Only restore saved surfaces in the last visible rotation.

Sometimes we see a sequence like this when transitioning
between apps causes rotation changes.

1. New app becomes visible, causing the orientation to change
2. Old app gets marked as invisible, at this point its window
   are still visible from client, so surface is marked as eligible
   to be saved.
3. Old app calls relayout to invisible, we save surface.

Now if we restore the Surface it will be in the wrong orientation. It
never had a visible layout in the new one, it was just covered up
by the screenshot. To address this we track the rotation a window was
last visibily laid out in. If it doesn't match our current
rotation we can't use the saved surface.

Bug: 30171992
Change-Id: If814131810b6d01c5112afd145072a13a30b0401
This commit is contained in:
Robert Carr
2016-07-26 10:39:45 -07:00
parent 52a11f7c64
commit 237028ae3b
2 changed files with 22 additions and 0 deletions

View File

@@ -3081,6 +3081,9 @@ public class WindowManagerService extends IWindowManager.Stub
if (oldVisibility == View.GONE) {
winAnimator.mEnterAnimationPending = true;
}
win.mLastVisibleLayoutRotation = mRotation;
winAnimator.mEnteringAnimation = true;
if ((result & WindowManagerGlobal.RELAYOUT_RES_FIRST_TIME) != 0) {
win.prepareWindowToDisplayDuringRelayout(outConfig);

View File

@@ -394,6 +394,13 @@ final class WindowState implements WindowManagerPolicy.WindowState {
*/
boolean mOrientationChanging;
/**
* The orientation during the last visible call to relayout. If our
* current orientation is different, the window can't be ready
* to be shown.
*/
int mLastVisibleLayoutRotation = -1;
/**
* How long we last kept the screen frozen.
*/
@@ -2095,6 +2102,7 @@ final class WindowState implements WindowManagerPolicy.WindowState {
Slog.v(TAG, "Destroying saved surface: " + this);
}
mWinAnimator.destroySurfaceLocked();
mSurfaceSaved = false;
}
mWasVisibleBeforeClientHidden = false;
}
@@ -2103,7 +2111,18 @@ final class WindowState implements WindowManagerPolicy.WindowState {
if (!mSurfaceSaved) {
return;
}
// Sometimes we save surfaces due to layout invisible
// directly after rotation occurs. However this means
// the surface was never laid out in the new orientation.
// We can only restore to the last rotation we were
// laid out as visible in.
if (mLastVisibleLayoutRotation != mService.mRotation) {
destroySavedSurface();
return;
}
mSurfaceSaved = false;
if (mWinAnimator.mSurfaceController != null) {
setHasSurface(true);
mWinAnimator.mDrawState = WindowStateAnimator.READY_TO_SHOW;