Pass sampling or nothing to surface.draw
Test: make Bug: 178700363 Change-Id: I144c0a1bc2376259640d1a6920d9df4edd652849
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@@ -561,7 +561,7 @@ public:
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return;
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}
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c->concat(invertedMatrix);
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mLayerSurface->draw(c, deviceBounds.fLeft, deviceBounds.fTop, nullptr);
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mLayerSurface->draw(c, deviceBounds.fLeft, deviceBounds.fTop);
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} else {
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c->drawDrawable(drawable.get());
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}
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@@ -194,7 +194,7 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
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canvas->concat(invertedMatrix);
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const SkIRect deviceBounds = canvas->getDeviceClipBounds();
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tmpSurface->draw(canvas, deviceBounds.fLeft, deviceBounds.fTop, nullptr);
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tmpSurface->draw(canvas, deviceBounds.fLeft, deviceBounds.fTop);
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}
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}
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