SurfaceTexture: fix a test deadlock

This change fixes a test issue that resulted in a deadlock.

Change-Id: I4729e8dd47c8f5fea49bfeff3cea58627ead6d04
Bug: 5174876
This commit is contained in:
Jamie Gennis
2011-08-30 19:04:42 -07:00
parent 9c93db60e6
commit 32704dcff7

View File

@@ -974,8 +974,6 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) {
eglSwapBuffers(mEglDisplay, stcEglSurface);
eglDestroySurface(mEglDisplay, stcEglSurface);
// Do the consumer side of things
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
mEglContext));
@@ -985,6 +983,10 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) {
mST->updateTexImage();
// We must wait until updateTexImage has been called to destroy the
// EGLSurface because we're in synchronous mode.
eglDestroySurface(mEglDisplay, stcEglSurface);
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);