Use updated factory for SkOverdrawColorFilter

Test: make

Change-Id: Ibf67a37e90152326b3088d2f15f17a6ad261658c
This commit is contained in:
Mike Reed
2020-02-13 10:21:54 -05:00
parent 12a75f325a
commit 331c4e1207

View File

@@ -600,27 +600,24 @@ void SkiaPipeline::setSurfaceColorProperties(ColorMode colorMode) {
// Overdraw debugging
// These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
// This implementation:
// (1) Requires transparent entries for "no overdraw" and "single draws".
// (2) Requires premul colors (instead of unpremul).
// (3) Requires RGBA colors (instead of BGRA).
static const uint32_t kOverdrawColors[2][6] = {
{
0x00000000,
0x00000000,
0x2f2f0000,
0x2f002f00,
0x3f00003f,
0x7f00007f,
},
{
0x00000000,
0x00000000,
0x2f2f0000,
0x4f004f4f,
0x5f50335f,
0x7f00007f,
},
// This implementation requires transparent entries for "no overdraw" and "single draws".
static const SkColor kOverdrawColors[2][6] = {
{
0x00000000,
0x00000000,
0x2f0000ff,
0x2f00ff00,
0x3fff0000,
0x7fff0000,
},
{
0x00000000,
0x00000000,
0x2f0000ff,
0x4fffff00,
0x5fff89d7,
0x7fff0000,
},
};
void SkiaPipeline::renderOverdraw(const SkRect& clip,
@@ -642,8 +639,8 @@ void SkiaPipeline::renderOverdraw(const SkRect& clip,
// Draw overdraw colors to the canvas. The color filter will convert counts to colors.
SkPaint paint;
const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
const SkColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
paint.setColorFilter(SkOverdrawColorFilter::MakeWithSkColors(colors));
surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
}