Merge "Remove points from fixed function. Add basic GL performance test."

This commit is contained in:
Jason Sams
2010-07-09 15:35:09 -07:00
committed by Android (Google) Code Review
13 changed files with 665 additions and 53 deletions

View File

@@ -29,7 +29,6 @@ public class ProgramRaster extends BaseObj {
boolean mPointSmooth;
boolean mLineSmooth;
boolean mPointSprite;
float mPointSize;
float mLineWidth;
Element mIn;
Element mOut;
@@ -38,7 +37,6 @@ public class ProgramRaster extends BaseObj {
super(rs);
mID = id;
mPointSize = 1.0f;
mLineWidth = 1.0f;
mPointSmooth = false;
mLineSmooth = false;
@@ -51,12 +49,6 @@ public class ProgramRaster extends BaseObj {
mRS.nProgramRasterSetLineWidth(mID, w);
}
public void setPointSize(float s) {
mRS.validate();
mPointSize = s;
mRS.nProgramRasterSetPointSize(mID, s);
}
void internalInit() {
int inID = 0;
int outID = 0;

View File

@@ -167,7 +167,6 @@ public class RenderScript {
native int nProgramRasterCreate(int in, int out, boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
native void nProgramRasterSetLineWidth(int pr, float v);
native void nProgramRasterSetPointSize(int pr, float v);
native void nProgramBindConstants(int pv, int slot, int mID);
native void nProgramBindTexture(int vpf, int slot, int a);

View File

@@ -1212,14 +1212,6 @@ nProgramRasterCreate(JNIEnv *_env, jobject _this, jint in, jint out,
return (jint)rsProgramRasterCreate(con, (RsElement)in, (RsElement)out, pointSmooth, lineSmooth, pointSprite);
}
static void
nProgramRasterSetPointSize(JNIEnv *_env, jobject _this, jint vpr, jfloat v)
{
RsContext con = (RsContext)(_env->GetIntField(_this, gContextId));
LOG_API("nProgramRasterSetPointSize, con(%p), vpf(%p), value(%f)", con, (RsProgramRaster)vpr, v);
rsProgramRasterSetPointSize(con, (RsProgramFragment)vpr, v);
}
static void
nProgramRasterSetLineWidth(JNIEnv *_env, jobject _this, jint vpr, jfloat v)
{
@@ -1482,7 +1474,6 @@ static JNINativeMethod methods[] = {
{"nProgramFragmentCreate2", "(Ljava/lang/String;[I)I", (void*)nProgramFragmentCreate2 },
{"nProgramRasterCreate", "(IIZZZ)I", (void*)nProgramRasterCreate },
{"nProgramRasterSetPointSize", "(IF)V", (void*)nProgramRasterSetPointSize },
{"nProgramRasterSetLineWidth", "(IF)V", (void*)nProgramRasterSetLineWidth },
{"nProgramVertexCreate", "(Z)I", (void*)nProgramVertexCreate },

View File

@@ -360,11 +360,6 @@ ProgramRasterSetLineWidth {
param float lw
}
ProgramRasterSetPointSize{
param RsProgramRaster pr
param float ps
}
ProgramBindConstants {
param RsProgram vp

View File

@@ -41,8 +41,6 @@ ProgramRaster::ProgramRaster(Context *rsc,
mPointSmooth = pointSmooth;
mLineSmooth = lineSmooth;
mPointSprite = pointSprite;
mPointSize = 1.0f;
mLineWidth = 1.0f;
}
@@ -55,11 +53,6 @@ void ProgramRaster::setLineWidth(float s)
mLineWidth = s;
}
void ProgramRaster::setPointSize(float s)
{
mPointSize = s;
}
void ProgramRaster::setupGL(const Context *rsc, ProgramRasterState *state)
{
if (state->mLast.get() == this) {
@@ -67,7 +60,6 @@ void ProgramRaster::setupGL(const Context *rsc, ProgramRasterState *state)
}
state->mLast.set(this);
glPointSize(mPointSize);
if (mPointSmooth) {
glEnable(GL_POINT_SMOOTH);
} else {
@@ -102,7 +94,7 @@ void ProgramRaster::setupGL2(const Context *rsc, ProgramRasterState *state)
void ProgramRaster::serialize(OStream *stream) const
{
}
ProgramRaster *ProgramRaster::createFromStream(Context *rsc, IStream *stream)
@@ -147,12 +139,6 @@ RsProgramRaster rsi_ProgramRasterCreate(Context * rsc, RsElement in, RsElement o
return pr;
}
void rsi_ProgramRasterSetPointSize(Context * rsc, RsProgramRaster vpr, float s)
{
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
pr->setPointSize(s);
}
void rsi_ProgramRasterSetLineWidth(Context * rsc, RsProgramRaster vpr, float s)
{
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);

