
_nativeClassInit();
}
private GLES32() {}
// C function void glBlendBarrier ( void )
public static native void glBlendBarrier(
);
// C function void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth )
public static native void glCopyImageSubData(
int srcName,
int srcTarget,
int srcLevel,
int srcX,
int srcY,
int srcZ,
int dstName,
int dstTarget,
int dstLevel,
int dstX,
int dstY,
int dstZ,
int srcWidth,
int srcHeight,
int srcDepth
);
// C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
public static native void glDebugMessageControl(
int source,
int type,
int severity,
int count,
int[] ids,
int offset,
boolean enabled
);
// C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled )
public static native void glDebugMessageControl(
int source,
int type,
int severity,
int count,
java.nio.IntBuffer ids,
boolean enabled
);
// C function void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf )
public static native void glDebugMessageInsert(
int source,
int type,
int id,
int severity,
int length,
String buf
);
// C function void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam )
public interface DebugProc {
void onMessage(int source, int type, int id, int severity, String message);
}
public static native void glDebugMessageCallback(DebugProc callback);
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
public static native int glGetDebugMessageLog(
int count,
int bufSize,
int[] sources,
int sourcesOffset,
int[] types,
int typesOffset,
int[] ids,
int idsOffset,
int[] severities,
int severitiesOffset,
int[] lengths,
int lengthsOffset,
byte[] messageLog,
int messageLogOffset);
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
public static native int glGetDebugMessageLog(
int count,
java.nio.IntBuffer sources,
java.nio.IntBuffer types,
java.nio.IntBuffer ids,
java.nio.IntBuffer severities,
java.nio.IntBuffer lengths,
java.nio.ByteBuffer messageLog);
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
public static native String[] glGetDebugMessageLog(
int count,
int[] sources,
int sourcesOffset,
int[] types,
int typesOffset,
int[] ids,
int idsOffset,
int[] severities,
int severitiesOffset);
// C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog )
public static native String[] glGetDebugMessageLog(
int count,
java.nio.IntBuffer sources,
java.nio.IntBuffer types,
java.nio.IntBuffer ids,
java.nio.IntBuffer severities);
// C function void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message )
public static native void glPushDebugGroup(
int source,
int id,
int length,
String message
);
// C function void glPopDebugGroup ( void )
public static native void glPopDebugGroup(
);
// C function void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label )
public static native void glObjectLabel(
int identifier,
int name,
int length,
String label
);
// C function void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label )
public static native String glGetObjectLabel(int identifier, int name);
// C function void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label )
public static native void glObjectPtrLabel(long ptr, String label);
// C function void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label )
public static native String glGetObjectPtrLabel(long ptr);
// C function void glGetPointerv ( GLenum pname, void **params )
public static native long glGetPointerv(
int pname
);
// C function void glEnablei ( GLenum target, GLuint index )
public static native void glEnablei(
int target,
int index
);
// C function void glDisablei ( GLenum target, GLuint index )
public static native void glDisablei(
int target,
int index
);
// C function void glBlendEquationi ( GLuint buf, GLenum mode )
public static native void glBlendEquationi(
int buf,
int mode
);
// C function void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha )
public static native void glBlendEquationSeparatei(
int buf,
int modeRGB,
int modeAlpha
);
// C function void glBlendFunci ( GLuint buf, GLenum src, GLenum dst )
public static native void glBlendFunci(
int buf,
int src,
int dst
);
// C function void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
public static native void glBlendFuncSeparatei(
int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha
);
// C function void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
public static native void glColorMaski(
int index,
boolean r,
boolean g,
boolean b,
boolean a
);
// C function GLboolean glIsEnabledi ( GLenum target, GLuint index )
public static native boolean glIsEnabledi(
int target,
int index
);
// C function void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex )
public static native void glDrawElementsBaseVertex(
int mode,
int count,
int type,
java.nio.Buffer indices,
int basevertex
);
// C function void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex )
public static native void glDrawRangeElementsBaseVertex(
int mode,
int start,
int end,
int count,
int type,
java.nio.Buffer indices,
int basevertex
);
// C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex )
public static native void glDrawElementsInstancedBaseVertex(
int mode,
int count,
int type,
java.nio.Buffer indices,
int instanceCount,
