Fix deadlock in dispatcher. (DO NOT MERGE)

This regression was caused due to a bad cherry-pick / merge.

Change-Id: I79e84285bbfd4cd4b66681461543fb185b60d3ba
This commit is contained in:
Jeff Brown
2011-05-25 18:52:21 -07:00
parent b416e241db
commit 2cb7981e70

View File

@@ -2432,7 +2432,6 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t
// Do the batching magic.
batchMotionLocked(motionEntry, eventTime, metaState, pointerCoords,
"pending motion event");
mLock.unlock();
return; // done!
}
}