Fix bug with 1D arrays and threading.
Some elements got launched multiple times. Change-Id: Icb257019df591a5d9525867c8ef8d18ef7d4cde5
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@@ -267,12 +267,12 @@ static void wc_x(void *usr, uint32_t idx) {
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return;
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}
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//LOGE("usr idx %i, x %i,%i y %i,%i", idx, mtls->xStart, mtls->xEnd, yStart, yEnd);
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//LOGE("usr slice %i idx %i, x %i,%i", slice, idx, xStart, xEnd);
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//LOGE("usr ptr in %p, out %p", mtls->ptrIn, mtls->ptrOut);
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p.out = mtls->ptrOut + (mtls->eStrideOut * xStart);
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p.in = mtls->ptrIn + (mtls->eStrideIn * xStart);
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fn(&mtls->script->mHal.info.root, &p, mtls->xStart, mtls->xEnd,
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mtls->eStrideIn, mtls->eStrideOut);
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fn(&mtls->script->mHal.info.root, &p, xStart, xEnd, mtls->eStrideIn, mtls->eStrideOut);
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}
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}
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