[DO NOT MERGE] Remove MODE_WAKE_AND_UNLOCK_PULSING from stopDozing am: ddc1437ca0

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/19903005

Change-Id: I772277c7f4978035da86e8e5c33415cebe69f4d4
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
Matt Pietal
2022-09-09 17:45:09 +00:00
committed by Automerger Merge Worker
6 changed files with 32 additions and 67 deletions

View File

@@ -81,7 +81,6 @@ class NotificationShadeDepthController @Inject constructor(
}
lateinit var root: View
private var blurRoot: View? = null
private var keyguardAnimator: Animator? = null
private var notificationAnimator: Animator? = null
private var updateScheduled: Boolean = false
@@ -235,7 +234,7 @@ class NotificationShadeDepthController @Inject constructor(
val opaque = scrimsVisible && !blursDisabledForAppLaunch
Trace.traceCounter(Trace.TRACE_TAG_APP, "shade_blur_radius", blur)
blurUtils.applyBlur(blurRoot?.viewRootImpl ?: root.viewRootImpl, blur, opaque)
blurUtils.applyBlur(root.viewRootImpl, blur, opaque)
lastAppliedBlur = blur
wallpaperController.setNotificationShadeZoom(zoomOut)
listeners.forEach {
@@ -271,7 +270,6 @@ class NotificationShadeDepthController @Inject constructor(
override fun onAnimationEnd(animation: Animator?) {
keyguardAnimator = null
wakeAndUnlockBlurRadius = 0f
scheduleUpdate()
}
})
start()
@@ -302,7 +300,6 @@ class NotificationShadeDepthController @Inject constructor(
override fun onDozeAmountChanged(linear: Float, eased: Float) {
wakeAndUnlockBlurRadius = blurUtils.blurRadiusOfRatio(eased)
scheduleUpdate()
}
}
@@ -439,12 +436,11 @@ class NotificationShadeDepthController @Inject constructor(
shadeAnimation.animateTo(blurUtils.blurRadiusOfRatio(targetBlurNormalized).toInt())
}
private fun scheduleUpdate(viewToBlur: View? = null) {
private fun scheduleUpdate() {
if (updateScheduled) {
return
}
updateScheduled = true
blurRoot = viewToBlur
choreographer.postFrameCallback(updateBlurCallback)
}
@@ -495,16 +491,11 @@ class NotificationShadeDepthController @Inject constructor(
*/
private var pendingRadius = -1
/**
* View on {@link Surface} that wants depth.
*/
private var view: View? = null
private var springAnimation = SpringAnimation(this, object :
FloatPropertyCompat<DepthAnimation>("blurRadius") {
override fun setValue(rect: DepthAnimation?, value: Float) {
radius = value
scheduleUpdate(view)
scheduleUpdate()
}
override fun getValue(rect: DepthAnimation?): Float {
@@ -519,11 +510,10 @@ class NotificationShadeDepthController @Inject constructor(
springAnimation.addEndListener { _, _, _, _ -> pendingRadius = -1 }
}
fun animateTo(newRadius: Int, viewToBlur: View? = null) {
if (pendingRadius == newRadius && view == viewToBlur) {
fun animateTo(newRadius: Int) {
if (pendingRadius == newRadius) {
return
}
view = viewToBlur
pendingRadius = newRadius
springAnimation.animateToFinalPosition(newRadius.toFloat())
}

View File

@@ -394,8 +394,6 @@ public interface CentralSurfaces extends Dumpable, ActivityStarter, LifecycleOwn
void fadeKeyguardAfterLaunchTransition(Runnable beforeFading,
Runnable endRunnable, Runnable cancelRunnable);
void fadeKeyguardWhilePulsing();
void animateKeyguardUnoccluding();
void startLaunchTransitionTimeout();

View File

@@ -3024,19 +3024,6 @@ public class CentralSurfacesImpl extends CoreStartable implements
mLaunchTransitionCancelRunnable = null;
}
/**
* Fades the content of the Keyguard while we are dozing and makes it invisible when finished
* fading.
*/
@Override
public void fadeKeyguardWhilePulsing() {
mNotificationPanelViewController.fadeOut(0, FADE_KEYGUARD_DURATION_PULSING,
()-> {
hideKeyguard();
mStatusBarKeyguardViewManager.onKeyguardFadedAway();
}).start();
}
/**
* Plays the animation when an activity that was occluding Keyguard goes away.
*/

View File

@@ -209,12 +209,8 @@ public final class DozeServiceHost implements DozeHost {
void updateDozing() {
Assert.isMainThread();
// When in wake-and-unlock while pulsing, keep dozing state until fully unlocked.
boolean
dozing =
mDozingRequested && mStatusBarStateController.getState() == StatusBarState.KEYGUARD
|| mBiometricUnlockControllerLazy.get().getMode()
== BiometricUnlockController.MODE_WAKE_AND_UNLOCK_PULSING;
boolean dozing =
mDozingRequested && mStatusBarStateController.getState() == StatusBarState.KEYGUARD;
// When in wake-and-unlock we may not have received a change to StatusBarState
// but we still should not be dozing, manually set to false.
if (mBiometricUnlockControllerLazy.get().getMode()

