Merge "Add empty implementation of ShadeController" into udc-qpr-dev
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Android (Google) Code Review
commit
2bc181361e
@@ -18,6 +18,7 @@ package com.android.systemui.shade;
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import android.view.MotionEvent;
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import com.android.systemui.statusbar.CommandQueue;
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import com.android.systemui.statusbar.NotificationPresenter;
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import com.android.systemui.statusbar.StatusBarState;
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import com.android.systemui.statusbar.phone.CentralSurfaces;
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@@ -39,16 +40,24 @@ public interface ShadeController {
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void instantCollapseShade();
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/** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
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void animateCollapseShade();
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default void animateCollapseShade() {
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animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE);
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}
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/** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
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void animateCollapseShade(int flags);
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default void animateCollapseShade(int flags) {
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animateCollapseShade(flags, false, false, 1.0f);
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}
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/** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
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void animateCollapseShadeForced();
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default void animateCollapseShadeForced() {
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animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f);
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}
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/** See {@link #animateCollapseShade(int, boolean, boolean, float)}. */
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void animateCollapseShadeForcedDelayed();
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default void animateCollapseShadeForcedDelayed() {
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animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f);
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}
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/**
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* Collapse the shade animated, showing the bouncer when on {@link StatusBarState#KEYGUARD} or
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@@ -155,17 +164,17 @@ public interface ShadeController {
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void onLaunchAnimationEnd(boolean launchIsFullScreen);
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/** Sets the listener for when the visibility of the shade changes. */
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void setVisibilityListener(ShadeVisibilityListener listener);
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default void setVisibilityListener(ShadeVisibilityListener listener) {};
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/** */
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void setNotificationPresenter(NotificationPresenter presenter);
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default void setNotificationPresenter(NotificationPresenter presenter) {};
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/** */
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void setNotificationShadeWindowViewController(
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NotificationShadeWindowViewController notificationShadeWindowViewController);
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default void setNotificationShadeWindowViewController(
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NotificationShadeWindowViewController notificationShadeWindowViewController) {};
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/** */
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void setShadeViewController(ShadeViewController shadeViewController);
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default void setShadeViewController(ShadeViewController shadeViewController) {};
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/** Listens for shade visibility changes. */
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interface ShadeVisibilityListener {
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@@ -0,0 +1,52 @@
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package com.android.systemui.shade
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import android.view.MotionEvent
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import com.android.systemui.dagger.SysUISingleton
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import javax.inject.Inject
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/** Empty implementation of ShadeController for variants of Android without shades. */
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@SysUISingleton
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open class ShadeControllerEmptyImpl @Inject constructor() : ShadeController {
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override fun instantExpandShade() {}
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override fun instantCollapseShade() {}
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override fun animateCollapseShade(
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flags: Int,
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force: Boolean,
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delayed: Boolean,
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speedUpFactor: Float
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) {}
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override fun animateExpandShade() {}
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override fun animateExpandQs() {}
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override fun postAnimateCollapseShade() {}
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override fun postAnimateForceCollapseShade() {}
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override fun postAnimateExpandQs() {}
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override fun cancelExpansionAndCollapseShade() {}
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override fun closeShadeIfOpen(): Boolean {
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return false
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}
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override fun isKeyguard(): Boolean {
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return false
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}
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override fun isShadeFullyOpen(): Boolean {
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return false
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}
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override fun isExpandingOrCollapsing(): Boolean {
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return false
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}
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override fun postOnShadeExpanded(action: Runnable?) {}
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override fun addPostCollapseAction(action: Runnable?) {}
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override fun runPostCollapseRunnables() {}
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override fun collapseShade(): Boolean {
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return false
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}
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override fun collapseShade(animate: Boolean) {}
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override fun collapseOnMainThread() {}
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override fun makeExpandedInvisible() {}
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override fun makeExpandedVisible(force: Boolean) {}
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override fun isExpandedVisible(): Boolean {
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return false
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}
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override fun onStatusBarTouch(event: MotionEvent?) {}
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override fun onLaunchAnimationCancelled(isLaunchForActivity: Boolean) {}
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override fun onLaunchAnimationEnd(launchIsFullScreen: Boolean) {}
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}
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@@ -111,26 +111,6 @@ public final class ShadeControllerImpl implements ShadeController {
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mCommandQueue.recomputeDisableFlags(mDisplayId, false /* animate */);
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}
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@Override
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public void animateCollapseShade() {
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animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE);
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}
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@Override
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public void animateCollapseShade(int flags) {
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animateCollapseShade(flags, false, false, 1.0f);
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}
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@Override
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public void animateCollapseShadeForced() {
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animateCollapseShade(CommandQueue.FLAG_EXCLUDE_NONE, true, false, 1.0f);
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}
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@Override
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public void animateCollapseShadeForcedDelayed() {
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animateCollapseShade(CommandQueue.FLAG_EXCLUDE_RECENTS_PANEL, true, true, 1.0f);
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}
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@Override
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public void animateCollapseShade(int flags, boolean force, boolean delayed,
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float speedUpFactor) {
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