View File

@@ -41,17 +41,12 @@ public:
static ProgramRaster *createFromStream(Context *rsc, IStream *stream);
void setLineWidth(float w);
void setPointSize(float s);
protected:
bool mPointSmooth;
bool mLineSmooth;
bool mPointSprite;
float mPointSize;
float mLineWidth;
};
class ProgramRasterState

View File

@@ -191,7 +191,6 @@ void ProgramVertex::createShader()
mShader.append("attribute vec4 ATTRIB_position;\n");
mShader.append("attribute vec4 ATTRIB_color;\n");
mShader.append("attribute vec3 ATTRIB_normal;\n");
mShader.append("attribute float ATTRIB_pointSize;\n");
mShader.append("attribute vec4 ATTRIB_texture0;\n");
for (uint32_t ct=0; ct < mUniformCount; ct++) {
@@ -202,7 +201,7 @@ void ProgramVertex::createShader()
mShader.append("void main() {\n");
mShader.append(" gl_Position = UNI_MVP * ATTRIB_position;\n");
mShader.append(" gl_PointSize = ATTRIB_pointSize;\n");
mShader.append(" gl_PointSize = 1.0;\n");
mShader.append(" varColor = ATTRIB_color;\n");
if (mTextureMatrixEnable) {
@@ -210,9 +209,6 @@ void ProgramVertex::createShader()
} else {
mShader.append(" varTex0 = ATTRIB_texture0;\n");
}
//mShader.append(" pos.x = pos.x / 480.0;\n");
//mShader.append(" pos.y = pos.y / 800.0;\n");
//mShader.append(" gl_Position = pos;\n");
mShader.append("}\n");
}
}

View File

@@ -101,8 +101,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
glBindAttribLocation(pgm, 0, "ATTRIB_position");
glBindAttribLocation(pgm, 1, "ATTRIB_color");
glBindAttribLocation(pgm, 2, "ATTRIB_normal");
glBindAttribLocation(pgm, 3, "ATTRIB_pointSize");
glBindAttribLocation(pgm, 4, "ATTRIB_texture0");
glBindAttribLocation(pgm, 3, "ATTRIB_texture0");
}
//LOGE("e2 %x", glGetError());

View File

@@ -144,10 +144,8 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh
slot = 1;
} else if (mAttribs[ct].name == "normal") {
slot = 2;
} else if (mAttribs[ct].name == "pointSize") {
slot = 3;
} else if (mAttribs[ct].name == "texture0") {
slot = 4;
slot = 3;
} else {
continue;
}

View File

@@ -48,6 +48,23 @@ extern int64_t rsElapsedTimeMillis();
extern int rsSendToClient(void *data, int cmdID, int len, int waitForSpace);
// Script to Script
typedef struct rs_script_call_rec {
rs_script script;
rs_allocation input;
rs_allocation output;
uint32_t xStart;
uint32_t xEnd;
uint32_t yStart;
uint32_t yEnd;
uint32_t zStart;
uint32_t zEnd;
uint32_t arrayStart;
uint32_t arrayEnd;
const void * usrData;
} rs_script_call;
extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input);
extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input, rs_allocation output);
extern void __attribute__((overloadable))rsForEach(rs_script, rs_allocation input, int xStart, int xEnd);

