Implement sampler GL setup code.

This commit is contained in:
Jason Sams
2009-05-28 16:16:24 -07:00
parent 02fb2cb531
commit 243e3fbcf7

View File

@@ -53,25 +53,20 @@ Sampler::~Sampler()
void Sampler::setupGL()
{
GLenum translate[] = {
GLenum trans[] = {
GL_NEAREST, //RS_SAMPLER_NEAREST,
GL_LINEAR, //RS_SAMPLER_LINEAR,
GL_LINEAR_MIP_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
GL_WRAP, //RS_SAMPLER_WRAP,
GL_CLAMP_TO_EDGS, //RS_SAMPLER_CLAMP
GL_LINEAR_MIPMAP_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
GL_REPEAT, //RS_SAMPLER_WRAP,
GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
}
};
//LOGE("setup gl");
switch(mMagFilter) {
case RS_SAMPLER_
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, trans[mMinFilter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, trans[mMagFilter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, trans[mWrapS]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, trans[mWrapT]);
}