Automated import from //branches/donutburger/...@142446,142446

This commit is contained in:
Mathias Agopian
2009-03-24 22:43:22 -07:00
committed by The Android Open Source Project
parent 00f5eca412
commit 2764f30a74
6 changed files with 104 additions and 112 deletions

View File

@@ -55,7 +55,6 @@ LayerOrientationAnim::LayerOrientationAnim(
mOrientationCompleted = false;
mFirstRedraw = false;
mLastNormalizedTime = 0;
mLastAngle = 0;
mLastScale = 0;
mNeedsBlending = false;
}
@@ -95,6 +94,10 @@ void LayerOrientationAnim::validateVisibility(const Transform&)
transparentRegionScreen.clear();
mTransformed = true;
mCanUseCopyBit = false;
copybit_device_t* copybit = mFlinger->getBlitEngine();
if (copybit) {
mCanUseCopyBit = true;
}
}
void LayerOrientationAnim::onOrientationCompleted()
@@ -106,33 +109,35 @@ void LayerOrientationAnim::onOrientationCompleted()
mFlinger->invalidateLayerVisibility(this);
}
const float ROTATION = M_PI * 0.5f;
const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0
const float DURATION = ms2ns(200);
const float BOUNCES_PER_SECOND = 1.618f;
const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;
void LayerOrientationAnim::onDraw(const Region& clip) const
{
// Animation...
const float MIN_SCALE = 0.5f;
const float DURATION = ms2ns(200);
const float BOUNCES_PER_SECOND = 1.618f;
const float BOUNCES_AMPLITUDE = 1.0f/32.0f;
// FIXME: works only for portrait framebuffers
const Point size(getPhysicalSize());
const float TARGET_SCALE = size.x * (1.0f / size.y);
const nsecs_t now = systemTime();
float angle, scale, alpha;
float scale, alpha;
if (mOrientationCompleted) {
if (mFirstRedraw) {
mFirstRedraw = false;
// make a copy of what's on screen
copybit_image_t image;
mBitmapIn.getBitmapSurface(&image);
const DisplayHardware& hw(graphicPlane(0).displayHardware());
hw.copyBackToImage(image);
// and erase the screen for this round
glDisable(GL_BLEND);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
// FIXME: code below is gross
mFirstRedraw = false;
mNeedsBlending = false;
LayerOrientationAnim* self(const_cast<LayerOrientationAnim*>(this));
mFlinger->invalidateLayerVisibility(self);
@@ -143,39 +148,36 @@ void LayerOrientationAnim::onDraw(const Region& clip) const
const float normalizedTime = (float(now - mFinishTime) / duration);
if (normalizedTime <= 1.0f) {
const float squaredTime = normalizedTime*normalizedTime;
angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle;
scale = (1.0f - mLastScale)*squaredTime + mLastScale;
alpha = normalizedTime;
alpha = (1.0f - normalizedTime);
alpha *= alpha;
alpha *= alpha;
} else {
mAnim->onAnimationFinished();
angle = ROTATION;
alpha = 1.0f;
scale = 1.0f;
alpha = 0.0f;
}
} else {
const float normalizedTime = float(now - mStartTime) / DURATION;
if (normalizedTime <= 1.0f) {
mLastNormalizedTime = normalizedTime;
const float squaredTime = normalizedTime*normalizedTime;
angle = ROTATION * squaredTime;
scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f;
alpha = 0;
scale = (MIN_SCALE-1.0f)*squaredTime + 1.0f;
alpha = 1.0f;
} else {
mLastNormalizedTime = 1.0f;
const float to_seconds = DURATION / seconds(1);
const float phi = BOUNCES_PER_SECOND *
(((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
angle = ROTATION + BOUNCES_AMPLITUDE * sinf(phi);
scale = TARGET_SCALE;
alpha = 0;
(((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
scale = MIN_SCALE + BOUNCES_AMPLITUDE * (1.0f - cosf(phi));
alpha = 1.0f;
}
mLastAngle = angle;
mLastScale = scale;
}
drawScaled(angle, scale, alpha);
drawScaled(scale, alpha);
}
void LayerOrientationAnim::drawScaled(float f, float s, float alpha) const
void LayerOrientationAnim::drawScaled(float f, float alpha) const
{
copybit_image_t dst;
const GraphicPlane& plane(graphicPlane(0));
@@ -185,83 +187,98 @@ void LayerOrientationAnim::drawScaled(float f, float s, float alpha) const
// clear screen
// TODO: with update on demand, we may be able
// to not erase the screen at all during the animation
glDisable(GL_BLEND);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
if (!mOrientationCompleted) {
glDisable(GL_BLEND);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
}
const int w = dst.w;
const int h = dst.h;
const int w = dst.w*f;
const int h = dst.h*f;
const int xc = uint32_t(dst.w-w)/2;
const int yc = uint32_t(dst.h-h)/2;