View File

@@ -0,0 +1,20 @@
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
gl2_perf.cpp \
filltest.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libEGL \
libGLESv2 \
libui
LOCAL_MODULE:= test-opengl-gl2_perf
LOCAL_MODULE_TAGS := optional
LOCAL_CFLAGS := -DGL_GLEXT_PROTOTYPES
include $(BUILD_EXECUTABLE)

View File

@@ -0,0 +1,382 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <sched.h>
#include <sys/resource.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/Timers.h>
#include <EGL/egl.h>
using namespace android;
static void checkGlError(const char* op) {
for (GLint error = glGetError(); error; error
= glGetError()) {
fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
}
}
GLuint loadShader(GLenum shaderType, const char* pSource) {
GLuint shader = glCreateShader(shaderType);
if (shader) {
glShaderSource(shader, 1, &pSource, NULL);
glCompileShader(shader);
GLint compiled = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
GLint infoLen = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
if (infoLen) {
char* buf = (char*) malloc(infoLen);
if (buf) {
glGetShaderInfoLog(shader, infoLen, NULL, buf);
fprintf(stderr, "Could not compile shader %d:\n%s\n",
shaderType, buf);
free(buf);
}
glDeleteShader(shader);
shader = 0;
}
}
}
return shader;
}
enum {
A_POS,
A_COLOR,
A_TEX0,
A_TEX1
};
GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
if (!vertexShader) {
return 0;
}
GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
if (!pixelShader) {
return 0;
}
GLuint program = glCreateProgram();
if (program) {
glAttachShader(program, vertexShader);
checkGlError("glAttachShader v");
glAttachShader(program, pixelShader);
checkGlError("glAttachShader p");
glBindAttribLocation(program, A_POS, "a_pos");
glBindAttribLocation(program, A_COLOR, "a_color");
glBindAttribLocation(program, A_TEX0, "a_tex0");
glBindAttribLocation(program, A_TEX1, "a_tex1");
glLinkProgram(program);
GLint linkStatus = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE) {
GLint bufLength = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength) {
char* buf = (char*) malloc(bufLength);
if (buf) {
glGetProgramInfoLog(program, bufLength, NULL, buf);
printf("Could not link program:\n%s\n", buf);
free(buf);
}
}
glDeleteProgram(program);
program = 0;
}
}
checkGlError("createProgram");
glUseProgram(program);
return program;
}
uint64_t getTime() {
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
}
uint64_t gTime;
void startTimer() {
gTime = getTime();
}
void endTimer(const char *str, int w, int h, double dc, int count) {
uint64_t t2 = getTime();
double delta = ((double)(t2 - gTime)) / 1000000000;
double pixels = dc * (w * h) * count;
double mpps = pixels / delta / 1000000;
double dc60 = pixels / delta / (w * h) / 60;
printf("test %s, Mpps %f, dc = %f\n", str, mpps, dc60);
}
static const char gVertexShader[] =
"attribute vec4 a_pos;\n"
"attribute vec4 a_color;\n"
"attribute vec2 a_tex0;\n"
"attribute vec2 a_tex1;\n"
"varying vec4 v_color;\n"
"varying vec2 v_tex0;\n"
"varying vec2 v_tex1;\n"
"void main() {\n"
" v_color = a_color;\n"
" v_tex0 = a_tex0;\n"
" v_tex1 = a_tex1;\n"
" gl_Position = a_pos;\n"
"}\n";
static const char gShaderPrefix[] =
"precision mediump float;\n"
"uniform vec4 u_color;\n"
"uniform vec4 u_0;\n"
"uniform vec4 u_1;\n"
"uniform vec4 u_2;\n"
"uniform vec4 u_3;\n"
"varying vec4 v_color;\n"
"varying vec2 v_tex0;\n"
"varying vec2 v_tex1;\n"
"uniform sampler2D u_tex0;\n"
"uniform sampler2D u_tex1;\n"
"void main() {\n";
static const char gShaderPostfix[] =
" gl_FragColor = c;\n"
"}\n";
static char * append(char *d, const char *s) {
size_t len = strlen(s);
memcpy(d, s, len);
return d + len;
}
static char * genShader(
bool useVarColor,
int texCount,
bool modulateFirstTex,
int extraMath)
{
char *str = (char *)calloc(16 * 1024, 1);
char *tmp = append(str, gShaderPrefix);
if (modulateFirstTex || !texCount) {
if (useVarColor) {
tmp = append(tmp, " vec4 c = v_color;\n");
} else {
tmp = append(tmp, " vec4 c = u_color;\n");
}
} else {
tmp = append(tmp, " vec4 c = texture2D(u_tex0, v_tex0);\n");
}
if (modulateFirstTex && texCount) {
tmp = append(tmp, " c *= texture2D(u_tex0, v_tex0);\n");
}
if (texCount > 1) {