int basevertex
);
// C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex )
public static native void glDrawElementsInstancedBaseVertex(
int mode,
int count,
int type,
int indicesOffset,
int instanceCount,
int basevertex
);
// C function void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level )
public static native void glFramebufferTexture(
int target,
int attachment,
int texture,
int level
);
// C function void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW )
public static native void glPrimitiveBoundingBox(
float minX,
float minY,
float minZ,
float minW,
float maxX,
float maxY,
float maxZ,
float maxW
);
// C function GLenum glGetGraphicsResetStatus ( void )
public static native int glGetGraphicsResetStatus(
);
// C function void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data )
public static native void glReadnPixels(
int x,
int y,
int width,
int height,
int format,
int type,
int bufSize,
java.nio.Buffer data
);
// C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params )
public static native void glGetnUniformfv(
int program,
int location,
int bufSize,
float[] params,
int offset
);
// C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params )
public static native void glGetnUniformfv(
int program,
int location,
int bufSize,
java.nio.FloatBuffer params
);
// C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params )
public static native void glGetnUniformiv(
int program,
int location,
int bufSize,
int[] params,
int offset
);
// C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params )
public static native void glGetnUniformiv(
int program,
int location,
int bufSize,
java.nio.IntBuffer params
);
// C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params )
public static native void glGetnUniformuiv(
int program,
int location,
int bufSize,
int[] params,
int offset
);
// C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params )
public static native void glGetnUniformuiv(
int program,
int location,
int bufSize,
java.nio.IntBuffer params
);
// C function void glMinSampleShading ( GLfloat value )
public static native void glMinSampleShading(
float value
);
// C function void glPatchParameteri ( GLenum pname, GLint value )
public static native void glPatchParameteri(
int pname,
int value
);
// C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params )
public static native void glTexParameterIiv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params )
public static native void glTexParameterIiv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params )
public static native void glTexParameterIuiv(
int target,
int pname,
int[] params,
int offset
);
// C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params )
public static native void glTexParameterIuiv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetTexParameterIiv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params )
public static native void glGetTexParameterIiv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params )
public static native void glGetTexParameterIuiv(
int target,
int pname,
int[] params,
int offset
);
// C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params )
public static native void glGetTexParameterIuiv(
int target,
int pname,
java.nio.IntBuffer params
);
// C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param )
public static native void glSamplerParameterIiv(
int sampler,
int pname,
int[] param,
int offset
);
// C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param )
public static native void glSamplerParameterIiv(
int sampler,
int pname,
java.nio.IntBuffer param
);
// C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param )
public static native void glSamplerParameterIuiv(
int sampler,
int pname,
int[] param,
int offset
);
// C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param )
public static native void glSamplerParameterIuiv(
int sampler,
int pname,
java.nio.IntBuffer param
);
// C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params )
public static native void glGetSamplerParameterIiv(
int sampler,
int pname,
int[] params,
int offset
);
// C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params )
public static native void glGetSamplerParameterIiv(
int sampler,
int pname,
java.nio.IntBuffer params
);
// C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params )
public static native void glGetSamplerParameterIuiv(
int sampler,
int pname,
int[] params,
int offset
);
// C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params )
public static native void glGetSamplerParameterIuiv(
int sampler,
int pname,
java.nio.IntBuffer params
);
// C function void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer )
public static native void glTexBuffer(
int target,
int internalformat,
int buffer
);
// C function void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size )
public static native void glTexBufferRange(
int target,
int internalformat,
int buffer,
int offset,
int size
);
// C function void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
public static native void glTexStorage3DMultisample(
int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations
);
}