const copybit_rect_t drect = { xc, yc, xc+w, yc+h };
copybit_image_t src;
mBitmap.getBitmapSurface(&src);
const copybit_rect_t srect = { 0, 0, src.w, src.h };
int err = NO_ERROR;
const int can_use_copybit = canUseCopybit();
if (can_use_copybit) {
copybit_device_t* copybit = mFlinger->getBlitEngine();
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
GGLSurface t;
t.version = sizeof(GGLSurface);
t.width = src.w;
t.height = src.h;
t.stride = src.w;
t.vstride= src.h;
t.format = src.format;
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
if (alpha < 1.0f) {
copybit_image_t srcIn;
mBitmapIn.getBitmapSurface(&srcIn);
region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b )));
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
err = copybit->stretch(copybit, &dst, &srcIn, &drect, &srect, &it);
}
const int targetOrientation = plane.getOrientation();
if (!targetOrientation) {
f = -f;
if (!err && alpha > 0.0f) {
region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b )));
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alpha*255));
err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
}
LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
}
if (!can_use_copybit || err) {
GGLSurface t;
t.version = sizeof(GGLSurface);
t.width = src.w;
t.height = src.h;
t.stride = src.w;
t.vstride= src.h;
t.format = src.format;
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
Transform tr;
tr.set(f, w*0.5f, h*0.5f);
tr.scale(s, w*0.5f, h*0.5f);
// FIXME: we should not access mVertices and mDrawingState like that,
// but since we control the animation, we know it's going to work okay.
// eventually we'd need a more formal way of doing things like this.
LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
tr.transform(self.mVertices[0], 0, 0);
tr.transform(self.mVertices[1], 0, src.h);
tr.transform(self.mVertices[2], src.w, src.h);
tr.transform(self.mVertices[3], src.w, 0);
if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
// Too slow to do this in software
self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
}
if (UNLIKELY(mTextureName == -1LU)) {
mTextureName = createTexture();
GLuint w=0, h=0;
const Region dirty(Rect(t.width, t.height));
loadTexture(dirty, mTextureName, t, w, h);
}
self.mDrawingState.alpha = 255; //-int(alpha*255);
const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
drawWithOpenGL(clip, mTextureName, t);
if (alpha > 0) {
const float sign = (!targetOrientation) ? 1.0f : -1.0f;
tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f);
tr.scale(s, w*0.5f, h*0.5f);
Transform tr;
tr.set(f,0,0,f);
tr.set(xc, yc);
// FIXME: we should not access mVertices and mDrawingState like that,
// but since we control the animation, we know it's going to work okay.
// eventually we'd need a more formal way of doing things like this.
LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
tr.transform(self.mVertices[0], 0, 0);
tr.transform(self.mVertices[1], 0, src.h);
tr.transform(self.mVertices[2], src.w, src.h);
tr.transform(self.mVertices[3], src.w, 0);
if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
// Too slow to do this in software
self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
}
if (alpha < 1.0f) {
copybit_image_t src;
mBitmapIn.getBitmapSurface(&src);
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
if (UNLIKELY(mTextureNameIn == -1LU)) {
mTextureNameIn = createTexture();
GLuint w=0, h=0;
const Region dirty(Rect(t.width, t.height));
loadTexture(dirty, mTextureNameIn, t, w, h);
}
self.mDrawingState.alpha = 255;
const Region clip(Rect( drect.l, drect.t, drect.r, drect.b ));
drawWithOpenGL(clip, mTextureName, t);
}
copybit_image_t src;
mBitmapIn.getBitmapSurface(&src);
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
if (UNLIKELY(mTextureNameIn == -1LU)) {
mTextureNameIn = createTexture();
if (UNLIKELY(mTextureName == -1LU)) {
mTextureName = createTexture();
GLuint w=0, h=0;
const Region dirty(Rect(t.width, t.height));
loadTexture(dirty, mTextureNameIn, t, w, h);
loadTexture(dirty, mTextureName, t, w, h);
}
self.mDrawingState.alpha = int(alpha*255);
const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
drawWithOpenGL(clip, mTextureNameIn, t);
const Region clip(Rect( drect.l, drect.t, drect.r, drect.b ));
drawWithOpenGL(clip, mTextureName, t);
}
}

