Merge "Fix glop rendering within unclipped saveLayers"

This commit is contained in:
Chris Craik
2015-02-28 00:29:57 +00:00
committed by Android (Google) Code Review
7 changed files with 50 additions and 47 deletions

View File

@@ -43,7 +43,7 @@ void CanvasState::initializeSaveStack(float clipLeft, float clipTop,
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSnapshot->setClip(clipLeft, clipTop, clipRight, clipBottom);
mSnapshot->fbo = mCanvas.onGetTargetFbo();
mSnapshot->fbo = mCanvas.getTargetFbo();
mSnapshot->setRelativeLightCenter(lightCenter);
mSaveCount = 1;
}

View File

@@ -51,7 +51,7 @@ public:
* Allows subclasses to control what value is stored in snapshot's
* fbo field in * initializeSaveStack.
*/
virtual GLuint onGetTargetFbo() const = 0;
virtual GLuint getTargetFbo() const = 0;
}; // class CanvasStateClient

View File

@@ -131,7 +131,7 @@ public:
// ----------------------------------------------------------------------------
virtual void onViewportInitialized() override { }
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override { }
virtual GLuint onGetTargetFbo() const override { return -1; }
virtual GLuint getTargetFbo() const override { return -1; }
// ----------------------------------------------------------------------------
// android/graphics/Canvas interface

View File

@@ -93,7 +93,7 @@ bool LayerRenderer::finish() {
return retval;
}
GLuint LayerRenderer::onGetTargetFbo() const {
GLuint LayerRenderer::getTargetFbo() const {
return mLayer->getFbo();
}

View File

@@ -69,7 +69,7 @@ protected:
virtual void ensureStencilBuffer() override;
virtual bool hasLayer() const override;
virtual Region* getRegion() const override;
virtual GLuint onGetTargetFbo() const override;
virtual GLuint getTargetFbo() const override;
virtual bool suppressErrorChecks() const override;
private:

