[ShellTransit] Reset alpha in buildFinishTransaction

The alpha of a window container can be 0 after it play a fade-out app
transition, (e.g. start/finish activity with overridePendingTransition)
And since there doesn't have another animation layer like legacy
transition do, that window will stay invisible because of alpha=0,
unless somewhere trigger another animation with apply a new alpha on it.
Also it won't able to receive touch event since the alpha is 0.
To make it visible, always reset the alpha to 1 in
buildFinishTransaction.

Bug: 263439418
Test: manual, finish activity with an overridePendingTransition which
apply fade-out animation for the entering one, the activity should be
visible after animation finish.

Change-Id: I5be555e33b76aa799e1f96b3ea340d365bad4c66
This commit is contained in:
wilsonshih
2022-12-20 07:03:38 +00:00
committed by Wei Sheng Shih
parent 13459ada3a
commit 265cdc3a68
2 changed files with 1 additions and 2 deletions

View File

@@ -370,8 +370,6 @@ public class Transitions implements RemoteCallable<Transitions> {
// If this is a transferred starting window, we want it immediately visible.
&& (change.getFlags() & FLAG_STARTING_WINDOW_TRANSFER_RECIPIENT) == 0) {
t.setAlpha(leash, 0.f);
// fix alpha in finish transaction in case the animator itself no-ops.
finishT.setAlpha(leash, 1.f);
}
} else if (mode == TRANSIT_CLOSE || mode == TRANSIT_TO_BACK) {
finishT.hide(leash);

View File

@@ -653,6 +653,7 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
t.setCornerRadius(targetLeash, 0);
t.setShadowRadius(targetLeash, 0);
t.setMatrix(targetLeash, 1, 0, 0, 1);
t.setAlpha(targetLeash, 1);
// The bounds sent to the transition is always a real bounds. This means we lose
// information about "null" bounds (inheriting from parent). Core will fix-up
// non-organized window surface bounds; however, since Core can't touch organized