tmp = append(tmp, " c *= texture2D(u_tex1, v_tex1);\n");
}
if (extraMath > 0) {
tmp = append(tmp, " c *= u_0;\n");
}
if (extraMath > 1) {
tmp = append(tmp, " c *= u_1;\n");
}
if (extraMath > 2) {
tmp = append(tmp, " c *= u_2;\n");
}
if (extraMath > 3) {
tmp = append(tmp, " c *= u_3;\n");
}
tmp = append(tmp, gShaderPostfix);
tmp[0] = 0;
//printf("%s", str);
return str;
}
static void setupVA() {
static const float vtx[] = {
-2.0f,-1.0f,
1.0f,-1.0f,
-2.0f, 1.0f,
1.0f, 1.0f };
static const float color[] = {
1.0f,0.0f,1.0f,1.0f,
0.0f,0.0f,1.0f,1.0f,
1.0f,1.0f,0.0f,1.0f,
1.0f,1.0f,1.0f,1.0f };
static const float tex0[] = {
0.0f,0.0f,
1.0f,0.0f,
1.0f,1.0f,
0.0f,1.0f };
static const float tex1[] = {
1.0f,0.0f,
1.0f,1.0f,
0.0f,1.0f,
0.0f,0.0f };
glEnableVertexAttribArray(A_POS);
glEnableVertexAttribArray(A_COLOR);
glEnableVertexAttribArray(A_TEX0);
glEnableVertexAttribArray(A_TEX1);
glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx);
glVertexAttribPointer(A_COLOR, 4, GL_FLOAT, false, 16, color);
glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0);
glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1);
}
//////////////////////////
void ptSwap();
static void doLoop(uint32_t w, uint32_t h, const char *str) {
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
ptSwap();
glFinish();
startTimer();
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
for (int ct=0; ct < 100; ct++) {
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
ptSwap();
glFinish();
endTimer(str, w, h, 1, 100);
}
static void doSingleTest(uint32_t w, uint32_t h,
bool useVarColor,
int texCount,
bool modulateFirstTex,
int extraMath,
int tex0, int tex1) {
char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath);
int pgm = createProgram(gVertexShader, pgmTxt);
if (!pgm) {
printf("error running test\n");
return;
}
int loc = glGetUniformLocation(pgm, "u_tex0");
//printf("loc = %i \n", loc);
if (loc >= 0) glUniform1i(loc, 0);
loc = glGetUniformLocation(pgm, "u_tex1");
if (loc >= 0) glUniform1i(loc, 1);
loc = glGetUniformLocation(pgm, "u_color");
if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f);
loc = glGetUniformLocation(pgm, "u_0");
if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f);
loc = glGetUniformLocation(pgm, "u_1");
if (loc >= 0) glUniform4f(loc, 0.7f, 0.8f, 0.6f, 0.8f);
loc = glGetUniformLocation(pgm, "u_2");
if (loc >= 0) glUniform4f(loc, 0.9f, 0.6f, 0.7f, 1.0f);
loc = glGetUniformLocation(pgm, "u_3");
if (loc >= 0) glUniform4f(loc, 0.88f, 0.2f, 0.4f, 0.2f);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, tex1);
glActiveTexture(GL_TEXTURE0);
char str2[1024];
glBlendFunc(GL_ONE, GL_ONE);
glDisable(GL_BLEND);
sprintf(str2, "Test varColor=%i, texCount=%i, modulate=%i, extraMath=%i, texSize=%i, blend=0",
useVarColor, texCount, modulateFirstTex, extraMath, tex0);
doLoop(w, h, str2);
glEnable(GL_BLEND);
sprintf(str2, "Test varColor=%i, texCount=%i, modulate=%i, extraMath=%i, texSize=%i, blend=1",
useVarColor, texCount, modulateFirstTex, extraMath, tex0);
doLoop(w, h, str2);
}
void genTextures() {
uint32_t *m = (uint32_t *)malloc(1024*1024*4);
for (int y=0; y < 1024; y++){
for (int x=0; x < 1024; x++){
m[y*1024 + x] = 0xff0000ff | ((x & 0xff) << 8) | (y << 16);
}
}
glBindTexture(GL_TEXTURE_2D, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
for (int y=0; y < 16; y++){
for (int x=0; x < 16; x++){
m[y*16 + x] = 0xff0000ff | (x<<12) | (y<<20);
}
}
glBindTexture(GL_TEXTURE_2D, 2);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
bool doTest(uint32_t w, uint32_t h) {
setupVA();
genTextures();
for (int texCount = 0; texCount < 3; texCount++) {
for (int extraMath = 0; extraMath < 5; extraMath++) {
doSingleTest(w, h, false, texCount, false, extraMath, 1, 1);
doSingleTest(w, h, true, texCount, false, extraMath, 1, 1);
if (texCount) {
doSingleTest(w, h, false, texCount, true, extraMath, 1, 1);
doSingleTest(w, h, true, texCount, true, extraMath, 1, 1);
doSingleTest(w, h, false, texCount, false, extraMath, 2, 2);
doSingleTest(w, h, true, texCount, false, extraMath, 2, 2);
doSingleTest(w, h, false, texCount, true, extraMath, 2, 2);
doSingleTest(w, h, true, texCount, true, extraMath, 2, 2);
}
}
}
exit(0);
return true;
}

