Added interpolated blur animation for status bar

Added an increase of the main animation at the beginning so after that
the animation it's not that intense. WIP

Bug: 152988192
Test: Visual
Change-Id: Iffb99e4e1f79e50d315b7c95c213cc5a985e8607
This commit is contained in:
Michel Comin Escude
2020-04-06 09:35:33 -07:00
parent 754636846c
commit 2e98f50ec3
2 changed files with 7 additions and 1 deletions

View File

@@ -49,6 +49,8 @@ public class Interpolators {
public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f);
public static final Interpolator HEADS_UP_APPEAR = new HeadsUpAppearInterpolator();
public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f);
public static final Interpolator SHADE_ANIMATION =
new PathInterpolator(0.6f, 0.02f, 0.4f, 0.98f);
public static final Interpolator ICON_OVERSHOT_LESS
= new PathInterpolator(0.4f, 0f, 0.2f, 1.1f);
public static final Interpolator PANEL_CLOSE_ACCELERATED

View File

@@ -21,6 +21,7 @@ import android.animation.AnimatorListenerAdapter
import android.animation.ValueAnimator
import android.app.WallpaperManager
import android.util.Log
import android.util.MathUtils
import android.view.Choreographer
import android.view.View
import androidx.annotation.VisibleForTesting
@@ -185,7 +186,10 @@ class NotificationShadeDepthController @Inject constructor(
private fun updateShadeBlur() {
var newBlur = 0
if (statusBarStateController.state == StatusBarState.SHADE) {
newBlur = blurUtils.blurRadiusOfRatio(shadeExpansion)
val animatedBlur =
Interpolators.SHADE_ANIMATION.getInterpolation(
MathUtils.constrain(shadeExpansion / 0.15f, 0f, 1f))
newBlur = blurUtils.blurRadiusOfRatio(0.35f * animatedBlur + 0.65f * shadeExpansion)
}
shadeSpring.animateTo(newBlur)