Fix macrobench names

GLTex -> Texture
EGLImage -> HardwareBuffer

More technically correct naming when using skiavk

Test: hwuimacrobench
Change-Id: Ib26b66252935050ec231dea4a5eb7e65fd4f38c4
This commit is contained in:
John Reck
2022-09-22 16:02:23 -04:00
parent d112853729
commit 2ed5240a32

View File

@@ -56,10 +56,11 @@ public:
template <class BaseScene>
static bool registerBitmapAllocationScene(std::string name, std::string description) {
TestScene::registerScene({name + "GlTex", description + " (GlTex version).",
TestScene::registerScene({name + "Texture", description + " (Texture version).",
createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>});
TestScene::registerScene({name + "EglImage", description + " (EglImage version).",
TestScene::registerScene({name + "HardwareBuffer",
description + " (HardwareBuffer version).",
createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>});
return true;
}