Merge "Mark similar and different sections in threadLoop"

This commit is contained in:
Glenn Kasten
2012-02-29 11:32:42 -08:00
committed by Android (Google) Code Review

View File

@@ -1993,9 +1993,12 @@ void AudioFlinger::PlaybackThread::checkSilentMode_l()
bool AudioFlinger::MixerThread::threadLoop()
{
// DirectOutputThread has single trackToRemove instead of Vector
Vector< sp<Track> > tracksToRemove;
// DirectOutputThread has activeTrack here
nsecs_t standbyTime = systemTime();
size_t mixBufferSize = mFrameCount * mFrameSize;
// FIXME: Relaxed timing because of a certain device that can't meet latency
// Should be reduced to 2x after the vendor fixes the driver issue
// increase threshold again due to low power audio mode. The way this warning threshold is
@@ -2003,18 +2006,25 @@ bool AudioFlinger::MixerThread::threadLoop()
nsecs_t maxPeriod = seconds(mFrameCount) / mSampleRate * 15;
nsecs_t lastWarning = 0;
bool longStandbyExit = false;
uint32_t activeSleepTime = activeSleepTimeUs();
uint32_t idleSleepTime = idleSleepTimeUs();
uint32_t sleepTime = idleSleepTime;
uint32_t sleepTimeShift = 0;
Vector< sp<EffectChain> > effectChains;
CpuStats cpuStats;
// DirectOutputThread has shorter standbyDelay
acquireWakeLock();
while (!exitPending())
{
cpuStats.sample();
// DirectOutputThread has rampVolume, leftVol, rightVol
processConfigEvents();
mixer_state mixerStatus = MIXER_IDLE;
@@ -2024,13 +2034,16 @@ bool AudioFlinger::MixerThread::threadLoop()
if (checkForNewParameters_l()) {
mixBufferSize = mFrameCount * mFrameSize;
// FIXME: Relaxed timing because of a certain device that can't meet latency
// Should be reduced to 2x after the vendor fixes the driver issue
// increase threshold again due to low power audio mode. The way this warning
// threshold is calculated and its usefulness should be reconsidered anyway.
maxPeriod = seconds(mFrameCount) / mSampleRate * 15;
activeSleepTime = activeSleepTimeUs();
idleSleepTime = idleSleepTimeUs();
// DirectOutputThread updates standbyDelay also
}
const SortedVector< wp<Track> >& activeTracks = mActiveTracks;
@@ -2136,6 +2149,9 @@ bool AudioFlinger::MixerThread::threadLoop()
// only process effects if we're going to write
if (sleepTime == 0) {
// DirectOutputThread adds applyVolume here
for (size_t i = 0; i < effectChains.size(); i ++) {
effectChains[i]->process_l();
}
@@ -2146,14 +2162,16 @@ bool AudioFlinger::MixerThread::threadLoop()
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
// FIXME Only in MixerThread, and rewrite to reduce number of system calls
mLastWriteTime = systemTime();
mInWrite = true;
mBytesWritten += mixBufferSize;
int bytesWritten = (int)mOutput->stream->write(mOutput->stream, mMixBuffer, mixBufferSize);
if (bytesWritten < 0) mBytesWritten -= mixBufferSize;
mNumWrites++;
mInWrite = false;
// Only in MixerThread: start of write blocked detection
nsecs_t now = systemTime();
nsecs_t delta = now - mLastWriteTime;
if (!mStandby && delta > maxPeriod) {
@@ -2167,12 +2185,14 @@ bool AudioFlinger::MixerThread::threadLoop()
longStandbyExit = true;
}
}
// end of write blocked detection
mStandby = false;
} else {
usleep(sleepTime);
}
// finally let go of all our tracks, without the lock held
// finally let go of removed track(s), without the lock held
// since we can't guarantee the destructors won't acquire that
// same lock.
tracksToRemove.clear();
@@ -2182,6 +2202,7 @@ bool AudioFlinger::MixerThread::threadLoop()
effectChains.clear();
}
// put output stream into standby mode
if (!mStandby) {
mOutput->stream->common.standby(&mOutput->stream->common);
}
@@ -2706,13 +2727,21 @@ void AudioFlinger::DirectOutputThread::applyVolume(uint16_t leftVol, uint16_t ri
bool AudioFlinger::DirectOutputThread::threadLoop()
{
// MixerThread has Vector instead of single trackToRemove
sp<Track> trackToRemove;
// MixerThread does not have activeTrack here
sp<Track> activeTrack;
nsecs_t standbyTime = systemTime();
size_t mixBufferSize = mFrameCount*mFrameSize;
size_t mixBufferSize = mFrameCount * mFrameSize;
// MixerThread has relaxed timing: maxPeriod, lastWarning, longStandbyExit
uint32_t activeSleepTime = activeSleepTimeUs();
uint32_t idleSleepTime = idleSleepTimeUs();
uint32_t sleepTime = idleSleepTime;
// MixerThread has sleepTimeShift and cpuStats
// use shorter standby delay as on normal output to release
// hardware resources as soon as possible
nsecs_t standbyDelay = microseconds(activeSleepTime*2);
@@ -2721,9 +2750,12 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
while (!exitPending())
{
// MixerThread has cpuStats.sample()
bool rampVolume;
uint16_t leftVol;
uint16_t rightVol;
Vector< sp<EffectChain> > effectChains;
processConfigEvents();
@@ -2734,7 +2766,11 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
Mutex::Autolock _l(mLock);
if (checkForNewParameters_l()) {
mixBufferSize = mFrameCount*mFrameSize;
mixBufferSize = mFrameCount * mFrameSize;
// different calculations here
standbyDelay = microseconds(activeSleepTime*2);
activeSleepTime = activeSleepTimeUs();
idleSleepTime = idleSleepTimeUs();
standbyDelay = microseconds(activeSleepTime*2);