View File

@@ -838,30 +838,24 @@ public class StatusBarKeyguardViewManager implements RemoteInputController.Callb
});
} else {
executeAfterKeyguardGoneAction();
boolean wakeUnlockPulsing =
mBiometricUnlockController.getMode() == MODE_WAKE_AND_UNLOCK_PULSING;
mCentralSurfaces.setKeyguardFadingAway(startTime, delay, fadeoutDuration);
mBiometricUnlockController.startKeyguardFadingAway();
hideBouncer(true /* destroyView */);
if (wakeUnlockPulsing) {
mCentralSurfaces.fadeKeyguardWhilePulsing();
boolean staying = mStatusBarStateController.leaveOpenOnKeyguardHide();
if (!staying) {
mNotificationShadeWindowController.setKeyguardFadingAway(true);
mCentralSurfaces.hideKeyguard();
// hide() will happen asynchronously and might arrive after the scrims
// were already hidden, this means that the transition callback won't
// be triggered anymore and StatusBarWindowController will be forever in
// the fadingAway state.
mCentralSurfaces.updateScrimController();
wakeAndUnlockDejank();
} else {
boolean staying = mStatusBarStateController.leaveOpenOnKeyguardHide();
if (!staying) {
mNotificationShadeWindowController.setKeyguardFadingAway(true);
mCentralSurfaces.hideKeyguard();
// hide() will happen asynchronously and might arrive after the scrims
// were already hidden, this means that the transition callback won't
// be triggered anymore and StatusBarWindowController will be forever in
// the fadingAway state.
mCentralSurfaces.updateScrimController();
wakeAndUnlockDejank();
} else {
mCentralSurfaces.hideKeyguard();
mCentralSurfaces.finishKeyguardFadingAway();
mBiometricUnlockController.finishKeyguardFadingAway();
}
mCentralSurfaces.hideKeyguard();
mCentralSurfaces.finishKeyguardFadingAway();
mBiometricUnlockController.finishKeyguardFadingAway();
}
updateStates();

View File

@@ -48,7 +48,6 @@ import org.mockito.ArgumentMatchers.floatThat
import org.mockito.Captor
import org.mockito.Mock
import org.mockito.Mockito
import org.mockito.Mockito.`when`
import org.mockito.Mockito.any
import org.mockito.Mockito.anyFloat
import org.mockito.Mockito.anyString
@@ -56,6 +55,7 @@ import org.mockito.Mockito.clearInvocations
import org.mockito.Mockito.never
import org.mockito.Mockito.reset
import org.mockito.Mockito.verify
import org.mockito.Mockito.`when`
import org.mockito.junit.MockitoJUnit
@RunWith(AndroidTestingRunner::class)
@@ -139,7 +139,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
notificationShadeDepthController.onPanelExpansionChanged(
PanelExpansionChangeEvent(
fraction = 1f, expanded = true, tracking = false, dragDownPxAmount = 0f))
verify(shadeAnimation).animateTo(eq(maxBlur), any())
verify(shadeAnimation).animateTo(eq(maxBlur))
}
@Test
@@ -147,7 +147,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
notificationShadeDepthController.onPanelExpansionChanged(
PanelExpansionChangeEvent(
fraction = 0.01f, expanded = false, tracking = false, dragDownPxAmount = 0f))
verify(shadeAnimation).animateTo(eq(maxBlur), any())
verify(shadeAnimation).animateTo(eq(maxBlur))
}
@Test
@@ -157,7 +157,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
notificationShadeDepthController.onPanelExpansionChanged(
PanelExpansionChangeEvent(
fraction = 0f, expanded = false, tracking = false, dragDownPxAmount = 0f))
verify(shadeAnimation).animateTo(eq(0), any())
verify(shadeAnimation).animateTo(eq(0))
}
@Test
@@ -168,15 +168,15 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
onPanelExpansionChanged_apliesBlur_ifShade()
clearInvocations(shadeAnimation)
notificationShadeDepthController.onPanelExpansionChanged(event)
verify(shadeAnimation, never()).animateTo(anyInt(), any())
verify(shadeAnimation, never()).animateTo(anyInt())
notificationShadeDepthController.onPanelExpansionChanged(
event.copy(fraction = 0.9f, tracking = true))
verify(shadeAnimation, never()).animateTo(anyInt(), any())
verify(shadeAnimation, never()).animateTo(anyInt())
notificationShadeDepthController.onPanelExpansionChanged(
event.copy(fraction = 0.8f, tracking = false))
verify(shadeAnimation).animateTo(eq(0), any())
verify(shadeAnimation).animateTo(eq(0))
}
@Test
@@ -186,7 +186,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
notificationShadeDepthController.onPanelExpansionChanged(
PanelExpansionChangeEvent(
fraction = 0.6f, expanded = true, tracking = true, dragDownPxAmount = 0f))
verify(shadeAnimation).animateTo(eq(maxBlur), any())
verify(shadeAnimation).animateTo(eq(maxBlur))
}
@Test
@@ -212,7 +212,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
statusBarState = StatusBarState.KEYGUARD
statusBarStateListener.onStateChanged(statusBarState)
verify(shadeAnimation).animateTo(eq(0), any())
verify(shadeAnimation).animateTo(eq(0))
}
@Test
@@ -395,13 +395,13 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
@Test
fun brightnessMirrorVisible_whenVisible() {
notificationShadeDepthController.brightnessMirrorVisible = true
verify(brightnessSpring).animateTo(eq(maxBlur), any())
verify(brightnessSpring).animateTo(eq(maxBlur))
}
@Test
fun brightnessMirrorVisible_whenHidden() {
notificationShadeDepthController.brightnessMirrorVisible = false
verify(brightnessSpring).animateTo(eq(0), any())
verify(brightnessSpring).animateTo(eq(0))
}
@Test
@@ -424,7 +424,7 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
fun ignoreShadeBlurUntilHidden_whennNull_ignoresIfShadeHasNoBlur() {
`when`(shadeAnimation.radius).thenReturn(0f)
notificationShadeDepthController.blursDisabledForAppLaunch = true
verify(shadeAnimation, never()).animateTo(anyInt(), any())
verify(shadeAnimation, never()).animateTo(anyInt())
}
private fun enableSplitShade() {