View File

@@ -52,7 +52,7 @@ public:
virtual bool needsBlending() const;
virtual bool isSecure() const { return false; }
private:
void drawScaled(float angle, float scale, float alpha) const;
void drawScaled(float scale, float alpha) const;
OrientationAnimation* mAnim;
LayerBitmap mBitmap;
@@ -62,7 +62,6 @@ private:
bool mOrientationCompleted;
mutable bool mFirstRedraw;
mutable float mLastNormalizedTime;
mutable float mLastAngle;
mutable float mLastScale;
mutable GLuint mTextureName;
mutable GLuint mTextureNameIn;

View File

@@ -1804,7 +1804,6 @@ status_t GraphicPlane::setOrientation(int orientation)
if (orientation == ISurfaceComposer::eOrientationDefault) {
// make sure the default orientation is optimal
mOrientationTransform.reset();
mOrientation = orientation;
mGlobalTransform = mTransform;
return NO_ERROR;
}
@@ -1825,7 +1824,7 @@ status_t GraphicPlane::setOrientation(int orientation)
GraphicPlane::orientationToTransfrom(orientation, w, h,
&mOrientationTransform);
}
mOrientation = orientation;
mGlobalTransform = mOrientationTransform * mTransform;
return NO_ERROR;
}

View File

@@ -122,7 +122,6 @@ public:
void setDisplayHardware(DisplayHardware *);
void setTransform(const Transform& tr);
status_t setOrientation(int orientation);
int getOrientation() const { return mOrientation; }
const DisplayHardware& displayHardware() const;
const Transform& transform() const;
@@ -134,7 +133,6 @@ private:
Transform mTransform;
Transform mOrientationTransform;
Transform mGlobalTransform;
int mOrientation;
};
// ---------------------------------------------------------------------------

View File

@@ -103,25 +103,6 @@ void Transform::set( float xx, float xy,
mType |= 0x80000000;
}
void Transform::set(float radian, float x, float y)
{
float r00 = cosf(radian); float r01 = -sinf(radian);
float r10 = sinf(radian); float r11 = cosf(radian);
mTransform.set(SkMatrix::kMScaleX, SkFloatToScalar(r00));
mTransform.set(SkMatrix::kMSkewX, SkFloatToScalar(r01));
mTransform.set(SkMatrix::kMSkewY, SkFloatToScalar(r10));
mTransform.set(SkMatrix::kMScaleY, SkFloatToScalar(r11));
mTransform.set(SkMatrix::kMTransX, SkIntToScalar(x - r00*x - r01*y));
mTransform.set(SkMatrix::kMTransY, SkIntToScalar(y - r10*x - r11*y));
mType |= 0x80000000 | SkMatrix::kTranslate_Mask;
}
void Transform::scale(float s, float x, float y)
{
mTransform.postScale(s, s, x, y);
mType |= 0x80000000;
}
void Transform::set(int tx, int ty)
{
if (tx | ty) {

View File

@@ -60,9 +60,7 @@ public:
void reset();
void set(float xx, float xy, float yx, float yy);
void set(int tx, int ty);
void set(float radian, float x, float y);
void scale(float s, float x, float y);
Rect makeBounds(int w, int h) const;
void transform(GLfixed* point, int x, int y) const;
Region transform(const Region& reg) const;