@@ -2743,7 +2779,6 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
// put audio hardware into standby after short delay
if (CC_UNLIKELY((!mActiveTracks.size() && systemTime() > standbyTime) ||
mSuspended)) {
// wait until we have something to do...
if (!mStandby) {
ALOGV("Audio hardware entering standby, mixer %p, mSuspended %d", this, mSuspended);
mOutput->stream->common.standby(&mOutput->stream->common);
@@ -2758,19 +2793,27 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
if (exitPending()) break;
releaseWakeLock_l();
// wait until we have something to do...
ALOGV("Thread %p type %d TID %d going to sleep", this, mType, gettid());
mWaitWorkCV.wait(mLock);
ALOGV("Thread %p type %d TID %d waking up", this, mType, gettid());
acquireWakeLock_l();
// MixerThread has "mPrevMixerStatus = MIXER_IDLE"
checkSilentMode_l();
// MixerThread has different standbyDelay
standbyTime = systemTime() + standbyDelay;
sleepTime = idleSleepTime;
// MixerThread has "sleepTimeShift = 0"
continue;
}
}
// MixerThread has "mixerStatus = prepareTracks_l(...)"
// equivalent to MixerThread's lockEffectChains_l, but without the lock
// FIXME - is it OK to omit the lock here?
effectChains = mEffectChains;
// find out which tracks need to be processed
@@ -2939,9 +2982,12 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
// only process effects if we're going to write
if (sleepTime == 0) {
// MixerThread does not have applyVolume
if (mixerStatus == MIXER_TRACKS_READY) {
applyVolume(leftVol, rightVol, rampVolume);
}
for (size_t i = 0; i < effectChains.size(); i ++) {
effectChains[i]->process_l();
}
@@ -2959,12 +3005,15 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
if (bytesWritten < 0) mBytesWritten -= mixBufferSize;
mNumWrites++;
mInWrite = false;
// MixerThread has write blocked detection here
mStandby = false;
} else {
usleep(sleepTime);
}
// finally let go of removed track, without the lock held
// finally let go of removed track(s), without the lock held
// since we can't guarantee the destructors won't acquire that
// same lock.
trackToRemove.clear();
@@ -2975,6 +3024,7 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
effectChains.clear();
}
// put output stream into standby mode
if (!mStandby) {
mOutput->stream->common.standby(&mOutput->stream->common);
}
@@ -3099,9 +3149,12 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
{
Vector< sp<Track> > tracksToRemove;
nsecs_t standbyTime = systemTime();
size_t mixBufferSize = mFrameCount*mFrameSize;
size_t mixBufferSize = mFrameCount * mFrameSize;
// Only in DuplicatingThread
SortedVector< sp<OutputTrack> > outputTracks;
uint32_t writeFrames = 0;
uint32_t activeSleepTime = activeSleepTimeUs();
uint32_t idleSleepTime = idleSleepTimeUs();
uint32_t sleepTime = idleSleepTime;
@@ -3111,6 +3164,8 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
while (!exitPending())
{
// MixerThread has cpuStats.sample
processConfigEvents();
mixer_state mixerStatus = MIXER_IDLE;
@@ -3119,14 +3174,18 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
Mutex::Autolock _l(mLock);
if (checkForNewParameters_l()) {
mixBufferSize = mFrameCount*mFrameSize;
mixBufferSize = mFrameCount * mFrameSize;
// Only in DuplicatingThread
updateWaitTime();
activeSleepTime = activeSleepTimeUs();
idleSleepTime = idleSleepTimeUs();
}
const SortedVector< wp<Track> >& activeTracks = mActiveTracks;
// Only in DuplicatingThread
for (size_t i = 0; i < mOutputTracks.size(); i++) {
outputTracks.add(mOutputTracks[i]);
}
@@ -3135,6 +3194,7 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
if (CC_UNLIKELY((!activeTracks.size() && systemTime() > standbyTime) ||
mSuspended)) {
if (!mStandby) {
// DuplicatingThread implements standby by stopping all tracks
for (size_t i = 0; i < outputTracks.size(); i++) {
outputTracks[i]->stop();
}
@@ -3156,10 +3216,12 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
ALOGV("Thread %p type %d TID %d waking up", this, mType, gettid());
acquireWakeLock_l();
// MixerThread has "mPrevMixerStatus = MIXER_IDLE"
checkSilentMode_l();
standbyTime = systemTime() + mStandbyTimeInNsecs;
sleepTime = idleSleepTime;
// MixerThread has sleepTimeShift
continue;
}
}
@@ -3172,6 +3234,7 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
lockEffectChains_l(effectChains);
}
// Duplicating Thread is completely different here
if (CC_LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
// mix buffers...
if (outputsReady(outputTracks)) {
@@ -3223,11 +3286,14 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
}
mStandby = false;
mBytesWritten += mixBufferSize;
// MixerThread has write blocked detection here
} else {
usleep(sleepTime);
}
// finally let go of all our tracks, without the lock held
// finally let go of removed track(s), without the lock held
// since we can't guarantee the destructors won't acquire that
// same lock.
tracksToRemove.clear();
@@ -3238,6 +3304,9 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
effectChains.clear();
}
// MixerThread and DirectOutpuThread have standby here,
// but for DuplicatingThread this is handled by the outputTracks
releaseWakeLock();
ALOGV("Thread %p type %d exiting", this, mType);