Fix macrobench names
GLTex -> Texture EGLImage -> HardwareBuffer More technically correct naming when using skiavk Test: hwuimacrobench Change-Id: Ib26b66252935050ec231dea4a5eb7e65fd4f38c4
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@@ -56,10 +56,11 @@ public:
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template <class BaseScene>
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static bool registerBitmapAllocationScene(std::string name, std::string description) {
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TestScene::registerScene({name + "GlTex", description + " (GlTex version).",
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TestScene::registerScene({name + "Texture", description + " (Texture version).",
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createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>});
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TestScene::registerScene({name + "EglImage", description + " (EglImage version).",
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TestScene::registerScene({name + "HardwareBuffer",
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description + " (HardwareBuffer version).",
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createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>});
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return true;
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}
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