Reset insets when inset computer is removed.
When an inset computer is registered with the view tree observer, we report content insets to the window manager. When an inset computer is subsequently unregistered, we must take care to clear these insets. This patch remembers whether the previously computed insets were non-empty so that it can force insets to be reset when needed. Bug: 10840662 Change-Id: I4cce5ba64cc5234b98363b025ac4bb42e64349f1
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@@ -18724,6 +18724,11 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
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final ViewTreeObserver.InternalInsetsInfo mGivenInternalInsets
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= new ViewTreeObserver.InternalInsetsInfo();
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/**
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* Set to true when mGivenInternalInsets is non-empty.
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*/
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boolean mHasNonEmptyGivenInternalInsets;
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/**
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* All views in the window's hierarchy that serve as scroll containers,
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* used to determine if the window can be resized or must be panned
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@@ -1348,8 +1348,12 @@ public final class ViewRootImpl implements ViewParent,
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|| (lp.height == ViewGroup.LayoutParams.WRAP_CONTENT &&
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frame.height() < desiredWindowHeight && frame.height() != mHeight));
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// Determine whether to compute insets.
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// If there are no inset listeners remaining then we may still need to compute
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// insets in case the old insets were non-empty and must be reset.
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final boolean computesInternalInsets =
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attachInfo.mTreeObserver.hasComputeInternalInsetsListeners();
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attachInfo.mTreeObserver.hasComputeInternalInsetsListeners()
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|| attachInfo.mHasNonEmptyGivenInternalInsets;
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boolean insetsPending = false;
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int relayoutResult = 0;
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@@ -1764,6 +1768,7 @@ public final class ViewRootImpl implements ViewParent,
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// Compute new insets in place.
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attachInfo.mTreeObserver.dispatchOnComputeInternalInsets(insets);
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attachInfo.mHasNonEmptyGivenInternalInsets = !insets.isEmpty();
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// Tell the window manager.
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if (insetsPending || !mLastGivenInsets.equals(insets)) {
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@@ -241,6 +241,13 @@ public final class ViewTreeObserver {
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mTouchableInsets = TOUCHABLE_INSETS_FRAME;
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}
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boolean isEmpty() {
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return contentInsets.isEmpty()
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&& visibleInsets.isEmpty()
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&& touchableRegion.isEmpty()
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&& mTouchableInsets == TOUCHABLE_INSETS_FRAME;
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}
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@Override
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public int hashCode() {
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int result = contentInsets.hashCode();
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