Fix SoundPool track recycling for fast tracks

Bug: 19970735
Change-Id: I075d04a688383139484f24ba4be2829c5220c57e
This commit is contained in:
Andy Hung
2015-03-27 18:27:27 -07:00
parent d640b7a6c7
commit 32ccb69fde

View File

@@ -716,7 +716,15 @@ void SoundChannel::play(const sp<Sample>& sample, int nextChannelID, float leftV
}
#endif
if (!mAudioTrack.get() || mPrevSampleID != sample->sampleID()) {
// check if the existing track has the same sample id.
if (mAudioTrack != 0 && mPrevSampleID == sample->sampleID()) {
// the sample rate may fail to change if the audio track is a fast track.
if (mAudioTrack->setSampleRate(sampleRate) == NO_ERROR) {
newTrack = mAudioTrack;
ALOGV("reusing track %p for sample %d", mAudioTrack.get(), sample->sampleID());
}
}
if (newTrack == 0) {
// mToggle toggles each time a track is started on a given channel.
// The toggle is concatenated with the SoundChannel address and passed to AudioTrack
// as callback user data. This enables the detection of callbacks received from the old
@@ -746,10 +754,6 @@ void SoundChannel::play(const sp<Sample>& sample, int nextChannelID, float leftV
mToggle = toggle;
mAudioTrack = newTrack;
ALOGV("using new track %p for sample %d", newTrack.get(), sample->sampleID());
} else {
newTrack = mAudioTrack;
newTrack->setSampleRate(sampleRate);
ALOGV("reusing track %p for sample %d", mAudioTrack.get(), sample->sampleID());
}
newTrack->setVolume(leftVolume, rightVolume);
newTrack->setLoop(0, frameCount, loop);