View File

@@ -176,7 +176,7 @@ void OpenGLRenderer::discardFramebuffer(float left, float top, float right, floa
// the back buffer for this frame.
if (mCaches.extensions().hasDiscardFramebuffer() &&
left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
const bool isFbo = onGetTargetFbo() == 0;
const bool isFbo = getTargetFbo() == 0;
const GLenum attachments[] = {
isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
@@ -240,7 +240,7 @@ bool OpenGLRenderer::finish() {
// When finish() is invoked on FBO 0 we've reached the end
// of the current frame
if (onGetTargetFbo() == 0) {
if (getTargetFbo() == 0) {
mCaches.pathCache.trim();
mCaches.tessellationCache.trim();
}
@@ -347,7 +347,7 @@ void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
}
void OpenGLRenderer::renderOverdraw() {
if (mCaches.debugOverdraw && onGetTargetFbo() == 0) {
if (mCaches.debugOverdraw && getTargetFbo() == 0) {
const Rect* clip = &mTilingClip;
mRenderState.scissor().setEnabled(true);
@@ -429,7 +429,7 @@ void OpenGLRenderer::updateLayers() {
if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
mLayerUpdates.clear();
mRenderState.bindFramebuffer(onGetTargetFbo());
mRenderState.bindFramebuffer(getTargetFbo());
}
endMark();
}
@@ -446,7 +446,7 @@ void OpenGLRenderer::flushLayers() {
}
mLayerUpdates.clear();
mRenderState.bindFramebuffer(onGetTargetFbo());
mRenderState.bindFramebuffer(getTargetFbo());
endMark();
}
@@ -851,8 +851,8 @@ void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
&& layer->getWidth() == (uint32_t) rect.getWidth()
&& layer->getHeight() == (uint32_t) rect.getHeight();
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
.setFillTextureLayer(*layer, getLayerAlpha(layer))
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRectOptionalSnap(snap, rect)
@@ -951,13 +951,13 @@ void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap)
* operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
* by saveLayer's restore
*/
#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
DRAW_COMMAND; \
if (CC_UNLIKELY(mCaches.debugOverdraw && onGetTargetFbo() == 0 && COND)) { \
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
DRAW_COMMAND; \
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
} \
#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
DRAW_COMMAND; \
if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
DRAW_COMMAND; \
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
} \
}
#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
@@ -1243,14 +1243,14 @@ void OpenGLRenderer::clearLayerRegions() {
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshIndexedQuads(&mesh[0], quadCount)
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshIndexedQuads(&mesh[0], quadCount)
.setFillClear()
.setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
.setModelViewOffsetRect(0, 0, Rect(currentSnapshot()->getClipRect()))
.setRoundRectClipState(currentSnapshot()->roundRectClipState)
.build();
renderGlop(glop);
renderGlop(glop, false);
} else {
SkPaint clearPaint;
clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
@@ -1447,8 +1447,8 @@ void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshIndexedQuads(&rectangleVertices[0], rectangleVertices.size() / 4)
.setFillBlack()
.setTransform(currentSnapshot()->getOrthoMatrix(), Matrix4::identity(), false)
.setModelViewOffsetRect(0, 0, scissorBox)
@@ -1591,7 +1591,11 @@ void OpenGLRenderer::debugClip() {
#endif
}
void OpenGLRenderer::renderGlop(const Glop& glop) {
void OpenGLRenderer::renderGlop(const Glop& glop, bool clearLayer) {
// TODO: It would be best if we could do this before quickRejectSetupScissor()
// changes the scissor test state
if (clearLayer) clearLayerRegions();
if (mState.getDirtyClip()) {
if (mRenderState.scissor().isEnabled()) {
setScissorFromClip();
@@ -1600,7 +1604,6 @@ void OpenGLRenderer::renderGlop(const Glop& glop) {
setStencilFromClip();
}
mRenderState.render(glop);
if (!mRenderState.stencil().isWriteEnabled()) {
// TODO: specify more clearly when a draw should dirty the layer.
// is writing to the stencil the only time we should ignore this?
@@ -2064,8 +2067,8 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
if (USE_GLOPS) {
bool isAlpha8Texture = bitmap->colorType() == kAlpha_8_SkColorType;
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUnitQuad(texture->uvMapper)
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshTexturedUnitQuad(texture->uvMapper)
.setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
@@ -2165,8 +2168,8 @@ void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int m
*/
bool isAlpha8Texture = false;
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshColoredTexturedMesh(mesh.get(), elementCount)
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshColoredTexturedMesh(mesh.get(), elementCount)
.setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
@@ -2228,8 +2231,8 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, cons
bool isAlpha8Texture = bitmap->colorType() == kAlpha_8_SkColorType;
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUvQuad(texture->uvMapper, uv)
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshTexturedUvQuad(texture->uvMapper, uv)
.setFillTexturePaint(*texture, isAlpha8Texture, paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRectSnap(dst)
@@ -2394,11 +2397,11 @@ void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
}
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
bool fudgeOffset = displayFlags & kVertexBuffer_Offset;
bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
Glop glop;
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshVertexBuffer(vertexBuffer, shadowInterp)
.setFillPaint(*paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
.setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
@@ -2715,8 +2718,8 @@ void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUnitQuad(nullptr)
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshTexturedUnitQuad(nullptr)
.setFillShadowTexturePaint(*texture, textShadow.color, *paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height))
@@ -3074,8 +3077,8 @@ void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
} else if (layer->mesh) {
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshTexturedIndexedQuads(layer->mesh, layer->meshElementCount)
.setFillLayer(layer->getTexture(), layer->getColorFilter(), getLayerAlpha(layer), layer->getMode())
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewOffsetRectSnap(x, y, Rect(0, 0, layer->layer.getWidth(), layer->layer.getHeight()))
@@ -3175,8 +3178,8 @@ void OpenGLRenderer::drawPathTexture(PathTexture* texture, float x, float y,
if (USE_GLOPS) {
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshTexturedUnitQuad(nullptr)
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshTexturedUnitQuad(nullptr)
.setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
.setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
@@ -3337,8 +3340,8 @@ void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint
if (USE_GLOPS) {
const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshIndexedQuads(&mesh[0], count / 4)
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshIndexedQuads(&mesh[0], count / 4)
.setFillPaint(*paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
.setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
@@ -3383,8 +3386,8 @@ void OpenGLRenderer::drawColorRect(float left, float top, float right, float bot
if (USE_GLOPS) {
const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
Glop glop;
GlopBuilder aBuilder(mRenderState, mCaches, &glop);
aBuilder.setMeshUnitQuad()
GlopBuilder(mRenderState, mCaches, &glop)
.setMeshUnitQuad()
.setFillPaint(*paint, currentSnapshot()->alpha)
.setTransform(currentSnapshot()->getOrthoMatrix(), transform, false)
.setModelViewMapUnitToRect(Rect(left, top, right, bottom))

View File

@@ -426,7 +426,7 @@ public:
virtual void onViewportInitialized() override;
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
virtual GLuint onGetTargetFbo() const override { return 0; }
virtual GLuint getTargetFbo() const override { return 0; }
SkPath* allocPathForFrame() {
std::unique_ptr<SkPath> path(new SkPath());
@@ -569,7 +569,7 @@ protected:
RenderState& mRenderState;
private:
void renderGlop(const Glop& glop);
void renderGlop(const Glop& glop, bool clearLayer = true);
/**
* Discards the content of the framebuffer if supported by the driver.