View File

@@ -0,0 +1,242 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <sched.h>
#include <sys/resource.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/Timers.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
using namespace android;
static void printGLString(const char *name, GLenum s) {
// fprintf(stderr, "printGLString %s, %d\n", name, s);
const char *v = (const char *) glGetString(s);
// int error = glGetError();
// fprintf(stderr, "glGetError() = %d, result of glGetString = %x\n", error,
// (unsigned int) v);
// if ((v < (const char*) 0) || (v > (const char*) 0x10000))
// fprintf(stderr, "GL %s = %s\n", name, v);
// else
// fprintf(stderr, "GL %s = (null) 0x%08x\n", name, (unsigned int) v);
fprintf(stderr, "GL %s = %s\n", name, v);
}
static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
if (returnVal != EGL_TRUE) {
fprintf(stderr, "%s() returned %d\n", op, returnVal);
}
for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
= eglGetError()) {
fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
error);
}
}
static void checkGlError(const char* op) {
for (GLint error = glGetError(); error; error
= glGetError()) {
fprintf(stderr, "after %s() glError (0x%x)\n", op, error);
}
}
void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
#define X(VAL) {VAL, #VAL}
struct {EGLint attribute; const char* name;} names[] = {
X(EGL_BUFFER_SIZE),
X(EGL_ALPHA_SIZE),
X(EGL_BLUE_SIZE),
X(EGL_GREEN_SIZE),
X(EGL_RED_SIZE),
X(EGL_DEPTH_SIZE),
X(EGL_STENCIL_SIZE),
X(EGL_CONFIG_CAVEAT),
X(EGL_CONFIG_ID),
X(EGL_LEVEL),
X(EGL_MAX_PBUFFER_HEIGHT),
X(EGL_MAX_PBUFFER_PIXELS),
X(EGL_MAX_PBUFFER_WIDTH),
X(EGL_NATIVE_RENDERABLE),
X(EGL_NATIVE_VISUAL_ID),
X(EGL_NATIVE_VISUAL_TYPE),
X(EGL_SAMPLES),
X(EGL_SAMPLE_BUFFERS),
X(EGL_SURFACE_TYPE),
X(EGL_TRANSPARENT_TYPE),
X(EGL_TRANSPARENT_RED_VALUE),
X(EGL_TRANSPARENT_GREEN_VALUE),
X(EGL_TRANSPARENT_BLUE_VALUE),
X(EGL_BIND_TO_TEXTURE_RGB),
X(EGL_BIND_TO_TEXTURE_RGBA),
X(EGL_MIN_SWAP_INTERVAL),
X(EGL_MAX_SWAP_INTERVAL),
X(EGL_LUMINANCE_SIZE),
X(EGL_ALPHA_MASK_SIZE),
X(EGL_COLOR_BUFFER_TYPE),
X(EGL_RENDERABLE_TYPE),
X(EGL_CONFORMANT),
};
#undef X
for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
EGLint value = -1;
EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
EGLint error = eglGetError();
if (returnVal && error == EGL_SUCCESS) {
printf(" %s: ", names[j].name);
printf("%d (0x%x)", value, value);
}
}
printf("\n");
}
int printEGLConfigurations(EGLDisplay dpy) {
EGLint numConfig = 0;
EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
checkEglError("eglGetConfigs", returnVal);
if (!returnVal) {
return false;
}
printf("Number of EGL configuration: %d\n", numConfig);
EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
