diff --git a/core/res/res/values/colors_material.xml b/core/res/res/values/colors_material.xml
index ea6e1f182fbff..a99ba152510e9 100644
--- a/core/res/res/values/colors_material.xml
+++ b/core/res/res/values/colors_material.xml
@@ -72,8 +72,8 @@
- .7
- 0.60
- - 0.10
- - 0.10
+ - 0.5
+ - 0.5
- 0.10
diff --git a/graphics/java/android/graphics/drawable/RippleDrawable.java b/graphics/java/android/graphics/drawable/RippleDrawable.java
index 417a27d0f5061..7e2cac15f672d 100644
--- a/graphics/java/android/graphics/drawable/RippleDrawable.java
+++ b/graphics/java/android/graphics/drawable/RippleDrawable.java
@@ -23,7 +23,6 @@ import static java.lang.annotation.ElementType.PARAMETER;
import static java.lang.annotation.RetentionPolicy.SOURCE;
import android.animation.ValueAnimator;
-import android.annotation.ColorInt;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
@@ -983,9 +982,9 @@ public class RippleDrawable extends LayerDrawable {
RippleShader shader = new RippleShader();
// Grab the color for the current state and cut the alpha channel in
// half so that the ripple and background together yield full alpha.
- final int color = clampAlpha(mMaskColorFilter == null
+ final int color = mMaskColorFilter == null
? mState.mColor.getColorForState(getState(), Color.BLACK)
- : mMaskColorFilter.getColor());
+ : mMaskColorFilter.getColor();
final int effectColor = mState.mEffectColor.getColorForState(getState(), Color.MAGENTA);
final float noisePhase = AnimationUtils.currentAnimationTimeMillis();
shader.setColor(color, effectColor);
@@ -1008,13 +1007,6 @@ public class RippleDrawable extends LayerDrawable {
return properties;
}
- private int clampAlpha(@ColorInt int color) {
- if (Color.alpha(color) < 128) {
- return (color & 0x00FFFFFF) | 0x80000000;
- }
- return color;
- }
-
@Override
public void invalidateSelf() {
invalidateSelf(true);
@@ -1229,7 +1221,7 @@ public class RippleDrawable extends LayerDrawable {
// Grab the color for the current state and cut the alpha channel in
// half so that the ripple and background together yield full alpha.
- final int color = clampAlpha(mState.mColor.getColorForState(getState(), Color.BLACK));
+ final int color = mState.mColor.getColorForState(getState(), Color.BLACK);
final Paint p = mRipplePaint;
if (mMaskColorFilter != null) {