Merge "Fixed and decreased isAtEquilibrium thresholds" into sc-dev

This commit is contained in:
Michel Comin Escude
2021-04-14 18:03:18 +00:00
committed by Android (Google) Code Review

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@@ -104,15 +104,15 @@ public class EdgeEffect {
/**
* The velocity threshold before the spring animation is considered settled.
* The idea here is that velocity should be less than 1 pixel per frame (~16ms).
* The idea here is that velocity should be less than 0.1 pixel per second.
*/
private static final double VELOCITY_THRESHOLD = 1.0 / 0.016;
private static final double VELOCITY_THRESHOLD = 0.1;
/**
* The value threshold before the spring animation is considered close enough to
* the destination to be settled. This should be around 1 pixel.
* the destination to be settled. This should be around 0.01 pixel.
*/
private static final double VALUE_THRESHOLD = 1;
private static final double VALUE_THRESHOLD = 0.01;
/**
* The natural frequency of the stretch spring.
@@ -788,8 +788,8 @@ public class EdgeEffect {
* considered at rest or false if it is still animating.
*/
private boolean isAtEquilibrium() {
double displacement = mDistance * mHeight * LINEAR_STRETCH_INTENSITY; // in pixels
double velocity = mVelocity * LINEAR_STRETCH_INTENSITY;
double displacement = mDistance * mHeight; // in pixels
double velocity = mVelocity;
return Math.abs(velocity) < VELOCITY_THRESHOLD
&& Math.abs(displacement) < VALUE_THRESHOLD;
}