SurfaceTexture: fix a test deadlock
This change fixes a test issue that resulted in a deadlock. Change-Id: I4729e8dd47c8f5fea49bfeff3cea58627ead6d04 Bug: 5174876
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@@ -974,8 +974,6 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) {
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eglSwapBuffers(mEglDisplay, stcEglSurface);
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eglDestroySurface(mEglDisplay, stcEglSurface);
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// Do the consumer side of things
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EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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mEglContext));
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@@ -985,6 +983,10 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) {
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mST->updateTexImage();
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// We must wait until updateTexImage has been called to destroy the
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// EGLSurface because we're in synchronous mode.
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eglDestroySurface(mEglDisplay, stcEglSurface);
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glClearColor(0.2, 0.2, 0.2, 0.2);
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glClear(GL_COLOR_BUFFER_BIT);
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