Fix selection after dismissal
When dismissing a bubble, mIsBubbleSwitchingAnimating should only be
true if it's the current bubble being dismissed. If a different
bubble is selected, then no switching animation will need to be
run.
Bug: 234621652
Bug: 234069335
Test: manual - have multiple bubbles, expand the stack, dismiss
a bubble that isn't currently selected
=> verify that you can select a different bubble after
dismissing
Change-Id: Ice4ade66d49e1bd302defab142ae367c4a889cfd
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@@ -96,6 +96,7 @@ import java.math.RoundingMode;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Objects;
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import java.util.function.Consumer;
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import java.util.stream.Collectors;
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@@ -2744,8 +2745,10 @@ public class BubbleStackView extends FrameLayout
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private void dismissBubbleIfExists(@Nullable BubbleViewProvider bubble) {
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if (bubble != null && mBubbleData.hasBubbleInStackWithKey(bubble.getKey())) {
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if (mIsExpanded && mBubbleData.getBubbles().size() > 1) {
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// If we have more than 1 bubble we will perform the switch animation
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if (mIsExpanded && mBubbleData.getBubbles().size() > 1
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&& Objects.equals(bubble, mExpandedBubble)) {
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// If we have more than 1 bubble and it's the current bubble being dismissed,
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// we will perform the switch animation
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mIsBubbleSwitchAnimating = true;
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}
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mBubbleData.dismissBubbleWithKey(bubble.getKey(), Bubbles.DISMISS_USER_GESTURE);
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