Fix OpenGL errors in various places.

Change-Id: I3a4e115d8fb13b6c443e65460d92987b16f2524c
This commit is contained in:
Romain Guy
2010-09-22 16:10:57 -07:00
parent 8c749f87d2
commit 29d8997bd4
7 changed files with 35 additions and 18 deletions

View File

@@ -1584,11 +1584,7 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
mAttachInfo.mRootView = null;
mAttachInfo.mSurface = null;
if (mHwRenderer != null) {
mHwRenderer.destroy(true);
mHwRenderer = null;
mAttachInfo.mHardwareAccelerated = false;
}
destroyHardwareRenderer();
mSurface.release();
@@ -2542,6 +2538,8 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
if (LOCAL_LOGV) Log.v(TAG, "DIE in " + this + " of " + mSurface);
synchronized (this) {
if (mAdded && !mFirst) {
destroyHardwareRenderer();
int viewVisibility = mView.getVisibility();
boolean viewVisibilityChanged = mViewVisibility != viewVisibility;
if (mWindowAttributesChanged || viewVisibilityChanged) {
@@ -2566,6 +2564,14 @@ public final class ViewRoot extends Handler implements ViewParent, View.AttachIn
}
}
private void destroyHardwareRenderer() {
if (mHwRenderer != null) {
mHwRenderer.destroy(true);
mHwRenderer = null;
mAttachInfo.mHardwareAccelerated = false;
}
}
public void dispatchFinishedEvent(int seq, boolean handled) {
Message msg = obtainMessage(FINISHED_EVENT);
msg.arg1 = seq;

View File

@@ -31,6 +31,7 @@
#include "ProgramCache.h"
#include "PathCache.h"
#include "TextDropShadowCache.h"
#include "Line.h"
namespace android {
namespace uirenderer {
@@ -64,6 +65,8 @@ public:
PatchCache patchCache;
TextDropShadowCache dropShadowCache;
GammaFontRenderer fontRenderer;
Line line;
}; // class Caches
}; // namespace uirenderer

View File

@@ -133,6 +133,8 @@ OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
OpenGLRenderer::~OpenGLRenderer() {
LOGD("Destroy OpenGLRenderer");
// The context has already been destroyed at this point, do not call
// GL APIs. All GL state should be kept in Caches.h
}
///////////////////////////////////////////////////////////////////////////////
@@ -615,14 +617,14 @@ void OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
const bool isAA = paint->isAntiAlias();
if (isAA) {
GLuint textureUnit = 0;
setupTextureAlpha8(mLine.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
mode, false, true, mLine.getVertices(), mLine.getTexCoords());
setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
mode, false, true, mCaches.line.getVertices(), mCaches.line.getTexCoords());
} else {
setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
}
const float strokeWidth = paint->getStrokeWidth();
const GLsizei elementsCount = isAA ? mLine.getElementsCount() : gMeshCount;
const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
for (int i = 0; i < count; i += 4) {
@@ -630,7 +632,7 @@ void OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
float ty = 0.0f;
if (isAA) {
mLine.update(points[i], points[i + 1], points[i + 2], points[i + 3],
mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
strokeWidth, tx, ty);
} else {
ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
@@ -647,7 +649,8 @@ void OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
}
mModelView.translate(tx, ty, 0.0f);
if (!isAA) {
float length = mLine.getLength(points[i], points[i + 1], points[i + 2], points[i + 3]);
float length = mCaches.line.getLength(points[i], points[i + 1],
points[i + 2], points[i + 3]);
mModelView.scale(length, strokeWidth, 1.0f);
}
mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
@@ -659,7 +662,9 @@ void OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
glDrawArrays(drawMode, 0, elementsCount);
}
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
if (isAA) {
glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
}
}
void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {

View File

@@ -40,7 +40,6 @@
#include "SkiaShader.h"
#include "SkiaColorFilter.h"
#include "Caches.h"
#include "Line.h"
namespace android {
namespace uirenderer {
@@ -420,9 +419,6 @@ private:
// List of rectangles to clear due to calls to saveLayer()
Vector<Rect*> mLayers;
// Single object used to draw lines
Line mLine;
// Misc
GLint mMaxTextureSize;

View File

@@ -94,6 +94,11 @@ void SkiaBitmapShader::describe(ProgramDescription& description, const Extension
description.isBitmapNpot = true;
description.bitmapWrapS = gTileModes[mTileX];
description.bitmapWrapT = gTileModes[mTileY];
mWrapS = GL_CLAMP_TO_EDGE;
mWrapT = GL_CLAMP_TO_EDGE;
} else {
mWrapS = gTileModes[mTileX];
mWrapT = gTileModes[mTileY];
}
}
@@ -121,7 +126,7 @@ void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
}
// Uniforms
bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
bindTexture(texture->id, mWrapS, mWrapT, textureSlot);
glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
GL_FALSE, &textureTransform.data[0]);

View File

@@ -122,6 +122,8 @@ private:
SkBitmap* mBitmap;
const Texture* mTexture;
GLenum mWrapS;
GLenum mWrapT;
}; // struct SkiaBitmapShader
/**

View File

@@ -159,8 +159,8 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege
return;
}
const bool resize = !regenerate || bitmap->width() != texture->width ||
bitmap->height() != texture->height;
const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
bitmap->height() != int(texture->height);
if (!regenerate) {
glGenTextures(1, &texture->id);