Fixed EdgeEffect drawn on non-RecordingCanvas

Fixes: 183079166

When the EdgeEffect was drawn on a non-RecordingCanvas, the
animation was never completed when using TYPE_STRETCH. Because
TYPE_STRETCH can only be applied to RecordingCanvas, the
animation ends immediately when drawn on a non-RecordingCanvas.

Test: manual, I53d59a3b3cd14be658d899ff41c1fa4b83a98a32
Change-Id: I29c04ff7e0aa3269c1b4e9e503dfa641195820a8
This commit is contained in:
George Mount
2021-03-19 19:48:11 +00:00
parent e0f6165387
commit 2e91e0e01c

View File

@@ -640,6 +640,12 @@ public class EdgeEffect {
mWidth,
mHeight
);
} else {
// This is TYPE_STRETCH and drawing into a Canvas that isn't a Recording Canvas,
// so no effect can be shown. Just end the effect.
mState = STATE_IDLE;
mDistance = 0;
mVelocity = 0;
}
boolean oneLastFrame = false;
@@ -771,8 +777,9 @@ public class EdgeEffect {
* considered at rest or false if it is still animating.
*/
private boolean isAtEquilibrium() {
double displacement = mDistance * mHeight; // in pixels
return Math.abs(mVelocity) < VELOCITY_THRESHOLD
double displacement = mDistance * mHeight * LINEAR_STRETCH_INTENSITY; // in pixels
double velocity = mVelocity * LINEAR_STRETCH_INTENSITY;
return Math.abs(velocity) < VELOCITY_THRESHOLD
&& Math.abs(displacement) < VALUE_THRESHOLD;
}