Merge "Propagate setImeWindowStatus() to WMS"

This commit is contained in:
TreeHugger Robot
2017-02-14 01:38:04 +00:00
committed by Android (Google) Code Review
3 changed files with 35 additions and 1 deletions

View File

@@ -281,6 +281,25 @@ public abstract class WindowManagerInternal {
*/
public abstract void clearLastInputMethodWindowForTransition();
/**
* Notifies WindowManagerService that the current IME window status is being changed.
*
* <p>Only {@link com.android.server.InputMethodManagerService} is the expected and tested
* caller of this method.</p>
*
* @param imeToken token to track the active input method. Corresponding IME windows can be
* identified by checking {@link android.view.WindowManager.LayoutParams#token}.
* Note that there is no guarantee that the corresponding window is already
* created
* @param imeWindowVisible whether the active IME thinks that its window should be visible or
* hidden, no matter how WindowManagerService will react / has reacted
* to corresponding API calls. Note that this state is not guaranteed
* to be synchronized with state in WindowManagerService.
* @param targetWindowToken token to identify the target window that the IME is associated with.
*/
public abstract void updateInputMethodWindowStatus(IBinder imeToken, boolean imeWindowVisible,
IBinder targetWindowToken);
/**
* Returns true when the hardware keyboard is available.
*/

View File

@@ -1863,8 +1863,9 @@ public class InputMethodManagerService extends IInputMethodManager.Stub
return;
}
final StartInputInfo info;
synchronized (mMethodMap) {
final StartInputInfo info = mStartInputMap.get(startInputToken);
info = mStartInputMap.get(startInputToken);
if (info == null) {
throw new InvalidParameterException("Unknown startInputToken=" + startInputToken);
}
@@ -1872,6 +1873,8 @@ public class InputMethodManagerService extends IInputMethodManager.Stub
mBackDisposition = backDisposition;
updateSystemUiLocked(token, vis, backDisposition);
}
mWindowManagerInternal.updateInputMethodWindowStatus(info.mImeToken,
(vis & InputMethodService.IME_VISIBLE) != 0, info.mTargetWindow);
}
private void updateSystemUi(IBinder token, int vis, int backDisposition) {

View File

@@ -75,6 +75,7 @@ import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_CONFIGURATION
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_DRAG;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_FOCUS;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_FOCUS_LIGHT;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_INPUT_METHOD;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_KEEP_SCREEN_ON;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYOUT;
import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ORIENTATION;
@@ -7913,6 +7914,17 @@ public class WindowManagerService extends IWindowManager.Stub
}
}
@Override
public void updateInputMethodWindowStatus(IBinder imeToken, boolean imeWindowVisible,
IBinder targetWindowToken) {
// TODO (b/34628091): Use this method to address the window animation issue.
if (DEBUG_INPUT_METHOD) {
Slog.w(TAG_WM, "updateInputMethodWindowStatus: imeToken=" + imeToken
+ " imeWindowVisible=" + imeWindowVisible
+ " targetWindowToken=" + targetWindowToken);
}
}
@Override
public boolean isHardKeyboardAvailable() {
synchronized (mWindowMap) {