Merge "Update UDFPS haptics take #1" into sc-v2-dev

This commit is contained in:
Beverly Tai
2021-11-16 21:29:36 +00:00
committed by Android (Google) Code Review
2 changed files with 38 additions and 10 deletions

View File

@@ -47,6 +47,7 @@ import android.os.RemoteException;
import android.os.Trace;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.provider.Settings;
import android.util.Log;
import android.view.Gravity;
import android.view.LayoutInflater;
@@ -162,6 +163,7 @@ public class UdfpsController implements DozeReceiver {
private boolean mOnFingerDown;
private boolean mAttemptedToDismissKeyguard;
private Set<Callback> mCallbacks = new HashSet<>();
private final VibrationEffect mLowTick;
@VisibleForTesting
public static final AudioAttributes VIBRATION_SONIFICATION_ATTRIBUTES =
@@ -171,6 +173,7 @@ public class UdfpsController implements DozeReceiver {
.setUsage(AudioAttributes.USAGE_ASSISTANCE_ACCESSIBILITY)
.build();
// haptic to use for successful device entry
public static final VibrationEffect EFFECT_CLICK =
VibrationEffect.get(VibrationEffect.EFFECT_CLICK);
@@ -276,6 +279,9 @@ public class UdfpsController implements DozeReceiver {
return;
}
mGoodCaptureReceived = true;
if (mVibrator != null) {
mVibrator.cancel();
}
mView.stopIllumination();
if (mServerRequest != null) {
mServerRequest.onAcquiredGood();
@@ -434,7 +440,7 @@ public class UdfpsController implements DozeReceiver {
if (idx == event.getActionIndex()) {
boolean actionMoveWithinSensorArea =
isWithinSensorArea(udfpsView, event.getX(idx), event.getY(idx),
fromUdfpsView);
fromUdfpsView);
if ((fromUdfpsView || actionMoveWithinSensorArea)
&& shouldTryToDismissKeyguard()) {
Log.v(TAG, "onTouch | dismiss keyguard ACTION_MOVE");
@@ -508,9 +514,9 @@ public class UdfpsController implements DozeReceiver {
private boolean shouldTryToDismissKeyguard() {
return mView.getAnimationViewController() != null
&& mView.getAnimationViewController() instanceof UdfpsKeyguardViewController
&& mKeyguardStateController.canDismissLockScreen()
&& !mAttemptedToDismissKeyguard;
&& mView.getAnimationViewController() instanceof UdfpsKeyguardViewController
&& mKeyguardStateController.canDismissLockScreen()
&& !mAttemptedToDismissKeyguard;
}
@Inject
@@ -542,7 +548,6 @@ public class UdfpsController implements DozeReceiver {
@NonNull UnlockedScreenOffAnimationController unlockedScreenOffAnimationController) {
mContext = context;
mExecution = execution;
// TODO (b/185124905): inject main handler and vibrator once done prototyping
mVibrator = vibrator;
mInflater = inflater;
// The fingerprint manager is queried for UDFPS before this class is constructed, so the
@@ -567,6 +572,7 @@ public class UdfpsController implements DozeReceiver {
mConfigurationController = configurationController;
mSystemClock = systemClock;
mUnlockedScreenOffAnimationController = unlockedScreenOffAnimationController;
mLowTick = lowTick();
mSensorProps = findFirstUdfps();
// At least one UDFPS sensor exists
@@ -601,6 +607,27 @@ public class UdfpsController implements DozeReceiver {
udfpsHapticsSimulator.setUdfpsController(this);
}
private VibrationEffect lowTick() {
float tickIntensity = Settings.Global.getFloat(
mContext.getContentResolver(), "low-tick-intensity", .5f);
VibrationEffect.Composition composition = VibrationEffect.startComposition();
composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK,
tickIntensity, 0);
int tickDelay = Settings.Global.getInt(
mContext.getContentResolver(), "low-tick-delay", 25);
int primitives = 1000 / tickDelay;
float[] rampUp = new float[]{.48f, .58f, .69f, .83f};
for (int i = 0; i < rampUp.length; i++) {
composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK,
tickIntensity * rampUp[i], tickDelay);
}
for (int i = rampUp.length; i < primitives; i++) {
composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK,
tickIntensity, tickDelay);
}
return composition.compose();
}
/**
* Play haptic to signal udfps scanning started.
*/
@@ -610,8 +637,8 @@ public class UdfpsController implements DozeReceiver {
mVibrator.vibrate(
Process.myUid(),
mContext.getOpPackageName(),
EFFECT_CLICK,
"udfps-onStart",
mLowTick,
"udfps-onStart-tick",
VIBRATION_SONIFICATION_ATTRIBUTES);
}
}
@@ -998,6 +1025,7 @@ public class UdfpsController implements DozeReceiver {
}
}
mOnFingerDown = false;
mVibrator.cancel();
if (mView.isIlluminationRequested()) {
mView.stopIllumination();
}

View File

@@ -642,12 +642,12 @@ public class UdfpsControllerTest extends SysuiTestCase {
mTouchListenerCaptor.getValue().onTouch(mUdfpsView, moveEvent);
moveEvent.recycle();
// THEN click haptic is played
// THEN low-tick haptic is played
verify(mVibrator).vibrate(
anyInt(),
anyString(),
eq(mUdfpsController.EFFECT_CLICK),
eq("udfps-onStart"),
any(),
eq("udfps-onStart-tick"),
eq(UdfpsController.VIBRATION_SONIFICATION_ATTRIBUTES));
// THEN make sure vibration attributes has so that it always will play the haptic,