if (! configs) {
printf("Could not allocate configs.\n");
return false;
}
returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
checkEglError("eglGetConfigs", returnVal);
if (!returnVal) {
free(configs);
return false;
}
for(int i = 0; i < numConfig; i++) {
printf("Configuration %d\n", i);
printEGLConfiguration(dpy, configs[i]);
}
free(configs);
return true;
}
bool doTest(uint32_t w, uint32_t h);
static EGLDisplay dpy;
static EGLSurface surface;
int main(int argc, char** argv) {
EGLBoolean returnValue;
EGLConfig myConfig = {0};
EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
EGLint s_configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE };
EGLint majorVersion;
EGLint minorVersion;
EGLContext context;
EGLint w, h;
checkEglError("<init>");
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
checkEglError("eglGetDisplay");
if (dpy == EGL_NO_DISPLAY) {
printf("eglGetDisplay returned EGL_NO_DISPLAY.\n");
return 0;
}
returnValue = eglInitialize(dpy, &majorVersion, &minorVersion);
checkEglError("eglInitialize", returnValue);
fprintf(stderr, "EGL version %d.%d\n", majorVersion, minorVersion);
if (returnValue != EGL_TRUE) {
printf("eglInitialize failed\n");
return 0;
}
EGLNativeWindowType window = android_createDisplaySurface();
returnValue = EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &myConfig);
if (returnValue) {
printf("EGLUtils::selectConfigForNativeWindow() returned %d", returnValue);
return 0;
}
checkEglError("EGLUtils::selectConfigForNativeWindow");
printf("Chose this configuration:\n");
printEGLConfiguration(dpy, myConfig);
surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
checkEglError("eglCreateWindowSurface");
if (surface == EGL_NO_SURFACE) {
printf("gelCreateWindowSurface failed.\n");
return 0;
}
context = eglCreateContext(dpy, myConfig, EGL_NO_CONTEXT, context_attribs);
checkEglError("eglCreateContext");
if (context == EGL_NO_CONTEXT) {
printf("eglCreateContext failed\n");
return 0;
}
returnValue = eglMakeCurrent(dpy, surface, surface, context);
checkEglError("eglMakeCurrent", returnValue);
if (returnValue != EGL_TRUE) {
return 0;
}
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
checkEglError("eglQuerySurface");
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
checkEglError("eglQuerySurface");
GLint dim = w < h ? w : h;
fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
printGLString("Version", GL_VERSION);
printGLString("Vendor", GL_VENDOR);
printGLString("Renderer", GL_RENDERER);
printGLString("Extensions", GL_EXTENSIONS);
glViewport(0, 0, w, h);
for (;;) {
doTest(w, h);
eglSwapBuffers(dpy, surface);
checkEglError("eglSwapBuffers");
}
return 0;
}
void ptSwap() {
eglSwapBuffers(dpy, surface);
}