Merge "Remove alpha clamping from ripple drawable" into tm-qpr-dev
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@@ -72,8 +72,8 @@
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<item name="secondary_content_alpha_material_dark" format="float" type="dimen">.7</item>
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<item name="secondary_content_alpha_material_light" format="float" type="dimen">0.60</item>
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<item name="highlight_alpha_material_light" format="float" type="dimen">0.10</item>
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<item name="highlight_alpha_material_dark" format="float" type="dimen">0.10</item>
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<item name="highlight_alpha_material_light" format="float" type="dimen">0.5</item>
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<item name="highlight_alpha_material_dark" format="float" type="dimen">0.5</item>
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<item name="highlight_alpha_material_colored" format="float" type="dimen">0.10</item>
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<!-- Primary & accent colors -->
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@@ -23,7 +23,6 @@ import static java.lang.annotation.ElementType.PARAMETER;
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import static java.lang.annotation.RetentionPolicy.SOURCE;
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import android.animation.ValueAnimator;
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import android.annotation.ColorInt;
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import android.annotation.IntDef;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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@@ -983,9 +982,9 @@ public class RippleDrawable extends LayerDrawable {
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RippleShader shader = new RippleShader();
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// Grab the color for the current state and cut the alpha channel in
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// half so that the ripple and background together yield full alpha.
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final int color = clampAlpha(mMaskColorFilter == null
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final int color = mMaskColorFilter == null
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? mState.mColor.getColorForState(getState(), Color.BLACK)
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: mMaskColorFilter.getColor());
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: mMaskColorFilter.getColor();
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final int effectColor = mState.mEffectColor.getColorForState(getState(), Color.MAGENTA);
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final float noisePhase = AnimationUtils.currentAnimationTimeMillis();
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shader.setColor(color, effectColor);
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@@ -1008,13 +1007,6 @@ public class RippleDrawable extends LayerDrawable {
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return properties;
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}
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private int clampAlpha(@ColorInt int color) {
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if (Color.alpha(color) < 128) {
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return (color & 0x00FFFFFF) | 0x80000000;
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}
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return color;
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}
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@Override
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public void invalidateSelf() {
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invalidateSelf(true);
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@@ -1229,7 +1221,7 @@ public class RippleDrawable extends LayerDrawable {
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// Grab the color for the current state and cut the alpha channel in
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// half so that the ripple and background together yield full alpha.
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final int color = clampAlpha(mState.mColor.getColorForState(getState(), Color.BLACK));
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final int color = mState.mColor.getColorForState(getState(), Color.BLACK);
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final Paint p = mRipplePaint;
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if (mMaskColorFilter != null) {
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