Fix deadlock in dispatcher. (DO NOT MERGE)
This regression was caused due to a bad cherry-pick / merge. Change-Id: I79e84285bbfd4cd4b66681461543fb185b60d3ba
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@@ -2432,7 +2432,6 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t
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// Do the batching magic.
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batchMotionLocked(motionEntry, eventTime, metaState, pointerCoords,
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"pending motion event");
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mLock.unlock();
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return; // done!
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}
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}
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